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boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI Struct Reference
Inheritance diagram for boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thorim_gauntlet_npcsAI (Creature *pCreature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoResetThreat ()
 Reset Threat. More...
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
 
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool _isCaster
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thorim_gauntlet_npcsAI()

boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::boss_thorim_gauntlet_npcsAI ( Creature pCreature)
inline
1240: ScriptedAI(pCreature) { }
Definition: ScriptedCreature.h:177

Member Function Documentation

◆ EnterCombat()

void boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1252 {
1254 {
1255 events.ScheduleEvent(EVENT_IR_GUARD_IMPALE, 12000);
1256 events.ScheduleEvent(EVENT_IR_GUARD_WHIRL, 5000);
1257 }
1258 else if (me->GetEntry() == NPC_DARK_RUNE_ACOLYTE_I)
1259 {
1260 events.ScheduleEvent(EVENT_DR_ACOLYTE_GH, 10000);
1261 events.ScheduleEvent(EVENT_DR_ACOLYTE_HS, 5000);
1262 events.ScheduleEvent(EVENT_DR_ACOLYTE_R, 7000);
1263 }
1264 else if (me->GetEntry() == NPC_IRON_HONOR_GUARD)
1265 {
1266 events.ScheduleEvent(EVENT_IH_GUARD_CLEAVE, 6000);
1267 events.ScheduleEvent(EVENT_IH_GUARD_HAMSTRING, 9000);
1268 events.ScheduleEvent(EVENT_IH_GUARD_SHIELD_SMASH, 15000);
1269
1270 if (Creature* runeGiant = me->FindNearestCreature(NPC_ANCIENT_RUNE_GIANT, 200.0f))
1271 runeGiant->AI()->DoAction(ACTION_IRON_HONOR_DIED);
1272 }
1273
1274 me->CallForHelp(25);
1275 }
events
Definition: boss_sartura.cpp:43
@ EVENT_DR_ACOLYTE_GH
Definition: boss_thorim.cpp:198
@ EVENT_IR_GUARD_IMPALE
Definition: boss_thorim.cpp:212
@ EVENT_IH_GUARD_CLEAVE
Definition: boss_thorim.cpp:226
@ EVENT_DR_ACOLYTE_HS
Definition: boss_thorim.cpp:199
@ EVENT_IR_GUARD_WHIRL
Definition: boss_thorim.cpp:213
@ EVENT_DR_ACOLYTE_R
Definition: boss_thorim.cpp:200
@ EVENT_IH_GUARD_HAMSTRING
Definition: boss_thorim.cpp:227
@ EVENT_IH_GUARD_SHIELD_SMASH
Definition: boss_thorim.cpp:228
@ ACTION_IRON_HONOR_DIED
Definition: boss_thorim.cpp:310
@ NPC_IRON_RING_GUARD
Definition: boss_thorim.cpp:165
@ NPC_DARK_RUNE_ACOLYTE_I
Definition: boss_thorim.cpp:151
@ NPC_ANCIENT_RUNE_GIANT
Definition: boss_thorim.cpp:167
@ NPC_IRON_HONOR_GUARD
Definition: boss_thorim.cpp:169
Creature * me
Definition: ScriptedCreature.h:267
Definition: Creature.h:46
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2463
uint32 GetEntry() const
Definition: Object.h:109
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2394

References ACTION_IRON_HONOR_DIED, Creature::CallForHelp(), EVENT_DR_ACOLYTE_GH, EVENT_DR_ACOLYTE_HS, EVENT_DR_ACOLYTE_R, EVENT_IH_GUARD_CLEAVE, EVENT_IH_GUARD_HAMSTRING, EVENT_IH_GUARD_SHIELD_SMASH, EVENT_IR_GUARD_IMPALE, EVENT_IR_GUARD_WHIRL, WorldObject::FindNearestCreature(), Object::GetEntry(), ScriptedAI::me, NPC_ANCIENT_RUNE_GIANT, NPC_DARK_RUNE_ACOLYTE_I, NPC_IRON_HONOR_GUARD, and NPC_IRON_RING_GUARD.

