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boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI Struct Reference
Inheritance diagram for boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_gurtogg_bloodboilAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
bool CheckEvadeIfOutOfCombatArea () const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
virtual void ExecuteEvent (uint32)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoResetThreat ()
 Reset Threat. More...
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
 
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_gurtogg_bloodboilAI()

boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::boss_gurtogg_bloodboilAI ( Creature creature)
inline
87 {
88 }
@ DATA_GURTOGG_BLOODBOIL
Definition: black_temple.h:37
Definition: ScriptedCreature.h:424

Member Function Documentation

◆ CheckEvadeIfOutOfCombatArea()

bool boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::CheckEvadeIfOutOfCombatArea ( ) const
inlineoverridevirtual

Reimplemented from ScriptedAI.

194 {
195 return me->GetHomePosition().GetExactDist2d(me) > 105.0f;
196 }
Creature * me
Definition: ScriptedCreature.h:267
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:322

References Creature::GetHomePosition(), and ScriptedAI::me.

◆ EnterCombat()

void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from BossAI.

96 {
99
101 events.ScheduleEvent(EVENT_SPELL_BLOOD_BOIL, 10000);
103 events.ScheduleEvent(EVENT_SPELL_FEL_ACID_BREATH, 38000);
104 events.ScheduleEvent(EVENT_SPELL_EJECT, 14000);
105 events.ScheduleEvent(EVENT_SPELL_ARCING_SMASH, 5000);
106 events.ScheduleEvent(EVENT_SPELL_FEL_GEYSER, 60000);
107 events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
108 }
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_bloodboil.cpp:24
@ EVENT_SPELL_BEWILDERING_STRIKE
Definition: boss_bloodboil.cpp:62
@ EVENT_SPELL_FEL_GEYSER
Definition: boss_bloodboil.cpp:68
@ GROUP_DELAY
Definition: boss_bloodboil.cpp:71
@ EVENT_SPELL_EJECT
Definition: boss_bloodboil.cpp:64
@ EVENT_SPELL_BLOOD_BOIL
Definition: boss_bloodboil.cpp:61
@ EVENT_SPELL_ARCING_SMASH
Definition: boss_bloodboil.cpp:65
@ EVENT_SPELL_FEL_ACID_BREATH
Definition: boss_bloodboil.cpp:63
@ EVENT_SPELL_BERSERK
Definition: boss_bloodboil.cpp:67
@ SPELL_ACIDIC_WOUND
Definition: boss_bloodboil.cpp:33
Talk
Definition: boss_fathomlord_karathress.cpp:23
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:444
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428

References Unit::CastSpell(), BossAI::EnterCombat(), EVENT_SPELL_ARCING_SMASH, EVENT_SPELL_BERSERK, EVENT_SPELL_BEWILDERING_STRIKE, EVENT_SPELL_BLOOD_BOIL, EVENT_SPELL_EJECT, EVENT_SPELL_FEL_ACID_BREATH, EVENT_SPELL_FEL_GEYSER, GROUP_DELAY, ScriptedAI::me, SAY_AGGRO, and SPELL_ACIDIC_WOUND.

◆ JustDied()

void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

126 {
127 BossAI::JustDied(killer);
129 }
@ SAY_DEATH
Definition: boss_bloodboil.cpp:28
void JustDied(Unit *) override
Definition: ScriptedCreature.h:445

References BossAI::JustDied(), and SAY_DEATH.

◆ JustSummoned()

void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

120 {
121 summons.Summon(summon);
122 summon->CastSpell(summon, SPELL_FEL_GEYSER_DAMAGE, false);
123 }
@ SPELL_FEL_GEYSER_DAMAGE
Definition: boss_bloodboil.cpp:48
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:89
SummonList summons
Definition: ScriptedCreature.h:457

References Unit::CastSpell(), SPELL_FEL_GEYSER_DAMAGE, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

111 {
112 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
113 {
114 Talk(SAY_SLAY);
115 events.ScheduleEvent(EVENT_KILL_TALK, 6000);
116 }
117 }
@ SAY_SLAY
Definition: boss_bloodboil.cpp:25
@ EVENT_KILL_TALK
Definition: boss_bloodboil.cpp:69

References EVENT_KILL_TALK, and SAY_SLAY.

◆ Reset()

void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

91 {
93 }
void Reset() override
Definition: ScriptedCreature.h:443

References BossAI::Reset().

