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boss_kagani_nightstrike::boss_kagani_nightstrikeAI Struct Reference
Inheritance diagram for boss_kagani_nightstrike::boss_kagani_nightstrikeAI:
boss_priestess_lackey_commonAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kagani_nightstrikeAI (Creature *creature)
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void MovementInform (uint32 type, uint32) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from boss_priestess_lackey_commonAI
 boss_priestess_lackey_commonAI (Creature *creature, uint32 type)
float GetThreatMod (float dist, float, uint32 health, uint32, Unit *target)
void RecalculateThreat ()
void Reset () override
void JustSummoned (Creature *summon) override
void EnterEvadeMode (EvadeReason why) override
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void KilledUnit (Unit *victim) override
void AttackStart (Unit *victim) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from boss_priestess_lackey_commonAI
EventMap events
SummonList summons
uint32 actualEventId
uint8 aiType
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_kagani_nightstrikeAI()

boss_kagani_nightstrike::boss_kagani_nightstrikeAI::boss_kagani_nightstrikeAI ( Creature creature)
Definition: boss_priestess_delrissa.cpp:270
Definition: boss_priestess_delrissa.cpp:275

Member Function Documentation

◆ JustEngagedWith()

void boss_kagani_nightstrike::boss_kagani_nightstrikeAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from boss_priestess_lackey_commonAI.

438 {
441 events.ScheduleEvent(EVENT_SPELL_GOUGE, 5500);
442 events.ScheduleEvent(EVENT_SPELL_KICK, 9000);
443 events.ScheduleEvent(EVENT_SPELL_VANISH, 200);
444 events.ScheduleEvent(EVENT_SPELL_EVISCERATE, 6000);
445 events.ScheduleEvent(EVENT_SPELL_BACKSTAB, 4000);
446 }
Definition: boss_priestess_delrissa.cpp:419
Definition: boss_priestess_delrissa.cpp:416
Definition: boss_priestess_delrissa.cpp:418
Definition: boss_priestess_delrissa.cpp:420
Definition: boss_priestess_delrissa.cpp:417
Definition: boss_sartura.cpp:43
void JustEngagedWith(Unit *who) override
Called for reaction when initially engaged.
Definition: boss_priestess_delrissa.cpp:339


◆ MovementInform()

void boss_kagani_nightstrike::boss_kagani_nightstrikeAI::MovementInform ( uint32  type,

Reimplemented from ScriptedAI.

449 {
450 if (type == CHASE_MOTION_TYPE && me->HasAura(SPELL_VANISH) && me->GetVictim())
452 }
Definition: MotionMaster.h:43
Definition: boss_priestess_delrissa.cpp:407
Definition: boss_priestess_delrissa.cpp:408
Creature * me
Definition: ScriptedCreature.h:282
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386

References Unit::CastSpell(), CHASE_MOTION_TYPE, Unit::GetVictim(), Unit::HasAura(), ScriptedAI::me, SPELL_KIDNEY_SHOT, and SPELL_VANISH.

◆ UpdateAI()

void boss_kagani_nightstrike::boss_kagani_nightstrikeAI::UpdateAI ( uint32  diff)

Reimplemented from boss_priestess_lackey_commonAI.

455 {
456 if (!UpdateVictim())
457 return;
461 switch (actualEventId)
462 {
464 me->CastSpell(me, SPELL_VANISH, false);
466 if (Unit* unit = SelectTarget(SelectTargetMethod::Random, 0))
467 me->AddThreat(unit, 1000.0f);
469 events.ScheduleEvent(EVENT_SPELL_VANISH, 30000);
470 break;
472 me->CastSpell(me->GetVictim(), SPELL_GOUGE, false);
473 events.ScheduleEvent(EVENT_SPELL_GOUGE, 15000);
474 break;
477 {
478 me->CastSpell(me->GetVictim(), SPELL_KICK, false);
479 events.ScheduleEvent(EVENT_SPELL_KICK, 15000);
480 }
481 else
482 events.ScheduleEvent(EVENT_SPELL_KICK, 1000);
483 break;
486 events.ScheduleEvent(EVENT_SPELL_EVISCERATE, 10000);
487 break;
489 if (!me->GetVictim()->HasInArc(static_cast<float>(M_PI), me))
490 {
492 events.ScheduleEvent(EVENT_SPELL_BACKSTAB, 5000);
493 }
494 else
495 events.ScheduleEvent(EVENT_SPELL_BACKSTAB, 1000);
496 break;
497 }
500 }
Definition: Unit.h:340
Definition: boss_priestess_delrissa.cpp:414
Definition: boss_priestess_delrissa.cpp:412
Definition: boss_priestess_delrissa.cpp:410
Definition: boss_priestess_delrissa.cpp:411
Definition: boss_priestess_delrissa.cpp:409
Definition: boss_priestess_delrissa.cpp:413
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DoResetThreatList()
Definition: ScriptedCreature.cpp:411
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:388
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition: Position.cpp:140
Definition: Unit.h:1290
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
uint32 actualEventId
Definition: boss_priestess_delrissa.cpp:285
void UpdateAI(uint32 diff) override
Definition: boss_priestess_delrissa.cpp:370

References boss_priestess_lackey_commonAI::actualEventId, Unit::AddThreat(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), ScriptedAI::DUNGEON_MODE(), EVENT_SPELL_BACKSTAB, EVENT_SPELL_EVISCERATE, EVENT_SPELL_GOUGE, EVENT_SPELL_KICK, EVENT_SPELL_VANISH, Unit::GetVictim(), Position::HasInArc(), Unit::HasUnitState(), ScriptedAI::me, UnitAI::SelectTarget(), SPELL_BACKSTAB_H, SPELL_BACKSTAB_N, SPELL_EVISCERATE_H, SPELL_EVISCERATE_N, SPELL_GOUGE, SPELL_KICK, SPELL_VANISH, UNIT_STATE_CASTING, boss_priestess_lackey_commonAI::UpdateAI(), and CreatureAI::UpdateVictim().