Method Global:RegisterAllCreatureEvent [-] [+]

Registers a Creature event handler. It used AllCreatureScript so this don't need creature entry as a key.

enum AllCreatureEvents
{
    ALL_CREATURE_EVENT_ON_ADD                               = 1, // (event, creature)
    ALL_CREATURE_EVENT_ON_REMOVE                            = 2, // (event, creature)
    ALL_CREATURE_EVENT_ON_SELECT_LEVEL                      = 3, // (event, creature_template, creature)
    ALL_CREATURE_EVENT_ON_BEFORE_SELECT_LEVEL               = 4, // (event, creature_template, creature, level) - Can return the new level
    ALL_CREATURE_EVENT_ON_AURA_APPLY                        = 5, // (event, creature, aura)
    ALL_CREATURE_EVENT_ON_HEAL                              = 6, // (event, creature, target, gain) - Can return new heal amount
    ALL_CREATURE_EVENT_ON_DAMAGE                            = 7, // (event, creature, target, damage) - Can return new damage amount
    ALL_CREATURE_EVENT_ON_AURA_REMOVE                       = 8, // (event, creature, aura, remove_mode)
    ALL_CREATURE_EVENT_ON_MODIFY_PERIODIC_DAMAGE_AURAS_TICK = 9, // (event, creature, target, damage, spellInfo) - Can return new damage amount
    ALL_CREATURE_EVENT_ON_MODIFY_MELEE_DAMAGE               = 10, // (event, creature, target, damage) - Can return new damage amount
    ALL_CREATURE_EVENT_ON_MODIFY_SPELL_DAMAGE_TAKEN         = 11, // (event, creature, target, damage, spellInfo) - Can return new damage amount
    ALL_CREATURE_EVENT_ON_MODIFY_HEAL_RECEIVED              = 12, // (event, creature, target, heal, spellInfo) - Can return new heal amount
    ALL_CREATURE_EVENT_ON_DEAL_DAMAGE                       = 13, // (event, creature, target, damage, damagetype) - Can return new damage amount
    ALL_CREATURE_EVENT_COUNT
};

Synopsis

RegisterAllCreatureEvent( event, function )

RegisterAllCreatureEvent( event, function, shots )

Arguments

number event

Event ID, refer to AllCreatureEvents above.

Valid numbers: integers from 0 to 4,294,967,295.

function function

Function to register.

number shots (0)

The number of times the function will be called, 0 means "always call this function".

Valid numbers: integers from 0 to 4,294,967,295.

Returns

Nothing.

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