AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_skull_pile Class Reference
Inheritance diagram for go_skull_pile:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_skull_pile ()
 
bool OnGossipSelect (Player *player, GameObject *go, uint32 sender, uint32 action) override
 
bool OnGossipHello (Player *player, GameObject *go) override
 
void SendActionMenu (Player *player, GameObject *go, uint32 action)
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Private Attributes

SpellCastResult _result
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_skull_pile()

go_skull_pile::go_skull_pile ( )
inline
515: GameObjectScript("go_skull_pile") { }
Definition GameObjectScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool go_skull_pile::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

530 {
532 {
537
539 }
540 else
542
543 return true;
544 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
@ GOSSIP_OPTION_SUMMON_DARKSCREECHER_AKKARAI
Definition zone_terokkar_forest.cpp:502
@ GOSSIP_MENU_SKULL_PILE
Definition zone_terokkar_forest.cpp:497
@ GOSSIP_MENU_TEXT_SKULL_PILE
Definition zone_terokkar_forest.cpp:498
@ QUEST_ADVERSARIAL_BLOOD
Definition zone_terokkar_forest.cpp:495
@ GOSSIP_OPTION_SUMMON_KARROG
Definition zone_terokkar_forest.cpp:503
@ GOSSIP_OPTION_SUMMON_VAKKIZ_THE_WINDRAGER
Definition zone_terokkar_forest.cpp:504
@ GOSSIP_OPTION_SUMMON_GEZZARAK_THE_HUNTRESS
Definition zone_terokkar_forest.cpp:501
@ GOSSIP_MENU_TEXT_SKULL_PILE_QUEST
Definition zone_terokkar_forest.cpp:499

References AddGossipItemFor(), Object::GetGUID(), Player::GetQuestRewardStatus(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_MENU_SKULL_PILE, GOSSIP_MENU_TEXT_SKULL_PILE, GOSSIP_MENU_TEXT_SKULL_PILE_QUEST, GOSSIP_OPTION_SUMMON_DARKSCREECHER_AKKARAI, GOSSIP_OPTION_SUMMON_GEZZARAK_THE_HUNTRESS, GOSSIP_OPTION_SUMMON_KARROG, GOSSIP_OPTION_SUMMON_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, QUEST_ADVERSARIAL_BLOOD, QUEST_STATUS_INCOMPLETE, and SendGossipMenuFor().

◆ OnGossipSelect()

bool go_skull_pile::OnGossipSelect ( Player player,
GameObject go,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

518 {
519 ClearGossipMenuFor(player);
520
521 if (sender == GOSSIP_SENDER_MAIN)
522 {
523 SendActionMenu(player, go, action);
524 CloseGossipMenuFor(player);
525 }
526 return true;
527 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
void SendActionMenu(Player *player, GameObject *go, uint32 action)
Definition zone_terokkar_forest.cpp:546

References ClearGossipMenuFor(), CloseGossipMenuFor(), GOSSIP_SENDER_MAIN, and SendActionMenu().

◆ SendActionMenu()

void go_skull_pile::SendActionMenu ( Player player,
GameObject go,
uint32  action 
)
inline
547 {
548 switch (action)
549 {
550 case GOSSIP_ACTION_INFO_DEF + 1:
551 _result = player->CastSpell(player, SPELL_SUMMON_GEZZARAK_THE_HUNTRESS, false);
552 break;
553 case GOSSIP_ACTION_INFO_DEF + 2:
554 _result = player->CastSpell(player, SPELL_SUMMON_DARKSCREECHER_AKKARAI, false);
555 break;
556 case GOSSIP_ACTION_INFO_DEF + 3:
557 _result = player->CastSpell(player, SPELL_SUMMON_KARROG, false);
558 break;
559 case GOSSIP_ACTION_INFO_DEF + 4:
560 _result = player->CastSpell(player, SPELL_SUMMON_VAKKIZ_THE_WINDRAGER, false);
561 break;
562 default:
564 break;
565 }
566 if (_result == SPELL_CAST_OK)
567 {
568 go->DespawnOrUnsummon();
569 }
570 }
@ SPELL_CAST_OK
Definition SharedDefines.h:1149
void DespawnOrUnsummon(Milliseconds delay=0ms, Seconds forcedRespawnTime=0s)
Definition GameObject.cpp:932
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
SpellCastResult _result
Definition zone_terokkar_forest.cpp:572
@ SPELL_SUMMON_VAKKIZ_THE_WINDRAGER
Definition zone_terokkar_forest.cpp:509
@ SPELL_SUMMON_KARROG
Definition zone_terokkar_forest.cpp:508
@ SPELL_SUMMON_GEZZARAK_THE_HUNTRESS
Definition zone_terokkar_forest.cpp:506
@ SPELL_SUMMON_DARKSCREECHER_AKKARAI
Definition zone_terokkar_forest.cpp:507

References _result, Unit::CastSpell(), GameObject::DespawnOrUnsummon(), GOSSIP_ACTION_INFO_DEF, SPELL_CAST_OK, SPELL_SUMMON_DARKSCREECHER_AKKARAI, SPELL_SUMMON_GEZZARAK_THE_HUNTRESS, SPELL_SUMMON_KARROG, and SPELL_SUMMON_VAKKIZ_THE_WINDRAGER.

Referenced by OnGossipSelect().

Member Data Documentation

◆ _result

SpellCastResult go_skull_pile::_result
private

Referenced by SendActionMenu().


The documentation for this class was generated from the following file: