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npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI Struct Reference
Inheritance diagram for npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI:
FollowerAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_captured_beryl_sorcererAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *who) override
 
- Public Member Functions inherited from FollowerAI
 FollowerAI (Creature *creature)
 
 ~FollowerAI () override
 
void MovementInform (uint32 motionType, uint32 pointId) override
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void UpdateAI (uint32) override
 
virtual void UpdateFollowerAI (uint32)
 
void StartFollow (Player *player, uint32 factionForFollower=0, const Quest *quest=nullptr)
 
void SetFollowPaused (bool bPaused)
 
void SetFollowComplete (bool bWithEndEvent=false)
 
bool HasFollowState (uint32 uiFollowState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from FollowerAI
PlayerGetLeaderForFollower ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_captured_beryl_sorcererAI()

npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::npc_captured_beryl_sorcererAI ( Creature creature)
inline
626 : FollowerAI(creature)
627 {
628 Initialize();
629 }
Definition: ScriptedFollowerAI.h:36
void Initialize()
Definition: zone_borean_tundra.cpp:631

References Initialize().

Member Function Documentation

◆ Initialize()

void npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::Initialize ( )
inline
632 {
635 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ EVENT_ADD_ARCANE_CHAINS
Definition: zone_borean_tundra.cpp:615
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Creature * me
Definition: ScriptedCreature.h:267
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1480
EventMap _events
Definition: zone_borean_tundra.cpp:678

References _events, EVENT_ADD_ARCANE_CHAINS, ScriptedAI::me, EventMap::ScheduleEvent(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

Referenced by npc_captured_beryl_sorcererAI(), and Reset().

◆ MoveInLineOfSight()

void npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from FollowerAI.

668 {
670
672 {
675 }
676 }
#define INTERACTION_DISTANCE
Definition: ObjectDefines.h:24
@ NPC_LIBRARIAN_DONATHAN
Definition: zone_borean_tundra.cpp:510
void MoveInLineOfSight(Unit *) override
Definition: ScriptedFollowerAI.cpp:93
void SetFollowComplete(bool bWithEndEvent=false)
Definition: ScriptedFollowerAI.cpp:334
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2092
uint32 GetEntry() const
Definition: Object.h:109
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321

References Creature::DespawnOrUnsummon(), Object::GetEntry(), INTERACTION_DISTANCE, WorldObject::IsWithinDistInMap(), ScriptedAI::me, FollowerAI::MoveInLineOfSight(), NPC_LIBRARIAN_DONATHAN, and FollowerAI::SetFollowComplete().

◆ Reset()

void npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

638 {
639 Initialize();
640 }

References Initialize().

◆ UpdateAI()

void npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from FollowerAI.

643 {
644 _events.Update(diff);
645
646 if (uint32 eventId = _events.ExecuteEvent())
647 {
648 switch (eventId)
649 {
651 if (Player* summoner = me->ToTempSummon()->GetSummonerUnit()->ToPlayer())
652 {
655 }
656 break;
658 if (Player* summoner = me->ToTempSummon()->GetSummonerUnit()->ToPlayer())
659 {
660 StartFollow(summoner);
661 }
662 break;
663 }
664 }
665 }
std::uint32_t uint32
Definition: Define.h:108
TriggerCastFlags
Definition: SpellDefines.h:130
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition: SpellDefines.h:148
@ TRIGGERED_IGNORE_POWER_AND_REAGENT_COST
Will ignore Spell and Category cooldowns.
Definition: SpellDefines.h:134
@ TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS
In Spell::prepare, will be cast directly without setting containers for executed spell.
Definition: SpellDefines.h:140
@ TRIGGERED_IGNORE_CAST_ITEM
Will ignore power and reagent cost.
Definition: SpellDefines.h:135
@ TRIGGERED_IGNORE_GCD
Not triggered.
Definition: SpellDefines.h:132
@ EVENT_FOLLOW_PLAYER
Definition: zone_borean_tundra.cpp:616
@ SPELL_ARCANE_CHAINS_CHANNEL_II
Definition: zone_borean_tundra.cpp:517
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void StartFollow(Player *player, uint32 factionForFollower=0, const Quest *quest=nullptr)
Definition: ScriptedFollowerAI.cpp:267
Unit * GetSummonerUnit() const
Definition: TemporarySummon.cpp:43
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1046
TempSummon * ToTempSummon()
Definition: Unit.h:2396

References _events, EVENT_ADD_ARCANE_CHAINS, EVENT_FOLLOW_PLAYER, EventMap::ExecuteEvent(), TempSummon::GetSummonerUnit(), ScriptedAI::me, EventMap::ScheduleEvent(), SPELL_ARCANE_CHAINS_CHANNEL_II, FollowerAI::StartFollow(), Object::ToPlayer(), Unit::ToTempSummon(), TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS, TRIGGERED_IGNORE_CAST_ITEM, TRIGGERED_IGNORE_GCD, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::_events
private

Referenced by Initialize(), and UpdateAI().