AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_mage_imp_blizzard Class Reference
Inheritance diagram for spell_mage_imp_blizzard:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_mage_imp_blizzard)
 
bool Validate (SpellInfo const *) override
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AfterCheckProcHandler > DoAfterCheckProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleProc()

void spell_mage_imp_blizzard::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo &  eventInfo 
)
inlineprivate
1318 {
1320
1321 uint32 spellId;
1322 switch (GetSpellInfo()->GetRank())
1323 {
1324 case 1: spellId = SPELL_MAGE_CHILLED_R1; break;
1325 case 2: spellId = SPELL_MAGE_CHILLED_R2; break;
1326 case 3: spellId = SPELL_MAGE_CHILLED_R3; break;
1327 default: return;
1328 }
1329
1330 Unit* caster = GetTarget();
1331 if (Unit* target = eventInfo.GetProcTarget())
1332 caster->CastSpell(target, spellId, true, nullptr, aurEff);
1333
1334 // Fingers of Frost: Blizzard chill effects can trigger FoF
1336 if (roll_chance_i(fofTalent->GetAmount()))
1338 }
std::uint32_t uint32
Definition Define.h:107
bool roll_chance_i(int chance)
Definition Random.h:63
@ EFFECT_0
Definition SharedDefines.h:31
Definition SpellAuraEffects.h:39
void PreventDefaultAction()
Definition SpellScript.cpp:1005
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1025
Unit * GetTarget() const
Definition SpellScript.cpp:1185
Unit * GetProcTarget() const
Definition Unit.h:464
Definition Unit.h:667
AuraEffect * GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5551
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
@ SPELL_MAGE_FINGERS_OF_FROST_AURASTATE_AURA
Definition spell_mage.cpp:60
@ SPELL_MAGE_CHILLED_R1
Definition spell_mage.cpp:68
@ SPELL_MAGE_FINGERS_OF_FROST
Definition spell_mage.cpp:59
@ SPELL_MAGE_CHILLED_R2
Definition spell_mage.cpp:69
@ SPELL_MAGE_CHILLED_R3
Definition spell_mage.cpp:70

References Unit::CastSpell(), EFFECT_0, Unit::GetAuraEffectOfRankedSpell(), ProcEventInfo::GetProcTarget(), AuraScript::GetSpellInfo(), AuraScript::GetTarget(), AuraScript::PreventDefaultAction(), roll_chance_i(), SPELL_MAGE_CHILLED_R1, SPELL_MAGE_CHILLED_R2, SPELL_MAGE_CHILLED_R3, SPELL_MAGE_FINGERS_OF_FROST, and SPELL_MAGE_FINGERS_OF_FROST_AURASTATE_AURA.

Referenced by Register().

◆ PrepareAuraScript()

spell_mage_imp_blizzard::PrepareAuraScript ( spell_mage_imp_blizzard  )
private

◆ Register()

void spell_mage_imp_blizzard::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1341 {
1343 }
@ SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
Definition SpellAuraDefines.h:175
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:868
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:863
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_mage.cpp:1317

References AuraEffectProcFn, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_OVERRIDE_CLASS_SCRIPTS.

◆ Validate()

bool spell_mage_imp_blizzard::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1307 {
1308 return ValidateSpellInfo(
1309 {
1314 });
1315 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_MAGE_CHILLED_R1, SPELL_MAGE_CHILLED_R2, SPELL_MAGE_CHILLED_R3, SPELL_MAGE_FINGERS_OF_FROST_AURASTATE_AURA, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: