AzeorthCore 3.3.5a
OpenSource WoW Emulator
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go_palehoof_sphere Class Reference
Inheritance diagram for go_palehoof_sphere:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_palehoof_sphere ()
 
bool OnGossipHello (Player *, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_palehoof_sphere()

go_palehoof_sphere::go_palehoof_sphere ( )
inline
795: GameObjectScript("go_palehoof_sphere") { }
Definition: ScriptMgr.h:758

Member Function Documentation

◆ OnGossipHello()

bool go_palehoof_sphere::OnGossipHello ( Player ,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

798 {
799 InstanceScript* pInstance = go->GetInstanceScript();
800
802 if (pPalehoof && pPalehoof->IsAlive())
803 {
804 // maybe these are hacks :(
807
808 pPalehoof->AI()->DoAction(ACTION_START_EVENT);
809 }
810 return true;
811 }
@ GO_STATE_ACTIVE
Definition: GameObject.h:734
@ ACTION_START_EVENT
Definition: boss_palehoof.cpp:70
@ DATA_GORTOK_PALEHOOF
Definition: utgarde_pinnacle.h:29
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1579
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
virtual void DoAction(int32)
Definition: UnitAI.h:196
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:134
void SetGoState(GOState state)
Definition: GameObject.cpp:2441
void SetGameObjectFlag(GameObjectFlags flags)
Definition: GameObject.h:911
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1194
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
bool IsAlive() const
Definition: Unit.h:2024
Definition: InstanceScript.h:140
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93

References ACTION_START_EVENT, Creature::AI(), DATA_GORTOK_PALEHOOF, UnitAI::DoAction(), ObjectGuid::Empty, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), GO_FLAG_NOT_SELECTABLE, GO_STATE_ACTIVE, Unit::IsAlive(), GameObject::SetGameObjectFlag(), and GameObject::SetGoState().