AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_broggok_lever Class Reference
Inheritance diagram for go_broggok_lever:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_broggok_lever ()
 
bool OnGossipHello (Player *, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_broggok_lever()

go_broggok_lever::go_broggok_lever ( )
inline
95: GameObjectScript("go_broggok_lever") {}
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipHello()

bool go_broggok_lever::OnGossipHello ( Player ,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

98 {
99 if (InstanceScript* instance = go->GetInstanceScript())
100 {
101 if (instance->GetBossState(DATA_BROGGOK) == NOT_STARTED)
102 {
103 if (Creature* broggok = instance->GetCreature(DATA_BROGGOK))
104 {
105 instance->SetData(DATA_BROGGOK, IN_PROGRESS);
106 broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
107 }
108 }
109 }
110
111 go->UseDoorOrButton();
112 return false;
113 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ NOT_STARTED
Definition: InstanceScript.h:56
@ ACTION_PREPARE_BROGGOK
Definition: blood_furnace.h:50
@ DATA_BROGGOK
Definition: blood_furnace.h:33
Definition: Creature.h:46
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition: GameObject.cpp:1427
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: InstanceScript.h:140

References ACTION_PREPARE_BROGGOK, DATA_BROGGOK, WorldObject::GetInstanceScript(), IN_PROGRESS, NOT_STARTED, and GameObject::UseDoorOrButton().