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boss_anomalus::boss_anomalusAI Struct Reference
Inheritance diagram for boss_anomalus::boss_anomalusAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_anomalusAI (Creature *creature)
void Reset () override
uint32 GetData (uint32 data) const override
void SetData (uint32 type, uint32) override
void JustSummoned (Creature *summon) override
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void JustDied (Unit *killer) override
void UpdateAI (uint32 diff) override
bool CheckEvadeIfOutOfCombatArea () const override
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 ~BossAI () override
bool CanRespawn () override
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
void JustSummoned (Creature *summon) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDespawnAll () override
void UpdateAI (uint32 diff) override
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
virtual void ExecuteEvent (uint32)
virtual void ScheduleTasks ()
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool IsUniqueTimedEventDone (uint32 id) const
void SetUniqueTimedEventDone (uint32 id)
void ResetUniqueTimedEvent (uint32 id)
void ClearUniqueTimedEventsDone ()
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

bool achievement
uint16 activeRifts
- Public Attributes inherited from BossAI
InstanceScript *const instance
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from BossAI
void _Reset ()
void _JustEngagedWith ()
void _JustDied ()
void _JustReachedHome ()
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
void TeleportCheaters ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from BossAI
SummonList summons
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_anomalusAI()

boss_anomalus::boss_anomalusAI::boss_anomalusAI ( Creature creature)
83 : BossAI(creature, DATA_ANOMALUS_EVENT)
84 {
85 }
Definition: nexus.h:36
Definition: ScriptedCreature.h:469

Member Function Documentation

◆ CheckEvadeIfOutOfCombatArea()

bool boss_anomalus::boss_anomalusAI::CheckEvadeIfOutOfCombatArea ( ) const

Reimplemented from ScriptedAI.

199 {
200 return me->GetHomePosition().GetExactDist2d(me) > 60.0f;
201 }
Creature * me
Definition: ScriptedCreature.h:282
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:332

References Creature::GetHomePosition(), and ScriptedAI::me.

◆ GetData()

uint32 boss_anomalus::boss_anomalusAI::GetData ( uint32  data) const

Reimplemented from UnitAI.

98 {
99 if (data == me->GetEntry())
100 return achievement;
101 return 0;
102 }
uint32 GetEntry() const
Definition: Object.h:109
bool achievement
Definition: boss_anomalus.cpp:87

References achievement, Object::GetEntry(), and ScriptedAI::me.

◆ JustDied()

void boss_anomalus::boss_anomalusAI::JustDied ( Unit killer)

Reimplemented from BossAI.

139 {
141 BossAI::JustDied(killer);
143 }
Definition: boss_anomalus.cpp:38
Definition: boss_anomalus.cpp:32
Definition: boss_fathomlord_karathress.cpp:25
void JustDied(Unit *) override
Definition: ScriptedCreature.h:498
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), BossAI::JustDied(), ScriptedAI::me, SAY_DEATH, and SPELL_CLOSE_RIFTS.

◆ JustEngagedWith()

void boss_anomalus::boss_anomalusAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from BossAI.

125 {
129 activeRifts = 0;
130 events.SetTimer(45000);
131 events.ScheduleEvent(EVENT_ANOMALUS_SPARK, 5s);
132 events.ScheduleEvent(EVENT_ANOMALUS_HEALTH, 1s);
133 events.ScheduleEvent(EVENT_ANOMALUS_SPAWN_RIFT, IsHeroic() ? 15s : 25s);
134 if (IsHeroic())
135 events.ScheduleEvent(EVENT_ANOMALUS_ARCANE_ATTRACTION, 8s);
136 }
Definition: boss_sartura.cpp:43
Definition: boss_anomalus.cpp:37
Definition: boss_anomalus.cpp:49
Definition: boss_anomalus.cpp:47
Definition: boss_anomalus.cpp:46
Definition: boss_anomalus.cpp:48
bool IsHeroic() const
Definition: ScriptedCreature.h:391
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
uint16 activeRifts
Definition: boss_anomalus.cpp:88


◆ JustSummoned()

void boss_anomalus::boss_anomalusAI::JustSummoned ( Creature summon)

Reimplemented from BossAI.

