4134 {
4136 {
4138
4139 for (
uint8 i = 0; i < 5; ++i)
4140 {
4141 if (player->HasItemCount(itemId[i], 1, true))
4142 return;
4143 }
4144
4146 }
4147 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ ITEM_FOAM_SWORD_RED
Definition: spell_generic.cpp:4124
@ ITEM_FOAM_SWORD_PINK
Definition: spell_generic.cpp:4122
@ ITEM_FOAM_SWORD_YELLOW
Definition: spell_generic.cpp:4125
@ ITEM_FOAM_SWORD_GREEN
Definition: spell_generic.cpp:4121
@ ITEM_FOAM_SWORD_BLUE
Definition: spell_generic.cpp:4123
Definition: Player.h:1056
Player * GetHitPlayer()
Definition: SpellScript.cpp:471
void CreateItem(uint32 effIndex, uint32 itemId)
Definition: SpellScript.cpp:625