AzerothCore 3.3.5a
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boss_julianne Struct Reference
Inheritance diagram for boss_julianne:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_julianne (Creature *creature)
void Reset () override
void DoAction (int32 action) override
void ScheduleCombat ()
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustReachedHome () override
void SpellHit (Unit *, SpellInfo const *Spell) override
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
void EnterEvadeMode (EvadeReason reason) override
void JustDied (Unit *) override
void KilledUnit (Unit *victim) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool IsUniqueTimedEventDone (uint32 id) const
void SetUniqueTimedEventDone (uint32 id)
void ResetUniqueTimedEvent (uint32 id)
void ClearUniqueTimedEventsDone ()
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

uint32 phase
bool isFakingDeath
bool summonedRomulo
TaskScheduler _scheduler

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_julianne()

boss_julianne::boss_julianne ( Creature creature)
911 : ScriptedAI(creature)
912 {
913 instance = creature->GetInstanceScript();
914 isFakingDeath = false;
915 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool isFakingDeath
Definition: bosses_opera.cpp:1121
InstanceScript * instance
Definition: bosses_opera.cpp:1119

References WorldObject::GetInstanceScript(), instance, and isFakingDeath.

Member Function Documentation

◆ DamageTaken()

void boss_julianne::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,

Reimplemented from ScriptedAI.

1044 {
1045 if (damage < me->GetHealth())
1046 {
1047 return;
1048 }
1050 damage = me->GetHealth() - 1;
1052 if (phase == PHASE_JULIANNE)
1053 {
1054 me->ClearTarget();
1056 if (isFakingDeath)
1057 {
1058 return;
1059 }
1064 me->GetMotionMaster()->Clear();
1066 isFakingDeath = true;
1067 return;
1068 }
1070 if (phase == PHASE_BOTH && !isFakingDeath)
1071 {
1073 isFakingDeath = true;
1075 }
1076 }
Definition: bosses_opera.cpp:843
Definition: bosses_opera.cpp:862
Definition: bosses_opera.cpp:860
void PretendToDie(Creature *creature)
Definition: bosses_opera.cpp:880
Definition: karazhan.h:207
Definition: boss_skadi.cpp:103
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Creature * me
Definition: ScriptedCreature.h:282
void ClearTarget()
Definition: Creature.h:371
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
uint32 GetHealth() const
Definition: Unit.h:1454
virtual void DoAction(int32)
Definition: InstanceScript.h:263
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References ACTION_SCHEDULE_RAJ_CHECK, MotionMaster::Clear(), Creature::ClearTarget(), InstanceScript::DoAction(), UnitAI::DoCast(), Unit::GetHealth(), Unit::GetMotionMaster(), instance, Unit::InterruptNonMeleeSpells(), isFakingDeath, ScriptedAI::me, PHASE_BOTH, PHASE_JULIANNE, PretendToDie(), and SPELL_DRINK_POISON.

◆ DoAction()

void boss_julianne::DoAction ( int32  action)

Reimplemented from UnitAI.

943 {
944 switch(action)
945 {
947 isFakingDeath = false;
948 break;
951 break;
954 {
956 {
958 Resurrect(romulo);
959 romulo->AI()->DoAction(ACTION_FAKING_DEATH);
960 romulo->AI()->Talk(SAY_ROMULO_RESURRECT);
961 }
962 }, 1s);
963 break;
966 isFakingDeath = false;
967 Resurrect(me);
969 break;
972 break;
973 }
974 }
Definition: bosses_opera.cpp:874
Definition: bosses_opera.cpp:873
Definition: bosses_opera.cpp:877
void Resurrect(Creature *target)
Definition: bosses_opera.cpp:892
Definition: bosses_opera.cpp:867
Definition: karazhan.h:209
Definition: karazhan.h:210
Definition: karazhan.h:70
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:108
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
Definition: Creature.h:46
void ResumeChasingVictim()
Helper to resume chasing current victim.
Definition: Creature.h:402
EventProcessor m_Events
Definition: Unit.h:2108
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:99
TaskScheduler _scheduler
Definition: bosses_opera.cpp:1123
void ScheduleCombat()
Definition: bosses_opera.cpp:976

References _scheduler, ACTION_CANCEL_COMBAT, ACTION_COMBAT_SCHEDULE, ACTION_DO_RESURRECT, ACTION_FAKING_DEATH, ACTION_RESS_ROMULO, EventProcessor::AddEventAtOffset(), TaskScheduler::CancelGroup(), DATA_ROMULO, InstanceScript::GetCreature(), GROUP_COMBAT, instance, isFakingDeath, Unit::m_Events, ScriptedAI::me, PHASE_BOTH, Creature::ResumeChasingVictim(), Resurrect(), and ScheduleCombat().

◆ EnterEvadeMode()

void boss_julianne::EnterEvadeMode ( EvadeReason  reason)

Reimplemented from CreatureAI.

1079 {
1083 {
1086 }
1087 }
Definition: Unit.h:449
Definition: InstanceScript.h:59
Definition: karazhan.h:34
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:350

References DATA_OPERA_PERFORMANCE, Creature::DespawnOrUnsummon(), CreatureAI::EnterEvadeMode(), FAIL, Unit::HasUnitFlag(), instance, ScriptedAI::me, InstanceScript::SetBossState(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_julianne::JustDied ( Unit )

Reimplemented from ScriptedAI.

1090 {
1094 }
Definition: InstanceScript.h:60
Definition: bosses_opera.cpp:829
Definition: boss_fathomlord_karathress.cpp:25

References DATA_OPERA_PERFORMANCE, DONE, instance, SAY_JULIANNE_DEATH02, and InstanceScript::SetBossState().