119 {
120 summons.Summon(summon);
121 activeRifts++;
122 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:510

References activeRifts, SummonList::Summon(), and BossAI::summons.

◆ Reset()

void boss_anomalus::boss_anomalusAI::Reset ( )

Reimplemented from BossAI.

91 {
93 achievement = true;
95 }
void Reset() override
Definition: ScriptedCreature.h:496

References achievement, Unit::CastSpell(), ScriptedAI::me, BossAI::Reset(), and SPELL_CLOSE_RIFTS.

◆ SetData()

void boss_anomalus::boss_anomalusAI::SetData ( uint32  type,

Reimplemented from UnitAI.

105 {
106 if (type == me->GetEntry())
107 {
108 if (activeRifts > 0 && --activeRifts == 0 && me->HasAura(SPELL_RIFT_SHIELD))
109 {
110 events.DelayEvents(me->GetAura(SPELL_RIFT_SHIELD)->GetDuration() - 46000);
113 }
114 achievement = false;
115 }
116 }
Definition: boss_anomalus.cpp:28
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5519
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636
int32 GetDuration() const
Definition: SpellAuras.h:133

References achievement, activeRifts, Unit::GetAura(), Aura::GetDuration(), Object::GetEntry(), Unit::HasAura(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, Unit::RemoveAura(), and SPELL_RIFT_SHIELD.

◆ UpdateAI()

void boss_anomalus::boss_anomalusAI::UpdateAI ( uint32  diff)

Reimplemented from BossAI.

146 {
147 if (!UpdateVictim())
148 return;
150 events.Update(diff);
152 return;
154 switch (events.ExecuteEvent())
155 {
157 me->CastSpell(me->GetVictim(), SPELL_SPARK, false);
158 events.ScheduleEvent(EVENT_ANOMALUS_SPARK, 5s);
159 break;
161 if (me->HealthBelowPct(51))
162 {
163 //First time we reach 51%, the next rift going to be empowered following timings.
166 break;
167 }
168 events.ScheduleEvent(EVENT_ANOMALUS_HEALTH, 1s);
169 break;
171 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
172 me->CastSpell(target, SPELL_ARCANE_ATTRACTION, false);
173 events.ScheduleEvent(EVENT_ANOMALUS_ARCANE_ATTRACTION, 15s);
174 break;
176 Talk(SAY_RIFT);
179 //Once we hit 51% hp mark, after each rift we spawn an empowered
181 break;
183 Talk(SAY_RIFT);
189 events.DelayEvents(46s);
190 //As we just spawned an empowered spawn a normal one
191 events.ScheduleEvent(EVENT_ANOMALUS_SPAWN_RIFT, IsHeroic() ? 15s : 25s);
192 break;
193 }
196 }
Definition: Unit.h:340
Definition: boss_anomalus.cpp:40
Definition: boss_anomalus.cpp:39
Definition: boss_anomalus.cpp:27
Definition: boss_anomalus.cpp:31
Definition: boss_anomalus.cpp:30
Definition: boss_anomalus.cpp:50
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:104
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Definition: Unit.h:1302
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1458
EventProcessor m_Events
Definition: Unit.h:2108
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
Definition: boss_anomalus.cpp:54

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_RIFT, EVENT_ANOMALUS_ARCANE_ATTRACTION, EVENT_ANOMALUS_HEALTH, EVENT_ANOMALUS_SPARK, EVENT_ANOMALUS_SPAWN_RIFT, EVENT_ANOMALUS_SPAWN_RIFT_EMPOWERED, Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::IsHeroic(), Unit::m_Events, ScriptedAI::me, SAY_RIFT, UnitAI::SelectTarget(), SPELL_ARCANE_ATTRACTION, SPELL_CREATE_RIFT, SPELL_RIFT_SHIELD, SPELL_SPARK, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ achievement

bool boss_anomalus::boss_anomalusAI::achievement

Referenced by GetData(), Reset(), and SetData().

◆ activeRifts

uint16 boss_anomalus::boss_anomalusAI::activeRifts