AzeorthCore 3.3.5a
OpenSource WoW Emulator
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spell_item_defibrillate Class Reference
Inheritance diagram for spell_item_defibrillate:
SpellScript _SpellScript

Public Member Functions

 spell_item_defibrillate (uint8 chance, uint32 failSpell=0)
 
bool Validate (SpellInfo const *) override
 
void HandleScript (SpellEffIndex effIndex)
 
void Register () override
 
- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 

Private Member Functions

 PrepareSpellScript (spell_item_defibrillate)
 

Private Attributes

uint8 _chance
 
uint32 _failSpell
 

Additional Inherited Members

- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Constructor & Destructor Documentation

◆ spell_item_defibrillate()

spell_item_defibrillate::spell_item_defibrillate ( uint8  chance,
uint32  failSpell = 0 
)
inline
1478: SpellScript(), _chance(chance), _failSpell(failSpell) { }
Definition: SpellScript.h:182
uint32 _failSpell
Definition: spell_item.cpp:1504
uint8 _chance
Definition: spell_item.cpp:1503

Member Function Documentation

◆ HandleScript()

void spell_item_defibrillate::HandleScript ( SpellEffIndex  effIndex)
inline
1488 {
1490 {
1491 PreventHitDefaultEffect(effIndex);
1492 if (_failSpell)
1494 }
1495 }
bool roll_chance_i(int chance)
Definition: Random.h:59
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
Item * GetCastItem()
Definition: SpellScript.cpp:620
Unit * GetCaster()
Definition: SpellScript.cpp:401

References _chance, _failSpell, Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetCastItem(), SpellScript::PreventHitDefaultEffect(), and roll_chance_i().

Referenced by Register().

◆ PrepareSpellScript()

spell_item_defibrillate::PrepareSpellScript ( spell_item_defibrillate  )
private

◆ Register()

void spell_item_defibrillate::Register ( )
inlineoverridevirtual

Implements _SpellScript.

1498 {
1500 }
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
@ EFFECT_0
Definition: SharedDefines.h:30
@ SPELL_EFFECT_RESURRECT
Definition: SharedDefines.h:768
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleScript(SpellEffIndex effIndex)
Definition: spell_item.cpp:1487

References EFFECT_0, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_RESURRECT, and SpellEffectFn.

◆ Validate()

bool spell_item_defibrillate::Validate ( SpellInfo const *  )
inlineoverridevirtual

Reimplemented from _SpellScript.

1481 {
1482 if (_failSpell && !sSpellMgr->GetSpellInfo(_failSpell))
1483 return false;
1484 return true;
1485 }
#define sSpellMgr
Definition: SpellMgr.h:803

References _failSpell, and sSpellMgr.

Member Data Documentation

◆ _chance

uint8 spell_item_defibrillate::_chance
private

Referenced by HandleScript().

◆ _failSpell

uint32 spell_item_defibrillate::_failSpell
private

Referenced by HandleScript(), and Validate().