AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_item_death_choice Class Reference
Inheritance diagram for spell_item_death_choice:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_item_death_choice)
 
bool Validate (SpellInfo const *) override
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AfterCheckProcHandler > DoAfterCheckProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleProc()

void spell_item_death_choice::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo &  eventInfo 
)
inlineprivate
4586 {
4588
4589 Unit* caster = eventInfo.GetActor();
4590 float str = caster->GetStat(STAT_STRENGTH);
4591 float agi = caster->GetStat(STAT_AGILITY);
4592
4593 switch (aurEff->GetId())
4594 {
4596 if (str > agi)
4597 caster->CastSpell(caster, SPELL_DEATH_CHOICE_NORMAL_STRENGTH, true, nullptr, aurEff);
4598 else
4599 caster->CastSpell(caster, SPELL_DEATH_CHOICE_NORMAL_AGILITY, true, nullptr, aurEff);
4600 break;
4602 if (str > agi)
4603 caster->CastSpell(caster, SPELL_DEATH_CHOICE_HEROIC_STRENGTH, true, nullptr, aurEff);
4604 else
4605 caster->CastSpell(caster, SPELL_DEATH_CHOICE_HEROIC_AGILITY, true, nullptr, aurEff);
4606 break;
4607 default:
4608 break;
4609 }
4610 }
@ STAT_AGILITY
Definition SharedDefines.h:247
@ STAT_STRENGTH
Definition SharedDefines.h:246
void PreventDefaultAction()
Definition SpellScript.cpp:1005
Unit * GetActor()
Definition Unit.h:460
Definition Unit.h:665
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
float GetStat(Stats stat) const
Definition Unit.h:1064
@ SPELL_DEATH_CHOICE_HEROIC_AURA
Definition spell_item.cpp:61
@ SPELL_DEATH_CHOICE_HEROIC_STRENGTH
Definition spell_item.cpp:63
@ SPELL_DEATH_CHOICE_NORMAL_AURA
Definition spell_item.cpp:58
@ SPELL_DEATH_CHOICE_NORMAL_STRENGTH
Definition spell_item.cpp:60
@ SPELL_DEATH_CHOICE_NORMAL_AGILITY
Definition spell_item.cpp:59
@ SPELL_DEATH_CHOICE_HEROIC_AGILITY
Definition spell_item.cpp:62

References Unit::CastSpell(), ProcEventInfo::GetActor(), AuraEffect::GetId(), Unit::GetStat(), AuraScript::PreventDefaultAction(), SPELL_DEATH_CHOICE_HEROIC_AGILITY, SPELL_DEATH_CHOICE_HEROIC_AURA, SPELL_DEATH_CHOICE_HEROIC_STRENGTH, SPELL_DEATH_CHOICE_NORMAL_AGILITY, SPELL_DEATH_CHOICE_NORMAL_AURA, SPELL_DEATH_CHOICE_NORMAL_STRENGTH, STAT_AGILITY, and STAT_STRENGTH.

Referenced by Register().

◆ PrepareAuraScript()

spell_item_death_choice::PrepareAuraScript ( spell_item_death_choice  )
private

◆ Register()

void spell_item_death_choice::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

4613 {
4615 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition SpellAuraDefines.h:105
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:868
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:863
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_item.cpp:4585

References AuraEffectProcFn, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_PROC_TRIGGER_SPELL.

◆ Validate()

bool spell_item_death_choice::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

The documentation for this class was generated from the following file: