Method Player:SetViewpoint [-] [+]
Sets the Player's viewpoint to the specified target.
Synopsis
Player:SetViewpoint( target )
Arguments
WorldObject targetThe object to view from.
Returns
Nothing.
Sets the Player's viewpoint to the specified target.
Player:SetViewpoint( target )
WorldObject targetThe object to view from.
Nothing.
Prefix searches with a type followed by a colon (e.g.
fn:) to restrict the search to a given type.
Accepted types are: fn, mod,
struct (or str), enum,
trait, typedef (or
tdef).