AzeorthCore 3.3.5a
OpenSource WoW Emulator
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go_massive_seaforium_charge Class Reference
Inheritance diagram for go_massive_seaforium_charge:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_massive_seaforium_charge ()
 
bool OnGossipHello (Player *, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_massive_seaforium_charge()

go_massive_seaforium_charge::go_massive_seaforium_charge ( )
inline
1684: GameObjectScript("go_massive_seaforium_charge") { }
Definition: ScriptMgr.h:758

Member Function Documentation

◆ OnGossipHello()

bool go_massive_seaforium_charge::OnGossipHello ( Player ,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1687 {
1689 return true;
1690 }
@ GO_JUST_DEACTIVATED
Definition: GameObject.h:803
void SetLootState(LootState s, Unit *unit=nullptr)
Definition: GameObject.cpp:2413

References GO_JUST_DEACTIVATED, and GameObject::SetLootState().