AzerothCore 3.3.5a
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npc_weegli_blastfuse::npc_weegli_blastfuseAI Struct Reference
Inheritance diagram for npc_weegli_blastfuse::npc_weegli_blastfuseAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_weegli_blastfuseAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void AttackStart (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 
void JustReachedHome () override
 
void MovementInform (uint32 type, uint32) override
 
void DestroyDoor ()
 
void sGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
void sGossipHello (Player *player) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 Bomb_Timer
 
uint32 LandMine_Timer
 
uint32 outroTimer
 
uint8 outroStage
 
bool destroyingDoor
 
InstanceScriptinstance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_weegli_blastfuseAI()

npc_weegli_blastfuse::npc_weegli_blastfuseAI::npc_weegli_blastfuseAI ( Creature creature)
inline
331 : ScriptedAI(creature)
332 {
333 instance = creature->GetInstanceScript();
334 destroyingDoor = false;
335 outroTimer = 2000;
336 outroStage = 0;
337 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint32 outroTimer
Definition: zulfarrak.cpp:341
bool destroyingDoor
Definition: zulfarrak.cpp:343
uint8 outroStage
Definition: zulfarrak.cpp:342
InstanceScript * instance
Definition: zulfarrak.cpp:344

References destroyingDoor, WorldObject::GetInstanceScript(), instance, outroStage, and outroTimer.

Member Function Documentation

◆ AttackStart()

void npc_weegli_blastfuse::npc_weegli_blastfuseAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

359 {
360 AttackStartCaster(victim, 10);//keep back & toss bombs/shoot
361 }
void AttackStartCaster(Unit *victim, float dist)
Definition: UnitAI.cpp:34

References UnitAI::AttackStartCaster().

◆ DestroyDoor()

void npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor ( )
inline
470 {
471 if (me->IsAlive())
472 {
474 me->SetWalk(false);
475 me->GetMotionMaster()->MovePoint(0, { 1858.57f, 1146.35f, 14.745f, 3.85f });
476 me->SetHomePosition(1858.57f, 1146.35f, 14.745f, 3.85f);
480 {
481 sergeantBly->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
482 }
483 }
484 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ SAY_WEEGLI_OK_I_GO
Definition: zulfarrak.cpp:318
@ DATA_PYRAMID
Definition: zulfarrak.h:53
@ PYRAMID_DESTROY_GATES
Definition: zulfarrak.h:69
@ NPC_BLY
Definition: zulfarrak.h:39
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ FACTION_FRIENDLY
Definition: SharedDefines.h:173
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
bool IsAlive() const
Definition: Unit.h:1808
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References DATA_PYRAMID, FACTION_FRIENDLY, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), instance, Unit::IsAlive(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_BLY, PYRAMID_DESTROY_GATES, SAY_WEEGLI_OK_I_GO, ZoneScript::SetData(), Unit::SetFaction(), Creature::SetHomePosition(), Creature::SetWalk(), and UNIT_NPC_FLAG_GOSSIP.

Referenced by sGossipSelect().

◆ InitializeAI()

void npc_weegli_blastfuse::npc_weegli_blastfuseAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

347 {
349 Reset();
350 }
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1647
void Reset() override
Definition: zulfarrak.cpp:352

References ScriptedAI::me, Reset(), Unit::SetNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.

◆ JustReachedHome()

void npc_weegli_blastfuse::npc_weegli_blastfuseAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

429 {
431 {
434 }
436 {
439 }
441 {
442 destroyingDoor = true;
443 }
444 }
@ SAY_WEEGLI_OHNO
Definition: zulfarrak.cpp:317
@ PYRAMID_ARRIVED_AT_STAIR
Definition: zulfarrak.h:61
@ PYRAMID_CAGES_OPEN
Definition: zulfarrak.h:60
@ PYRAMID_KILLED_ALL_TROLLS
Definition: zulfarrak.h:67
@ PYRAMID_MOVED_DOWNSTAIRS
Definition: zulfarrak.h:68
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References DATA_PYRAMID, destroyingDoor, ZoneScript::GetData(), instance, ScriptedAI::me, PYRAMID_ARRIVED_AT_STAIR, PYRAMID_CAGES_OPEN, PYRAMID_DESTROY_GATES, PYRAMID_KILLED_ALL_TROLLS, PYRAMID_MOVED_DOWNSTAIRS, SAY_WEEGLI_OHNO, ZoneScript::SetData(), Unit::SetNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_weegli_blastfuse::npc_weegli_blastfuseAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

◆ Reset()

void npc_weegli_blastfuse::npc_weegli_blastfuseAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

353 {
354 Bomb_Timer = 10000;
355 LandMine_Timer = 30000;
356 }
uint32 LandMine_Timer
Definition: zulfarrak.cpp:340
uint32 Bomb_Timer
Definition: zulfarrak.cpp:339

References Bomb_Timer, and LandMine_Timer.

Referenced by InitializeAI().

◆ sGossipHello()

void npc_weegli_blastfuse::npc_weegli_blastfuseAI::sGossipHello ( Player player)
inlineoverridevirtual

Reimplemented from UnitAI.

