Returns true if the Player is at group reward distance from the target, false otherwise.
isAtGroupRewardDistance = Player:IsAtGroupRewardDistance( target )
WorldObject target
The target to check distance to.
boolean isAtGroupRewardDistance
- See method description.
Keyboard shortcuts
- ?
- Show this help dialog
- S
- Focus the search field
- ⇤
- Move up in search results
- ⇥
- Move down in search results
- ⏎
- Go to active search result
Search tricks
Prefix searches with a type followed by a colon (e.g.
fn:) to restrict the search to a given type.
Accepted types are: fn, mod,
struct (or str), enum,
trait, typedef (or
tdef).