◆ Reset()

void boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1246 {
1247 events.Reset();
1249 }
@ NPC_DARK_RUNE_ACOLYTE_G
Definition: boss_thorim.cpp:168
bool _isCaster
Definition: boss_thorim.cpp:1243

References _isCaster, Object::GetEntry(), ScriptedAI::me, and NPC_DARK_RUNE_ACOLYTE_G.

◆ UpdateAI()

void boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1278 {
1279 if (!UpdateVictim())
1280 return;
1281
1282 events.Update(diff);
1284 return;
1285
1286 switch (events.ExecuteEvent())
1287 {
1289 me->CastSpell(me->GetVictim(), SPELL_IMPALE, false);
1290 events.RepeatEvent(12000);
1291 break;
1294 events.RepeatEvent(5000);
1295 break;
1297 if (HealthBelowPct(60))
1299 else if (Unit* target = DoSelectLowestHpFriendly(60.0f, 20))
1300 me->CastSpell(target, SPELL_GREATER_HEAL, false);
1301 events.RepeatEvent(10000);
1302 break;
1304 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
1305 me->CastSpell(target, SPELL_HOLY_SMITE, false);
1306 events.RepeatEvent(1600);
1307 break;
1308 case EVENT_DR_ACOLYTE_R:
1309 if (HealthBelowPct(75) && !me->HasAura(SPELL_RENEW))
1311 else if (Unit* target = DoSelectLowestHpFriendly(60.0f, 10))
1312 me->CastSpell(target, SPELL_RENEW, false);
1313 events.RepeatEvent(7000);
1314 break;
1316 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
1317 events.RepeatEvent(6000);
1318 break;
1321 events.RepeatEvent(9000);
1322 break;
1325 events.RepeatEvent(15000);
1326 break;
1327 }
1328
1329 if (!_isCaster || (me->GetPower(POWER_MANA) * 100 / me->GetMaxPower(POWER_MANA) < 10))
1331 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
#define SPELL_GREATER_HEAL
Definition: boss_thorim.cpp:134
#define SPELL_IMPALE
Definition: boss_thorim.cpp:139
#define SPELL_RENEW
Definition: boss_thorim.cpp:136
#define SPELL_SHIELD_SMASH
Definition: boss_thorim.cpp:142
#define SPELL_HOLY_SMITE
Definition: boss_thorim.cpp:135
@ SPELL_HAMSTRING
Definition: boss_thorim.cpp:90
@ SPELL_CLEAVE
Definition: boss_thorim.cpp:89
@ SPELL_WHIRLING_TRIP
Definition: boss_thorim.cpp:84
@ POWER_MANA
Definition: SharedDefines.h:241
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition: ScriptedCreature.cpp:472
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:332
Definition: Unit.h:1290
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:6454
uint32 GetMaxPower(Powers power) const
Definition: Unit.h:1460
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
uint32 GetPower(Powers power) const
Definition: Unit.h:1459

References _isCaster, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoSelectLowestHpFriendly(), EVENT_DR_ACOLYTE_GH, EVENT_DR_ACOLYTE_HS, EVENT_DR_ACOLYTE_R, EVENT_IH_GUARD_CLEAVE, EVENT_IH_GUARD_HAMSTRING, EVENT_IH_GUARD_SHIELD_SMASH, EVENT_IR_GUARD_IMPALE, EVENT_IR_GUARD_WHIRL, Unit::GetMaxPower(), Unit::GetPower(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, POWER_MANA, UnitAI::SelectTarget(), SPELL_CLEAVE, SPELL_GREATER_HEAL, SPELL_HAMSTRING, SPELL_HOLY_SMITE, SPELL_IMPALE, SPELL_RENEW, SPELL_SHIELD_SMASH, SPELL_WHIRLING_TRIP, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _isCaster

bool boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::_isCaster

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::events