1565 {
1568 return;
1569
1572
1574 {
1577 break;
1580 break;
1583 break;
1586 break;
1587 default:
1588 return;
1589 }
1590
1592 }
std::uint32_t uint32
Definition Define.h:107
bool roll_chance_i(int chance)
Definition Random.h:63
@ POWER_RAGE
Definition SharedDefines.h:258
@ POWER_RUNIC_POWER
Definition SharedDefines.h:263
@ POWER_ENERGY
Definition SharedDefines.h:260
@ POWER_MANA
Definition SharedDefines.h:257
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Unit * GetActionTarget() const
Definition Unit.h:460
Unit * GetActor()
Definition Unit.h:459
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
Powers getPowerType() const
Definition Unit.h:1131
@ SPELL_DRUID_REVITALIZE_ENERGIZE_MANA
Definition spell_druid.cpp:83
@ SPELL_DRUID_REVITALIZE_ENERGIZE_RP
Definition spell_druid.cpp:86
@ SPELL_DRUID_REVITALIZE_ENERGIZE_ENERGY
Definition spell_druid.cpp:85
@ SPELL_DRUID_REVITALIZE_ENERGIZE_RAGE
Definition spell_druid.cpp:84