AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_shenthul Class Reference
Inheritance diagram for npc_shenthul:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_shenthulAI
 

Public Member Functions

 npc_shenthul ()
 
bool OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_shenthul()

npc_shenthul::npc_shenthul ( )
inline
48: CreatureScript("npc_shenthul") { }
Definition: CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_shenthul::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

61 {
62 return new npc_shenthulAI(creature);
63 }

◆ OnQuestAccept()

bool npc_shenthul::OnQuestAccept ( Player player,
Creature creature,
Quest const *  quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

51 {
52 if (quest->GetQuestId() == QUEST_SHATTERED_SALUTE)
53 {
54 CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->CanTalk = true;
55 CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->PlayerGUID = player->GetGUID();
56 }
57 return true;
58 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
@ QUEST_SHATTERED_SALUTE
Definition: zone_orgrimmar.cpp:42
CreatureAI * AI() const
Definition: Creature.h:136
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Definition: zone_orgrimmar.cpp:66

References Creature::AI(), CAST_AI, Object::GetGUID(), Quest::GetQuestId(), and QUEST_SHATTERED_SALUTE.