Method Global:RegisterSpellEvent [-] [+]
Registers a Spell event handler.
enum SpellEvents
{
SPELL_EVENT_ON_PREPARE = 1, // (event, caster, spell)
SPELL_EVENT_ON_CAST = 2, // (event, caster, spell, skipCheck)
SPELL_EVENT_ON_CAST_CANCEL = 3, // (event, caster, spell, bySelf)
SPELL_EVENT_COUNT
};
Synopsis
RegisterSpellEvent( entry, event, function )
RegisterSpellEvent( entry, event, function, shots )
Arguments
number eventEvent ID, refer to SpellEvents above.
Valid numbers: integers from 0 to 4,294,967,295.
function functionFunction to register.
number shots (0)The number of times the function will be called, 0 means "always call this function".
Valid numbers: integers from 0 to 4,294,967,295.
Returns
Nothing.