◆ JustEngagedWith()

void boss_julianne::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1011 {
1013 }

References ScheduleCombat().

◆ JustReachedHome()

void boss_julianne::JustReachedHome ( )

Reimplemented from CreatureAI.

1016 {
1018 }

References Creature::DespawnOrUnsummon(), and ScriptedAI::me.

◆ KilledUnit()

void boss_julianne::KilledUnit ( Unit victim)

Reimplemented from ScriptedAI.

1097 {
1098 if (victim != me)
1099 {
1101 }
1102 }
Definition: bosses_opera.cpp:831

References ScriptedAI::me, and SAY_JULIANNE_SLAY.

◆ Reset()

void boss_julianne::Reset ( )

Reimplemented from ScriptedAI.

918 {
921 if (isFakingDeath)
922 {
923 Resurrect(me);
924 isFakingDeath = false;
925 }
927 summonedRomulo = false;
928 me->SetImmuneToPC(true);
931 {
933 }).Schedule(10s, [this](TaskContext)
934 {
937 me->SetImmuneToPC(false);
939 });
940 }
Definition: bosses_opera.cpp:827
Definition: bosses_opera.cpp:826
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:418
void SetInCombatWithZone()
Definition: Creature.cpp:2732
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13601
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
bool summonedRomulo
Definition: bosses_opera.cpp:1122

References _scheduler, isFakingDeath, ScriptedAI::me, PHASE_JULIANNE, Unit::RemoveUnitFlag(), Resurrect(), SAY_JULIANNE_AGGRO, SAY_JULIANNE_ENTER, TaskScheduler::Schedule(), Unit::SetImmuneToPC(), Creature::SetInCombatWithZone(), summonedRomulo, and UNIT_FLAG_NON_ATTACKABLE.

◆ ScheduleCombat()

void boss_julianne::ScheduleCombat ( )
977 {
978 _scheduler.Schedule(30s, GROUP_COMBAT, [this](TaskContext context)
979 {
981 context.Repeat(30s, 45s);
982 }).Schedule(15s, GROUP_COMBAT, [this](TaskContext context)
983 {
985 context.Repeat(15s, 45s);
986 }).Schedule(5s, GROUP_COMBAT, [this](TaskContext context)
987 {
989 context.Repeat(5s, 30s);
990 }).Schedule(25s, GROUP_COMBAT, [this](TaskContext context)
991 {
992 if (urand(0, 1) && summonedRomulo)
993 {
995 {
996 if (!romulo->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
997 {
999 }
1000 }
1001 }
1002 else
1003 {
1005 }
1006 context.Repeat(45s, 60s);
1007 });
1008 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: Unit.h:473
Definition: bosses_opera.cpp:841
Definition: bosses_opera.cpp:839
Definition: bosses_opera.cpp:842
Definition: bosses_opera.cpp:840
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:488
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
Definition: UnitAI.cpp:256

References _scheduler, DATA_ROMULO, UnitAI::DoCast(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), InstanceScript::GetCreature(), GROUP_COMBAT, instance, ScriptedAI::me, TaskContext::Repeat(), TaskScheduler::Schedule(), SPELL_BLINDING_PASSION, SPELL_DEVOTION, SPELL_ETERNAL_AFFECTION, SPELL_POWERFUL_ATTRACTION, summonedRomulo, UNIT_FLAG_NOT_SELECTABLE, and urand().

Referenced by DoAction(), and JustEngagedWith().

◆ SpellHit()

void boss_julianne::SpellHit ( Unit ,
SpellInfo const *  Spell 

Reimplemented from ScriptedAI.

1021 {
1022 if (Spell->Id == SPELL_DRINK_POISON)
1023 {
1026 _scheduler.Schedule(2500ms, GROUP_RP, [this](TaskContext)
1027 {
1028 //will do this 2secs after spell hit. this is time to display visual as expected
1032 {
1034 {
1035 romulo->SetInCombatWithZone();
1036 }
1037 summonedRomulo = true;
1038 });
1039 });
1040 }
1041 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
constexpr auto HOUR
Definition: Common.h:50
Definition: Object.h:42
Definition: bosses_opera.cpp:853
Definition: bosses_opera.cpp:855
Definition: bosses_opera.cpp:854
Definition: bosses_opera.cpp:828
Definition: bosses_opera.cpp:861
Definition: bosses_opera.cpp:868
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
Definition: Spell.h:284

References _scheduler, TaskScheduler::CancelGroup(), CREATURE_ROMULO, Position::GetPositionZ(), GROUP_COMBAT, GROUP_RP, HOUR, IN_MILLISECONDS, ScriptedAI::me, PHASE_ROMULO, PretendToDie(), ROMULO_X, ROMULO_Y, SAY_JULIANNE_DEATH01, TaskScheduler::Schedule(), SPELL_DRINK_POISON, WorldObject::SummonCreature(), summonedRomulo, and TEMPSUMMON_TIMED_OR_DEAD_DESPAWN.

◆ UpdateAI()

void boss_julianne::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

1105 {
1106 _scheduler.Update(diff);
1108 if (!UpdateVictim())
1109 {
1110 return;
1111 }
1113 if (!isFakingDeath)
1114 {
1116 }
1117 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268

References _scheduler, UnitAI::DoMeleeAttackIfReady(), isFakingDeath, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _scheduler

TaskScheduler boss_julianne::_scheduler

◆ instance

InstanceScript* boss_julianne::instance

◆ isFakingDeath

bool boss_julianne::isFakingDeath

◆ phase

uint32 boss_julianne::phase

◆ summonedRomulo

bool boss_julianne::summonedRomulo

Referenced by Reset(), ScheduleCombat(), and SpellHit().