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npc_qiraj_war_spawn::npc_qiraj_war_spawnAI Struct Reference
Inheritance diagram for npc_qiraj_war_spawn::npc_qiraj_war_spawnAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_qiraj_war_spawnAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid MobGUID
 
ObjectGuid PlayerGUID
 
uint32 SpellTimer1
 
uint32 SpellTimer2
 
uint32 SpellTimer3
 
uint32 SpellTimer4
 
bool Timers
 
bool hasTarget
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_qiraj_war_spawnAI()

npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::npc_qiraj_war_spawnAI ( Creature creature)
inline
643: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:177

Member Function Documentation

◆ EnterCombat()

void npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

659{ }

◆ JustDied()

void npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::JustDied ( Unit )
overridevirtual

Reimplemented from ScriptedAI.

890{
891 me->RemoveCorpse();
892
893 if (!MobGUID)
894 return;
895
898 triggerAI->LiveCounter();
899}
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:27
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature * me
Definition: ScriptedCreature.h:267
Definition: Creature.h:46
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition: Creature.cpp:347
ObjectGuid MobGUID
Definition: zone_silithus.cpp:645

References CAST_AI, ObjectAccessor::GetCreature(), ScriptedAI::me, MobGUID, and Creature::RemoveCorpse().

◆ Reset()

void npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

652 {
653 MobGUID.Clear();
655 Timers = false;
656 hasTarget = false;
657 }
Timers
Definition: boss_anubshiah.cpp:32
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid PlayerGUID
Definition: zone_silithus.cpp:646
bool hasTarget
Definition: zone_silithus.cpp:649

References ObjectGuid::Clear(), hasTarget, MobGUID, and PlayerGUID.

◆ UpdateAI()

void npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

663 {
664 if (!Timers)
665 {
666 if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414) //all but Kaldorei Soldiers
667 {
671 }
672 if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
674 Timers = true;
675 }
676 if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
677 {
678 if (SpellTimer1 <= diff)
679 {
680 DoCast(me, SpawnCast[1].SpellId);
681 DoCast(me, 24319);
683 }
684 else SpellTimer1 -= diff;
685 if (SpellTimer2 <= diff)
686 {
687 DoCast(me, SpawnCast[2].SpellId);
689 }
690 else SpellTimer2 -= diff;
691 if (SpellTimer3 <= diff)
692 {
693 DoCast(me, SpawnCast[3].SpellId);
695 }
696 else SpellTimer3 -= diff;
697 }
698 if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
699 {
700 if (SpellTimer4 <= diff)
701 {
703 me->AttackStop();
704 DoCast(me, 15533);
706 }
707 else SpellTimer4 -= diff;
708 }
709 if (!hasTarget)
710 {
711 Unit* target = nullptr;
712 if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
713 target = me->FindNearestCreature(15423, 20, true);
714 if (me->GetEntry() == 15423)
715 {
716 uint8 tar = urand(0, 2);
717
718 if (tar == 0)
719 target = me->FindNearestCreature(15422, 20, true);
720 else if (tar == 1)
721 target = me->FindNearestCreature(15424, 20, true);
722 else if (tar == 2)
723 target = me->FindNearestCreature(15414, 20, true);
724 }
725 hasTarget = true;
726 if (target)
727 AttackStart(target);
728 }
729 if (!(me->FindNearestCreature(15379, 60)))
730 DoCast(me, 33652);
731
732 if (!UpdateVictim())
733 {
734 hasTarget = false;
735 return;
736 }
737
739 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
static SpawnSpells SpawnCast[4]
Definition: zone_silithus.cpp:287
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
uint32 GetEntry() const
Definition: Object.h:109
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2395
Definition: Unit.h:1290
void RemoveAllAttackers()
Definition: Unit.cpp:10432
bool AttackStop()
Definition: Unit.cpp:10356
uint32 Timer2
Definition: zone_silithus.cpp:284
uint32 Timer1
Definition: zone_silithus.cpp:284
uint32 SpellTimer4
Definition: zone_silithus.cpp:647
uint32 SpellTimer1
Definition: zone_silithus.cpp:647
uint32 SpellTimer2
Definition: zone_silithus.cpp:647
uint32 SpellTimer3
Definition: zone_silithus.cpp:647

References ScriptedAI::AttackStart(), Unit::AttackStop(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), WorldObject::FindNearestCreature(), Object::GetEntry(), hasTarget, ScriptedAI::me, Unit::RemoveAllAttackers(), SpawnCast, SpellTimer1, SpellTimer2, SpellTimer3, SpellTimer4, SpawnSpells::Timer1, SpawnSpells::Timer2, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ hasTarget

bool npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::hasTarget

Referenced by Reset(), and UpdateAI().

◆ MobGUID

ObjectGuid npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::MobGUID

Referenced by JustDied(), and Reset().

◆ PlayerGUID

ObjectGuid npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::PlayerGUID

Referenced by Reset().

◆ SpellTimer1

uint32 npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::SpellTimer1

Referenced by UpdateAI().

◆ SpellTimer2

uint32 npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::SpellTimer2

Referenced by UpdateAI().

◆ SpellTimer3

uint32 npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::SpellTimer3

Referenced by UpdateAI().

◆ SpellTimer4

uint32 npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::SpellTimer4

Referenced by UpdateAI().

◆ Timers

bool npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::Timers