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| | go_ancient_skull_pile () |
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| bool | OnGossipSelect (Player *player, GameObject *go, uint32 sender, uint32) override |
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| bool | OnGossipHello (Player *player, GameObject *go) override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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| virtual void | OnDestroyed (GameObject *, Player *) |
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| virtual void | OnDamaged (GameObject *, Player *) |
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| virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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| virtual GameObjectAI * | GetAI (GameObject *) const |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_ancient_skull_pile()
| go_ancient_skull_pile::go_ancient_skull_pile |
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| ) |
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inline |
Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
608 {
611 return true;
612 }
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
@ GOSSIP_MENU_ANCIENT_SKULL_PILE
Definition zone_terokkar_forest.cpp:584
@ GOSSIP_MENU_TEXT_ANCIENT_SKULL_PILE
Definition zone_terokkar_forest.cpp:585
References AddGossipItemFor(), Object::GetGUID(), GOSSIP_MENU_ANCIENT_SKULL_PILE, GOSSIP_MENU_TEXT_ANCIENT_SKULL_PILE, GOSSIP_SENDER_MAIN, and SendGossipMenuFor().
◆ OnGossipSelect()
Reimplemented from GameObjectScript.
594 {
596
598 {
603 }
604 return true;
605 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
void DespawnOrUnsummon(Milliseconds delay=0ms, Seconds forcedRespawnTime=0s)
Definition GameObject.cpp:916
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:657
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
@ SPELL_SUMMON_TEROKK
Definition zone_terokkar_forest.cpp:582
@ ITEM_TIME_LOST_OFFERING
Definition zone_terokkar_forest.cpp:581
References Unit::CastSpell(), ClearGossipMenuFor(), CloseGossipMenuFor(), GameObject::DespawnOrUnsummon(), GOSSIP_SENDER_MAIN, Player::HasItemCount(), ITEM_TIME_LOST_OFFERING, and SPELL_SUMMON_TEROKK.
The documentation for this class was generated from the following file: