467 {
469 {
471 go->UseDoorOrButton();
472
474 pEscortAI->Start(
true,
false, player->
GetGUID());
475
477 return true;
478 }
479 return false;
480 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
@ QUEST_ESCAPE_WINTERFIN_CAVERNS
Definition: zone_borean_tundra.cpp:358
@ GO_CAGE
Definition: zone_borean_tundra.cpp:359
@ TEAM_ALLIANCE
Definition: SharedDefines.h:732
@ FACTION_ESCORTEE_H_PASSIVE
Definition: SharedDefines.h:196
@ FACTION_ESCORTEE_A_PASSIVE
Definition: SharedDefines.h:195
Definition: ScriptedEscortAI.h:53
CreatureAI * AI() const
Definition: Creature.h:135
Definition: GameObject.h:122
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2059
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
Definition: zone_borean_tundra.cpp:372