AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
spell_pal_infusion_of_light Class Reference
Inheritance diagram for spell_pal_infusion_of_light:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_pal_infusion_of_light)
 
bool Validate (SpellInfo const *) override
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AfterCheckProcHandler > DoAfterCheckProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleProc()

void spell_pal_infusion_of_light::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo &  eventInfo 
)
inlineprivate
1524 {
1525 SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
1526 if (!spellInfo)
1527 return;
1528
1529 // Flash of Light HoT on Flash of Light when Sacred Shield active
1530 if (spellInfo->SpellFamilyFlags[0] & 0x40000000 && spellInfo->SpellIconID == 242)
1531 {
1533
1534 HealInfo* healInfo = eventInfo.GetHealInfo();
1535 if (!healInfo || !healInfo->GetHeal())
1536 return;
1537
1538 Unit* procTarget = eventInfo.GetActionTarget();
1539 if (procTarget && procTarget->HasAura(SPELL_PALADIN_SACRED_SHIELD))
1540 {
1541 Unit* target = GetTarget();
1542 SpellInfo const* flashProcInfo = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_FLASH_OF_LIGHT_PROC);
1543 int32 duration = flashProcInfo->GetMaxDuration() / 1000;
1544 int32 pct = GetSpellInfo()->Effects[EFFECT_2].CalcValue();
1545 if (duration <= 0)
1546 return;
1547
1548 int32 bp0 = CalculatePct(healInfo->GetHeal() / duration, pct);
1549
1550 // Item - Paladin T9 Holy 4P Bonus
1552 AddPct(bp0, bonus->GetAmount());
1553
1554 target->CastCustomSpell(SPELL_PALADIN_FLASH_OF_LIGHT_PROC, SPELLVALUE_BASE_POINT0, bp0, procTarget, true, nullptr, aurEff);
1555 }
1556 }
1557 // but should not proc on non-critical Holy Shocks
1558 else if ((spellInfo->SpellFamilyFlags[0] & 0x200000 || spellInfo->SpellFamilyFlags[1] & 0x10000) && !(eventInfo.GetHitMask() & PROC_EX_CRITICAL_HIT))
1560 }
std::int32_t int32
Definition Define.h:103
@ EFFECT_0
Definition SharedDefines.h:31
@ EFFECT_2
Definition SharedDefines.h:33
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:121
#define sSpellMgr
Definition SpellMgr.h:847
@ PROC_EX_CRITICAL_HIT
Definition SpellMgr.h:200
T AddPct(T &base, U pct)
Definition Util.h:58
T CalculatePct(T base, U pct)
Definition Util.h:52
Definition SpellAuraEffects.h:39
void PreventDefaultAction()
Definition SpellScript.cpp:1005
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1025
Unit * GetTarget() const
Definition SpellScript.cpp:1185
Definition Unit.h:386
uint32 GetHeal() const
Definition Unit.h:432
uint32 GetHitMask() const
Definition Unit.h:468
HealInfo * GetHealInfo() const
Definition Unit.h:473
Unit * GetActionTarget() const
Definition Unit.h:463
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:301
Definition SpellInfo.h:340
flag96 SpellFamilyFlags
Definition SpellInfo.h:412
int32 GetMaxDuration() const
Definition SpellInfo.cpp:2771
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
uint32 SpellIconID
Definition SpellInfo.h:404
Definition Unit.h:667
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1429
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5537
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5764
@ SPELL_PALADIN_T9_HOLY_4P_BONUS
Definition spell_paladin.cpp:147
@ SPELL_PALADIN_FLASH_OF_LIGHT_PROC
Definition spell_paladin.cpp:148
@ SPELL_PALADIN_SACRED_SHIELD
Definition spell_paladin.cpp:146

References AddPct(), CalculatePct(), Unit::CastCustomSpell(), EFFECT_0, EFFECT_2, SpellInfo::Effects, ProcEventInfo::GetActionTarget(), Unit::GetAuraEffect(), HealInfo::GetHeal(), ProcEventInfo::GetHealInfo(), ProcEventInfo::GetHitMask(), SpellInfo::GetMaxDuration(), ProcEventInfo::GetSpellInfo(), AuraScript::GetSpellInfo(), AuraScript::GetTarget(), Unit::HasAura(), AuraScript::PreventDefaultAction(), PROC_EX_CRITICAL_HIT, SPELL_PALADIN_FLASH_OF_LIGHT_PROC, SPELL_PALADIN_SACRED_SHIELD, SPELL_PALADIN_T9_HOLY_4P_BONUS, SpellInfo::SpellFamilyFlags, SpellInfo::SpellIconID, SPELLVALUE_BASE_POINT0, and sSpellMgr.

Referenced by Register().

◆ PrepareAuraScript()

spell_pal_infusion_of_light::PrepareAuraScript ( spell_pal_infusion_of_light  )
private

◆ Register()

void spell_pal_infusion_of_light::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1563 {
1565 }
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition SpellAuraDefines.h:105
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:868
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:863
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_paladin.cpp:1523

References AuraEffectProcFn, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_PROC_TRIGGER_SPELL.

◆ Validate()

bool spell_pal_infusion_of_light::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1514 {
1515 return ValidateSpellInfo(
1516 {
1520 });
1521 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_PALADIN_FLASH_OF_LIGHT_PROC, SPELL_PALADIN_SACRED_SHIELD, SPELL_PALADIN_T9_HOLY_4P_BONUS, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: