AzerothCore 3.3.5a
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boss_priestess_lackey_commonAI Struct Reference
Inheritance diagram for boss_priestess_lackey_commonAI:
ScriptedAI CreatureAI UnitAI boss_apoko::boss_apokoAI boss_ellris_duskhallow::boss_ellris_duskhallowAI boss_eramas_brightblaze::boss_eramas_brightblazeAI boss_garaxxas::boss_garaxxasAI boss_kagani_nightstrike::boss_kagani_nightstrikeAI boss_warlord_salaris::boss_warlord_salarisAI boss_yazzai::boss_yazzaiAI boss_zelfan::boss_zelfanAI

Public Member Functions

 boss_priestess_lackey_commonAI (Creature *creature, uint32 type)
float GetThreatMod (float dist, float, uint32 health, uint32, Unit *target)
void RecalculateThreat ()
void Reset () override
void JustSummoned (Creature *summon) override
void EnterEvadeMode (EvadeReason why) override
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void KilledUnit (Unit *victim) override
void AttackStart (Unit *victim) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
SummonList summons
uint32 actualEventId
uint8 aiType
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_priestess_lackey_commonAI()

boss_priestess_lackey_commonAI::boss_priestess_lackey_commonAI ( Creature creature,
uint32  type 
276 : ScriptedAI(creature), summons(me)
277 {
278 instance = creature->GetInstanceScript();
279 aiType = type;
280 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint8 aiType
Definition: boss_priestess_delrissa.cpp:286
SummonList summons
Definition: boss_priestess_delrissa.cpp:284
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:282

References aiType, WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ AttackStart()

void boss_priestess_lackey_commonAI::AttackStart ( Unit victim)

Reimplemented from ScriptedAI.

365 {
366 if (victim && me->Attack(victim, true))
367 me->GetMotionMaster()->MoveChase(victim, aiType == AI_TYPE_MELEE ? 0.0f : 20.0f);
368 }
Definition: boss_priestess_delrissa.cpp:270
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299

References AI_TYPE_MELEE, aiType, Unit::Attack(), Unit::GetMotionMaster(), ScriptedAI::me, and MotionMaster::MoveChase().

◆ EnterEvadeMode()

void boss_priestess_lackey_commonAI::EnterEvadeMode ( EvadeReason  why)

Reimplemented from CreatureAI.

329 {
331 if (!delrissa->IsAlive())
332 {
333 delrissa->Respawn();
334 return;
335 }
337 }
Definition: magisters_terrace.h:40
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, ScriptedAI::me, and NPC_DELRISSA.

◆ GetThreatMod()

float boss_priestess_lackey_commonAI::GetThreatMod ( float  dist,
float  ,
uint32  health,
uint32  ,
Unit target 
289 {
290 float unimportant_dist = (aiType == AI_TYPE_MELEE ? 5.0f : 25.0f);
291 if (dist > unimportant_dist) dist -= unimportant_dist;
292 else dist = 0.0f;
293 const float dist_factor = (aiType == AI_TYPE_MELEE ? 15.0f : 25.0f);
294 float mod_dist = dist_factor / (dist_factor + dist); // 0.2 .. 1.0
295 float mod_health = health > 20000 ? 2.0f : (40000 - health) / 10000.0f; // 2.0 .. 4.0
296 float mod_armor = aiType == AI_TYPE_MELEE ? Unit::CalcArmorReducedDamage(me, target, 10000, nullptr) / 10000.0f : 1.0f;
297 return mod_dist * mod_health * mod_armor;
298 }
static uint32 CalcArmorReducedDamage(Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
Definition: Unit.cpp:2001

References AI_TYPE_MELEE, aiType, Unit::CalcArmorReducedDamage(), and ScriptedAI::me.

Referenced by RecalculateThreat().

◆ JustDied()

void boss_priestess_lackey_commonAI::JustDied ( Unit )

Reimplemented from ScriptedAI.

354 {
356 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67

References SummonList::DespawnAll(), and summons.

◆ JustEngagedWith()

void boss_priestess_lackey_commonAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

Reimplemented in boss_kagani_nightstrike::boss_kagani_nightstrikeAI, boss_ellris_duskhallow::boss_ellris_duskhallowAI, boss_eramas_brightblaze::boss_eramas_brightblazeAI, boss_yazzai::boss_yazzaiAI, boss_warlord_salaris::boss_warlord_salarisAI, boss_garaxxas::boss_garaxxasAI, boss_apoko::boss_apokoAI, and boss_zelfan::boss_zelfanAI.

340 {
342 if (delrissa->IsAlive() && !delrissa->IsEngaged())
343 delrissa->AI()->AttackStart(who);
345 events.ScheduleEvent(EVENT_SPELL_HELPER_HEALING_POTION, 1000);
346 events.ScheduleEvent(EVENT_HELPER_RESET_THREAT, urand(8000, 10000));
347 if (IsHeroic())
348 events.ScheduleEvent(EVENT_SPELL_HELPER_IMMUNITY, 2000, 1);
351 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: boss_priestess_delrissa.cpp:267
Definition: boss_priestess_delrissa.cpp:268
Definition: boss_priestess_delrissa.cpp:266
Definition: boss_sartura.cpp:43
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void RecalculateThreat()
Definition: boss_priestess_delrissa.cpp:300

References EVENT_HELPER_RESET_THREAT, EVENT_SPELL_HELPER_HEALING_POTION, EVENT_SPELL_HELPER_IMMUNITY, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_DELRISSA, RecalculateThreat(), and urand().

Referenced by boss_kagani_nightstrike::boss_kagani_nightstrikeAI::JustEngagedWith(), boss_ellris_duskhallow::boss_ellris_duskhallowAI::JustEngagedWith(), boss_eramas_brightblaze::boss_eramas_brightblazeAI::JustEngagedWith(), boss_yazzai::boss_yazzaiAI::JustEngagedWith(), boss_warlord_salaris::boss_warlord_salarisAI::JustEngagedWith(), boss_garaxxas::boss_garaxxasAI::JustEngagedWith(), boss_apoko::boss_apokoAI::JustEngagedWith(), and boss_zelfan::boss_zelfanAI::JustEngagedWith().

◆ JustSummoned()

void boss_priestess_lackey_commonAI::JustSummoned ( Creature summon)

Reimplemented from ScriptedAI.

324 {
325 summons.Summon(summon);
326 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_priestess_lackey_commonAI::KilledUnit ( Unit victim)

Reimplemented from ScriptedAI.

359 {
361 delrissa->AI()->KilledUnit(victim);
362 }

References ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, ScriptedAI::me, and NPC_DELRISSA.

◆ RecalculateThreat()

void boss_priestess_lackey_commonAI::RecalculateThreat ( )
301 {
303 for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr )
304 {
305 Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
306 if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().GetThreat(pUnit) )
307 {
308 float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
309 me->GetThreatMgr().ModifyThreatByPercent(pUnit, -100);
311 ref->AddThreat(10000000.0f * threatMod);
312 }
313 }
314 }
Definition: ObjectGuid.h:38
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
Definition: ThreatMgr.h:49
HostileReference * getReferenceByTarget(Unit const *victim) const
Definition: ThreatMgr.cpp:262
std::list< HostileReference * > StorageType
Definition: ThreatMgr.h:148
float GetThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition: ThreatMgr.cpp:526
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition: ThreatMgr.cpp:509
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:274
ThreatContainer & GetOnlineContainer()
Definition: ThreatMgr.h:276
TypeID GetTypeId() const
Definition: Object.h:121
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
Definition: Unit.h:1290
uint32 GetMaxHealth() const
Definition: Unit.h:1441
uint32 GetHealth() const
Definition: Unit.h:1440
uint32 GetArmor() const
Definition: Unit.h:1432
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
float GetThreatMod(float dist, float, uint32 health, uint32, Unit *target)
Definition: boss_priestess_delrissa.cpp:288

References Unit::GetArmor(), WorldObject::GetDistance2d(), Unit::GetHealth(), Unit::GetMaxHealth(), ThreatMgr::GetOnlineContainer(), ThreatContainer::getReferenceByTarget(), ThreatMgr::GetThreat(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), GetThreatMod(), Object::GetTypeId(), ObjectAccessor::GetUnit(), ScriptedAI::me, ThreatMgr::ModifyThreatByPercent(), and TYPEID_PLAYER.

Referenced by JustEngagedWith(), and UpdateAI().

◆ Reset()

void boss_priestess_lackey_commonAI::Reset ( )

Reimplemented from ScriptedAI.

Reimplemented in boss_garaxxas::boss_garaxxasAI.

317 {
318 events.Reset();
320 actualEventId = 0;
321 }
uint32 actualEventId
Definition: boss_priestess_delrissa.cpp:285

References actualEventId, SummonList::DespawnAll(), and summons.

Referenced by boss_garaxxas::boss_garaxxasAI::Reset().

◆ UpdateAI()

void boss_priestess_lackey_commonAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

Reimplemented in boss_kagani_nightstrike::boss_kagani_nightstrikeAI, boss_ellris_duskhallow::boss_ellris_duskhallowAI, boss_eramas_brightblaze::boss_eramas_brightblazeAI, boss_yazzai::boss_yazzaiAI, boss_warlord_salaris::boss_warlord_salarisAI, boss_garaxxas::boss_garaxxasAI, boss_apoko::boss_apokoAI, and boss_zelfan::boss_zelfanAI.

371 {
372 actualEventId = 0;
373 events.Update(diff);
375 return;
377 actualEventId = events.ExecuteEvent();
378 switch (actualEventId)
379 {
382 {
384 events.ScheduleEvent(EVENT_SPELL_HELPER_IMMUNITY, 60000);
385 }
386 else
387 events.ScheduleEvent(EVENT_SPELL_HELPER_IMMUNITY, 1000);
388 break;
390 if (me->HealthBelowPct(25))
391 {
393 break;
394 }
395 events.ScheduleEvent(EVENT_SPELL_HELPER_HEALING_POTION, 1000);
396 break;
399 events.ScheduleEvent(EVENT_HELPER_RESET_THREAT, urand(8000, 10000));
400 break;
401 }
402 }
Definition: Unit.h:366
Definition: Unit.h:340
Definition: boss_priestess_delrissa.cpp:32
Definition: boss_priestess_delrissa.cpp:264
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398


Referenced by boss_kagani_nightstrike::boss_kagani_nightstrikeAI::UpdateAI(), boss_ellris_duskhallow::boss_ellris_duskhallowAI::UpdateAI(), boss_eramas_brightblaze::boss_eramas_brightblazeAI::UpdateAI(), boss_yazzai::boss_yazzaiAI::UpdateAI(), boss_warlord_salaris::boss_warlord_salarisAI::UpdateAI(), boss_garaxxas::boss_garaxxasAI::UpdateAI(), boss_apoko::boss_apokoAI::UpdateAI(), and boss_zelfan::boss_zelfanAI::UpdateAI().

Member Data Documentation

◆ actualEventId

◆ aiType

uint8 boss_priestess_lackey_commonAI::aiType

◆ events

EventMap boss_priestess_lackey_commonAI::events

◆ instance

InstanceScript* boss_priestess_lackey_commonAI::instance

◆ summons

SummonList boss_priestess_lackey_commonAI::summons

Referenced by JustDied(), JustSummoned(), and Reset().