#include "Arena.h"
#include "Duration.h"
#include "EventMap.h"
Go to the source code of this file.
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enum | BattlegroundDSObjectTypes {
BG_DS_OBJECT_DOOR_1 = 0
,
BG_DS_OBJECT_DOOR_2 = 1
,
BG_DS_OBJECT_WATER_1 = 2
,
BG_DS_OBJECT_WATER_2 = 3
,
BG_DS_OBJECT_BUFF_1 = 4
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BG_DS_OBJECT_BUFF_2 = 5
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BG_DS_OBJECT_READY_MARKER_1 = 6
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BG_DS_OBJECT_READY_MARKER_2 = 7
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BG_DS_OBJECT_MAX = 8
} |
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enum | BattlegroundDSGameObjects {
BG_DS_OBJECT_TYPE_DOOR_1 = 192642
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BG_DS_OBJECT_TYPE_DOOR_2 = 192643
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BG_DS_OBJECT_TYPE_WATER_1 = 194395
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BG_DS_OBJECT_TYPE_WATER_2 = 191877
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BG_DS_OBJECT_TYPE_BUFF_1 = 184663
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BG_DS_OBJECT_TYPE_BUFF_2 = 184664
} |
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enum | BattlegroundDSCreatureTypes {
BG_DS_NPC_WATERFALL_KNOCKBACK = 0
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BG_DS_NPC_PIPE_KNOCKBACK_1 = 1
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BG_DS_NPC_PIPE_KNOCKBACK_2 = 2
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BG_DS_NPC_MAX = 3
} |
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enum | BattlegroundDSCreatures { BG_DS_NPC_TYPE_WATER_SPOUT = 28567
} |
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enum | BattlegroundDSSpells {
BG_DS_SPELL_FLUSH = 57405
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BG_DS_SPELL_FLUSH_KNOCKBACK = 61698
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BG_DS_SPELL_WATER_SPOUT = 58873
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SPELL_WARL_DEMONIC_CIRCLE = 48018
} |
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enum | BattlegroundDSData {
BG_DS_PIPE_KNOCKBACK_FIRST_DELAY = 5000
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BG_DS_PIPE_KNOCKBACK_DELAY = 3000
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BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT = 2
} |
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enum | BattlegroundDSEvents {
BG_DS_EVENT_WATERFALL_WARNING = 1
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BG_DS_EVENT_WATERFALL_ON = 2
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BG_DS_EVENT_WATERFALL_OFF = 3
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BG_DS_EVENT_WATERFALL_KNOCKBACK = 4
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BG_DS_EVENT_PIPE_KNOCKBACK = 5
} |
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◆ BattlegroundDSCreatures
Enumerator |
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BG_DS_NPC_TYPE_WATER_SPOUT | |
57{
59};
@ BG_DS_NPC_TYPE_WATER_SPOUT
Definition: BattlegroundDS.h:58
◆ BattlegroundDSCreatureTypes
Enumerator |
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BG_DS_NPC_WATERFALL_KNOCKBACK | |
BG_DS_NPC_PIPE_KNOCKBACK_1 | |
BG_DS_NPC_PIPE_KNOCKBACK_2 | |
BG_DS_NPC_MAX | |
49{
54};
@ BG_DS_NPC_PIPE_KNOCKBACK_2
Definition: BattlegroundDS.h:52
@ BG_DS_NPC_PIPE_KNOCKBACK_1
Definition: BattlegroundDS.h:51
@ BG_DS_NPC_WATERFALL_KNOCKBACK
Definition: BattlegroundDS.h:50
@ BG_DS_NPC_MAX
Definition: BattlegroundDS.h:53
◆ BattlegroundDSData
Enumerator |
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BG_DS_PIPE_KNOCKBACK_FIRST_DELAY | |
BG_DS_PIPE_KNOCKBACK_DELAY | |
BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT | |
70{
74};
@ BG_DS_PIPE_KNOCKBACK_DELAY
Definition: BattlegroundDS.h:72
@ BG_DS_PIPE_KNOCKBACK_FIRST_DELAY
Definition: BattlegroundDS.h:71
@ BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT
Definition: BattlegroundDS.h:73
◆ BattlegroundDSEvents
Enumerator |
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BG_DS_EVENT_WATERFALL_WARNING | |
BG_DS_EVENT_WATERFALL_ON | |
BG_DS_EVENT_WATERFALL_OFF | |
BG_DS_EVENT_WATERFALL_KNOCKBACK | |
BG_DS_EVENT_PIPE_KNOCKBACK | |
84{
89
91};
@ BG_DS_EVENT_WATERFALL_ON
Definition: BattlegroundDS.h:86
@ BG_DS_EVENT_WATERFALL_WARNING
Definition: BattlegroundDS.h:85
@ BG_DS_EVENT_PIPE_KNOCKBACK
Definition: BattlegroundDS.h:90
@ BG_DS_EVENT_WATERFALL_KNOCKBACK
Definition: BattlegroundDS.h:88
@ BG_DS_EVENT_WATERFALL_OFF
Definition: BattlegroundDS.h:87
◆ BattlegroundDSGameObjects
Enumerator |
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BG_DS_OBJECT_TYPE_DOOR_1 | |
BG_DS_OBJECT_TYPE_DOOR_2 | |
BG_DS_OBJECT_TYPE_WATER_1 | |
BG_DS_OBJECT_TYPE_WATER_2 | |
BG_DS_OBJECT_TYPE_BUFF_1 | |
BG_DS_OBJECT_TYPE_BUFF_2 | |
39{
46};
@ BG_DS_OBJECT_TYPE_BUFF_1
Definition: BattlegroundDS.h:44
@ BG_DS_OBJECT_TYPE_DOOR_2
Definition: BattlegroundDS.h:41
@ BG_DS_OBJECT_TYPE_DOOR_1
Definition: BattlegroundDS.h:40
@ BG_DS_OBJECT_TYPE_WATER_2
Definition: BattlegroundDS.h:43
@ BG_DS_OBJECT_TYPE_WATER_1
Definition: BattlegroundDS.h:42
@ BG_DS_OBJECT_TYPE_BUFF_2
Definition: BattlegroundDS.h:45
◆ BattlegroundDSObjectTypes
Enumerator |
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BG_DS_OBJECT_DOOR_1 | |
BG_DS_OBJECT_DOOR_2 | |
BG_DS_OBJECT_WATER_1 | |
BG_DS_OBJECT_WATER_2 | |
BG_DS_OBJECT_BUFF_1 | |
BG_DS_OBJECT_BUFF_2 | |
BG_DS_OBJECT_READY_MARKER_1 | |
BG_DS_OBJECT_READY_MARKER_2 | |
BG_DS_OBJECT_MAX | |
26{
36};
@ BG_DS_OBJECT_READY_MARKER_1
Definition: BattlegroundDS.h:33
@ BG_DS_OBJECT_DOOR_2
Definition: BattlegroundDS.h:28
@ BG_DS_OBJECT_WATER_2
Definition: BattlegroundDS.h:30
@ BG_DS_OBJECT_MAX
Definition: BattlegroundDS.h:35
@ BG_DS_OBJECT_DOOR_1
Definition: BattlegroundDS.h:27
@ BG_DS_OBJECT_READY_MARKER_2
Definition: BattlegroundDS.h:34
@ BG_DS_OBJECT_BUFF_1
Definition: BattlegroundDS.h:31
@ BG_DS_OBJECT_BUFF_2
Definition: BattlegroundDS.h:32
@ BG_DS_OBJECT_WATER_1
Definition: BattlegroundDS.h:29
◆ BattlegroundDSSpells
Enumerator |
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BG_DS_SPELL_FLUSH | |
BG_DS_SPELL_FLUSH_KNOCKBACK | |
BG_DS_SPELL_WATER_SPOUT | |
SPELL_WARL_DEMONIC_CIRCLE | |
62{
67};
@ BG_DS_SPELL_FLUSH_KNOCKBACK
Definition: BattlegroundDS.h:64
@ BG_DS_SPELL_FLUSH
Definition: BattlegroundDS.h:63
@ BG_DS_SPELL_WATER_SPOUT
Definition: BattlegroundDS.h:65
@ SPELL_WARL_DEMONIC_CIRCLE
Definition: BattlegroundDS.h:66
◆ BG_DS_WATERFALL_DURATION
constexpr Seconds BG_DS_WATERFALL_DURATION = 30s |
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constexpr |
◆ BG_DS_WATERFALL_KNOCKBACK_TIMER
constexpr Milliseconds BG_DS_WATERFALL_KNOCKBACK_TIMER = 1500ms |
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constexpr |
◆ BG_DS_WATERFALL_TIMER_MAX
constexpr Seconds BG_DS_WATERFALL_TIMER_MAX = 60s |
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constexpr |
◆ BG_DS_WATERFALL_TIMER_MIN
constexpr Seconds BG_DS_WATERFALL_TIMER_MIN = 30s |
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constexpr |
◆ BG_DS_WATERFALL_WARNING_DURATION
constexpr Seconds BG_DS_WATERFALL_WARNING_DURATION = 5s |
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constexpr |