AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_mage_empowered_fire Class Reference
Inheritance diagram for spell_mage_empowered_fire:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_mage_empowered_fire)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< CheckEffectProcHandlerDoCheckEffectProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_mage_empowered_fire::CheckProc ( ProcEventInfo eventInfo)
inlineprivate
1072 {
1073 SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
1074 if (!spellInfo)
1075 return false;
1076
1077 // Only proc on Ignite
1078 return spellInfo->Id == SPELL_MAGE_IGNITE;
1079 }
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:299
Definition SpellInfo.h:340
uint32 Id
Definition SpellInfo.h:344
@ SPELL_MAGE_IGNITE
Definition spell_mage.cpp:46

References ProcEventInfo::GetSpellInfo(), SpellInfo::Id, and SPELL_MAGE_IGNITE.

Referenced by Register().

◆ HandleProc()

void spell_mage_empowered_fire::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo  
)
inlineprivate
1082 {
1084
1085 Unit* target = GetTarget();
1086 // Calculate mana restored: 2% of base mana (percent value comes from spell 67545 effect 0)
1087 uint32 percent = sSpellMgr->GetSpellInfo(SPELL_MAGE_EMPOWERED_FIRE_PROC)->Effects[EFFECT_0].CalcValue();
1088 int32 mana = int32(CalculatePct(target->GetCreateMana(), percent));
1089 target->CastCustomSpell(SPELL_MAGE_EMPOWERED_FIRE_PROC, SPELLVALUE_BASE_POINT0, mana, target, true, nullptr, aurEff);
1090 }
std::int32_t int32
Definition Define.h:103
std::uint32_t uint32
Definition Define.h:107
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
#define sSpellMgr
Definition SpellMgr.h:836
T CalculatePct(T base, U pct)
Definition Util.h:52
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Unit * GetTarget() const
Definition SpellScript.cpp:1180
Definition Unit.h:664
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1407
uint32 GetCreateMana() const
Definition Unit.h:1148
@ SPELL_MAGE_EMPOWERED_FIRE_PROC
Definition spell_mage.cpp:63

References CalculatePct(), Unit::CastCustomSpell(), EFFECT_0, Unit::GetCreateMana(), AuraScript::GetTarget(), AuraScript::PreventDefaultAction(), SPELL_MAGE_EMPOWERED_FIRE_PROC, SPELLVALUE_BASE_POINT0, and sSpellMgr.

Referenced by Register().

◆ PrepareAuraScript()

spell_mage_empowered_fire::PrepareAuraScript ( spell_mage_empowered_fire  )
private

◆ Register()

void spell_mage_empowered_fire::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1093 {
1096 }
@ SPELL_AURA_ADD_FLAT_MODIFIER
Definition SpellAuraDefines.h:170
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:865
#define AuraCheckProcFn(F)
Definition SpellScript.h:829
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:828
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:860
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &)
Definition spell_mage.cpp:1081
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_mage.cpp:1071

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_ADD_FLAT_MODIFIER.

◆ Validate()

bool spell_mage_empowered_fire::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1067 {
1069 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_MAGE_EMPOWERED_FIRE_PROC, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: