Method Global:RegisterSpellEvent [-] [+]

Registers a Spell event handler.

enum SpellEvents
{
    SPELL_EVENT_ON_PREPARE                          = 1, // (event, caster, spell)
    SPELL_EVENT_ON_CAST                             = 2, // (event, caster, spell, skipCheck)
    SPELL_EVENT_ON_CAST_CANCEL                      = 3, // (event, caster, spell, bySelf)
    SPELL_EVENT_COUNT
};

Synopsis

RegisterSpellEvent( entry, event, function )

RegisterSpellEvent( entry, event, function, shots )

Arguments

number entry

Spell entry Id.

Valid numbers: integers from 0 to 4,294,967,295.

number event

Event ID, refer to SpellEvents above.

Valid numbers: integers from 0 to 4,294,967,295.

function function

Function to register.

number shots (0)

The number of times the function will be called, 0 means "always call this function".

Valid numbers: integers from 0 to 4,294,967,295.

Returns

Nothing.

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