◆ UpdateAI()

void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

132 {
133 if (!UpdateVictim())
134 return;
135
136 events.Update(diff);
138 return;
139
140 switch (events.ExecuteEvent())
141 {
144 me->CastSpell(me, SPELL_BERSERK, true);
145 break;
148 events.ScheduleEvent(EVENT_SPELL_BLOOD_BOIL, 10000);
149 break;
153 break;
156 events.ScheduleEvent(EVENT_SPELL_FEL_ACID_BREATH, 30000);
157 break;
160 events.ScheduleEvent(EVENT_SPELL_EJECT, 20000);
161 break;
164 events.ScheduleEvent(EVENT_SPELL_ARCING_SMASH, 15000);
165 break;
167 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 40.0f, true))
168 {
171 me->CastSpell(target, SPELL_FEL_RAGE_TARGET, true);
172 me->CastSpell(target, SPELL_FEL_RAGE_2, true);
173 me->CastSpell(target, SPELL_FEL_RAGE_3, true);
174 me->CastSpell(target, SPELL_FEL_RAGE_SIZE, true);
175 target->CastSpell(me, SPELL_TAUNT_GURTOGG, true);
176
177 me->CastSpell(target, SPELL_FEL_GEYSER_SUMMON, true);
180 events.ScheduleEvent(EVENT_SPELL_CHARGE, 2000);
181 events.DelayEvents(30000, GROUP_DELAY);
182 }
183 events.ScheduleEvent(EVENT_SPELL_FEL_GEYSER, 90000);
184 break;
187 break;
188 }
189
191 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_AURA_MOD_TAUNT
Definition: SpellAuraDefines.h:74
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ SAY_ENRAGE
Definition: boss_bloodboil.cpp:27
@ EVENT_SPELL_CHARGE
Definition: boss_bloodboil.cpp:66
@ SPELL_FEL_ACID_BREATH1
Definition: boss_bloodboil.cpp:34
@ SPELL_BLOODBOIL
Definition: boss_bloodboil.cpp:41
@ SPELL_FEL_RAGE_2
Definition: boss_bloodboil.cpp:52
@ SPELL_FEL_RAGE_TARGET
Definition: boss_bloodboil.cpp:51
@ SPELL_BEWILDERING_STRIKE
Definition: boss_bloodboil.cpp:40
@ SPELL_CHARGE
Definition: boss_bloodboil.cpp:44
@ SPELL_FEL_GEYSER_SUMMON
Definition: boss_bloodboil.cpp:46
@ SPELL_FEL_RAGE_3
Definition: boss_bloodboil.cpp:53
@ SPELL_ARCING_SMASH1
Definition: boss_bloodboil.cpp:36
@ SPELL_FEL_ACID_BREATH2
Definition: boss_bloodboil.cpp:35
@ SPELL_FEL_GEYSER_STUN
Definition: boss_bloodboil.cpp:47
@ SPELL_FEL_RAGE_SIZE
Definition: boss_bloodboil.cpp:54
@ SPELL_TAUNT_GURTOGG
Definition: boss_bloodboil.cpp:55
@ SPELL_BERSERK
Definition: boss_bloodboil.cpp:43
@ SPELL_ARCING_SMASH2
Definition: boss_bloodboil.cpp:37
@ SPELL_INSIGNIFICANCE
Definition: boss_bloodboil.cpp:56
@ SPELL_EJECT2
Definition: boss_bloodboil.cpp:39
@ SPELL_EJECT1
Definition: boss_bloodboil.cpp:38
@ SPELL_FEL_RAGE_SELF
Definition: boss_bloodboil.cpp:50
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Definition: Unit.h:1290
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1521
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:6454
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition: Unit.cpp:5843

References Unit::CastCustomSpell(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_ARCING_SMASH, EVENT_SPELL_BERSERK, EVENT_SPELL_BEWILDERING_STRIKE, EVENT_SPELL_BLOOD_BOIL, EVENT_SPELL_CHARGE, EVENT_SPELL_EJECT, EVENT_SPELL_FEL_ACID_BREATH, EVENT_SPELL_FEL_GEYSER, Unit::GetVictim(), GROUP_DELAY, Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::me, Unit::RemoveAurasByType(), SAY_ENRAGE, UnitAI::SelectTarget(), SPELL_ARCING_SMASH1, SPELL_ARCING_SMASH2, SPELL_AURA_MOD_TAUNT, SPELL_BERSERK, SPELL_BEWILDERING_STRIKE, SPELL_BLOODBOIL, SPELL_CHARGE, SPELL_EJECT1, SPELL_EJECT2, SPELL_FEL_ACID_BREATH1, SPELL_FEL_ACID_BREATH2, SPELL_FEL_GEYSER_STUN, SPELL_FEL_GEYSER_SUMMON, SPELL_FEL_RAGE_2, SPELL_FEL_RAGE_3, SPELL_FEL_RAGE_SELF, SPELL_FEL_RAGE_SIZE, SPELL_FEL_RAGE_TARGET, SPELL_INSIGNIFICANCE, SPELL_TAUNT_GURTOGG, SPELLVALUE_MAX_TARGETS, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().