AzeorthCore 3.3.5a
OpenSource WoW Emulator
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go_scourge_cage Class Reference
Inheritance diagram for go_scourge_cage:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_scourge_cage ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_scourge_cage()

go_scourge_cage::go_scourge_cage ( )
inline
1258: GameObjectScript("go_scourge_cage") { }
Definition: ScriptMgr.h:758

Member Function Documentation

◆ OnGossipHello()

bool go_scourge_cage::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1261 {
1262 go->UseDoorOrButton();
1263 if (Creature* pNearestPrisoner = go->FindNearestCreature(NPC_SCOURGE_PRISONER, 5.0f, true))
1264 {
1265 player->KilledMonsterCredit(NPC_SCOURGE_PRISONER, pNearestPrisoner->GetGUID());
1266 pNearestPrisoner->DisappearAndDie();
1267 }
1268
1269 return true;
1270 }
@ NPC_SCOURGE_PRISONER
Definition: go_scripts.cpp:1252
Definition: Creature.h:46
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition: GameObject.cpp:1427
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2395
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1904

References WorldObject::FindNearestCreature(), Player::KilledMonsterCredit(), NPC_SCOURGE_PRISONER, and GameObject::UseDoorOrButton().