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npc_vengeful_shade::npc_vengeful_shadeAI Struct Reference
Inheritance diagram for npc_vengeful_shade::npc_vengeful_shadeAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_vengeful_shadeAI (Creature *creature)
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void SpellHitTarget (Unit *, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint16 unroot_timer
 
ObjectGuid targetGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vengeful_shadeAI()

npc_vengeful_shade::npc_vengeful_shadeAI::npc_vengeful_shadeAI ( Creature creature)
inline
910 : ScriptedAI(creature)
911 {
913 unroot_timer = 500;
915 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
Definition: ScriptedCreature.h:177
Creature * me
Definition: ScriptedCreature.h:267
void Clear()
Definition: ObjectGuid.h:140
void SetControlled(bool apply, UnitState state)
Definition: Unit.cpp:18089
uint16 unroot_timer
Definition: boss_lady_deathwhisper.cpp:917
ObjectGuid targetGUID
Definition: boss_lady_deathwhisper.cpp:918

References ObjectGuid::Clear(), ScriptedAI::me, Unit::SetControlled(), targetGUID, UNIT_STATE_ROOT, and unroot_timer.

Member Function Documentation

◆ AttackStart()

void npc_vengeful_shade::npc_vengeful_shadeAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

927 {
928 if (!who)
929 return;
931 if (!targetGUID)
932 {
934 me->AddThreat(who, 1000000.0f);
935 targetGUID = who->GetGUID();
936 }
937 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
void ResetAllThreat()
Definition: ThreatMgr.cpp:636
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14523
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2143

References Unit::AddThreat(), ScriptedAI::AttackStart(), Object::GetGUID(), Unit::GetThreatMgr(), ScriptedAI::me, ThreatMgr::ResetAllThreat(), and targetGUID.

◆ EnterEvadeMode()

void npc_vengeful_shade::npc_vengeful_shadeAI::EnterEvadeMode ( EvadeReason  = EVADE_REASON_OTHER)
inlineoverridevirtual

Reimplemented from CreatureAI.

986{}

◆ MoveInLineOfSight()

void npc_vengeful_shade::npc_vengeful_shadeAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

985{}

◆ Reset()

void npc_vengeful_shade::npc_vengeful_shadeAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

921 {
924 }
@ BASE_ATTACK
Definition: Unit.h:396
@ SPELL_VENGEFUL_BLAST_PASSIVE
Definition: boss_lady_deathwhisper.cpp:94
void setAttackTimer(WeaponAttackType type, int32 time)
Definition: Unit.h:1340
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:18918

References Unit::AddAura(), BASE_ATTACK, ScriptedAI::me, Unit::setAttackTimer(), and SPELL_VENGEFUL_BLAST_PASSIVE.

◆ SpellHitTarget()

void npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

940 {
941 switch (spell->Id)
942 {
948 me->StopMoving();
950 me->DespawnOrUnsummon(500);
951 break;
952 default:
953 break;
954 }
955 }
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
@ SPELL_VENGEFUL_BLAST_10H
Definition: boss_lady_deathwhisper.cpp:97
@ SPELL_VENGEFUL_BLAST_10N
Definition: boss_lady_deathwhisper.cpp:95
@ SPELL_VENGEFUL_BLAST_25N
Definition: boss_lady_deathwhisper.cpp:96
@ SPELL_VENGEFUL_BLAST_25H
Definition: boss_lady_deathwhisper.cpp:98
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2092
MotionMaster * GetMotionMaster()
Definition: Unit.h:2258
void StopMoving()
Definition: Unit.cpp:16754
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:178

References Creature::DespawnOrUnsummon(), Unit::GetMotionMaster(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MovementExpired(), Unit::SetControlled(), SPELL_VENGEFUL_BLAST_10H, SPELL_VENGEFUL_BLAST_10N, SPELL_VENGEFUL_BLAST_25H, SPELL_VENGEFUL_BLAST_25N, Unit::StopMoving(), and UNIT_STATE_STUNNED.

◆ UpdateAI()

void npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

958 {
959 if (unroot_timer)
960 {
961 if (unroot_timer <= diff)
962 {
965 unroot_timer = 0;
966 }
967 else
968 {
969 unroot_timer -= diff;
970 return;
971 }
972 }
973
974 UpdateVictim();
975
976 if (!me->GetVictim() || me->GetVictim()->GetGUID() != targetGUID)
977 {
979 return;
980 }
981
983 }
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void SetInCombatWithZone()
Definition: Creature.cpp:2705
Unit * GetVictim() const
Definition: Unit.h:1386

References Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), Object::GetGUID(), Unit::GetVictim(), ScriptedAI::me, Unit::SetControlled(), Creature::SetInCombatWithZone(), targetGUID, UNIT_STATE_ROOT, unroot_timer, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ targetGUID

ObjectGuid npc_vengeful_shade::npc_vengeful_shadeAI::targetGUID

◆ unroot_timer

uint16 npc_vengeful_shade::npc_vengeful_shadeAI::unroot_timer

Referenced by npc_vengeful_shadeAI(), and UpdateAI().