Method Global:RegisterItemEvent [-] [+]
Registers an Item event handler.
enum ItemEvents
{
ITEM_EVENT_ON_DUMMY_EFFECT = 1, // (event, caster, spellid, effindex, item)
ITEM_EVENT_ON_USE = 2, // (event, player, item, target) - Can return false to stop the spell casting
ITEM_EVENT_ON_QUEST_ACCEPT = 3, // (event, player, item, quest) - Can return true
ITEM_EVENT_ON_EXPIRE = 4, // (event, player, itemid) - Can return true
ITEM_EVENT_ON_REMOVE = 5, // (event, player, item) - Can return true
ITEM_EVENT_COUNT
};
Synopsis
cancel = RegisterItemEvent( entry, event, function )
cancel = RegisterItemEvent( entry, event, function, shots )
Arguments
number eventItem event Id, refer to ItemEvents above.
Valid numbers: integers from 0 to 4,294,967,295.
function functionFunction to register.
number shots (0)The number of times the function will be called, 0 means "always call this function".
Valid numbers: integers from 0 to 4,294,967,295.
Returns
function cancelA function that cancels the binding when called.