500 {
501 switch (instance->GetData(DATA_PYRAMID))
502 {
505 SendGossipMenuFor(player, 1514, me->GetGUID()); //if event can proceed to end
506 break;
508 SendGossipMenuFor(player, 1511, me->GetGUID()); //if event not started
509 break;
510 default:
511 SendGossipMenuFor(player, 1513, me->GetGUID()); //if event are in progress
512 }
513 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
#define GOSSIP_WEEGLI
Definition: zulfarrak.cpp:322
@ PYRAMID_NOT_STARTED
Definition: zulfarrak.h:59
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References AddGossipItemFor(), DATA_PYRAMID, ZoneScript::GetData(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ICON_CHAT, GOSSIP_SENDER_MAIN, GOSSIP_WEEGLI, instance, ScriptedAI::me, PYRAMID_MOVED_DOWNSTAIRS, PYRAMID_NOT_STARTED, and SendGossipMenuFor().

◆ sGossipSelect()

void npc_weegli_blastfuse::npc_weegli_blastfuseAI::sGossipSelect ( Player player,
uint32  ,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

487 {
488 uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
489 ClearGossipMenuFor(player);
490
491 if (action == GOSSIP_ACTION_INFO_DEF + 1)
492 {
493 CloseGossipMenuFor(player);
494 //here we make him run to door, set the charge and run away off to nowhere
495 DestroyDoor();
496 }
497 }
std::uint32_t uint32
Definition: Define.h:108
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
uint32 GetGossipOptionAction(uint32 selection) const
Definition: GossipDef.h:270
PlayerMenu * PlayerTalkClass
Definition: Player.h:2188
void DestroyDoor()
Definition: zulfarrak.cpp:469

References ClearGossipMenuFor(), CloseGossipMenuFor(), DestroyDoor(), PlayerMenu::GetGossipOptionAction(), GOSSIP_ACTION_INFO_DEF, and Player::PlayerTalkClass.

◆ UpdateAI()

void npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

364 {
365 if (!UpdateVictim())
366 {
367 if (destroyingDoor)
368 {
369 if (outroTimer <= diff)
370 {
371 switch (outroStage)
372 {
373 case 0:
375 outroTimer = 2000;
376 ++outroStage;
377 break;
378 case 1:
379 me->GetMotionMaster()->MovePoint(2, 1871.18f, 1100.f, 8.88f);
381 me->DespawnOrUnsummon(8000);
383 destroyingDoor = false;
384 break;
385 }
386 }
387 else
388 {
389 outroTimer -= diff;
390 }
391 }
392
393 return;
394 }
395
396 if (Bomb_Timer <= diff)
397 {
399 Bomb_Timer = 10000;
400 }
401 else
402 {
403 Bomb_Timer -= diff;
404 }
405
406 if (LandMine_Timer <= diff)
407 {
409 LandMine_Timer = 30000;
410 }
411 else
412 {
413 LandMine_Timer -= diff;
414 }
415
417 {
420 }
421 else
422 {
425 }
426 }
@ SHEATH_STATE_MELEE
Definition: Unit.h:127
@ SHEATH_STATE_RANGED
Definition: Unit.h:128
@ SAY_WEEGLI_OUT_OF_HERE
Definition: zulfarrak.cpp:319
@ SPELL_GOBLIN_LAND_MINE
Definition: zulfarrak.cpp:310
@ SPELL_SHOOT
Definition: zulfarrak.cpp:311
@ SPELL_WEEGLIS_BARREL
Definition: zulfarrak.cpp:312
@ SPELL_BOMB
Definition: zulfarrak.cpp:309
@ PYRAMID_GATES_DESTROYED
Definition: zulfarrak.h:70
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:1492
Unit * GetVictim() const
Definition: Unit.h:1386
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1343

References Bomb_Timer, DATA_PYRAMID, Creature::DespawnOrUnsummon(), destroyingDoor, UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), Unit::GetMotionMaster(), Unit::GetVictim(), instance, Unit::isAttackReady(), Unit::IsWithinMeleeRange(), LandMine_Timer, ScriptedAI::me, MotionMaster::MovePoint(), outroStage, outroTimer, PYRAMID_GATES_DESTROYED, SAY_WEEGLI_OUT_OF_HERE, ZoneScript::SetData(), Unit::SetSheath(), SHEATH_STATE_MELEE, SHEATH_STATE_RANGED, SPELL_BOMB, SPELL_GOBLIN_LAND_MINE, SPELL_SHOOT, SPELL_WEEGLIS_BARREL, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ Bomb_Timer

uint32 npc_weegli_blastfuse::npc_weegli_blastfuseAI::Bomb_Timer

Referenced by Reset(), and UpdateAI().

◆ destroyingDoor

bool npc_weegli_blastfuse::npc_weegli_blastfuseAI::destroyingDoor

◆ instance

InstanceScript* npc_weegli_blastfuse::npc_weegli_blastfuseAI::instance

◆ LandMine_Timer

uint32 npc_weegli_blastfuse::npc_weegli_blastfuseAI::LandMine_Timer

Referenced by Reset(), and UpdateAI().

◆ outroStage

uint8 npc_weegli_blastfuse::npc_weegli_blastfuseAI::outroStage

Referenced by npc_weegli_blastfuseAI(), and UpdateAI().

◆ outroTimer

uint32 npc_weegli_blastfuse::npc_weegli_blastfuseAI::outroTimer

Referenced by npc_weegli_blastfuseAI(), and UpdateAI().