#include "GridNotifiers.h"
◆ AllGameObjectsWithEntryInRange()
| Acore::AllGameObjectsWithEntryInRange::AllGameObjectsWithEntryInRange |
( |
WorldObject const * |
object, |
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uint32 |
entry, |
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float |
maxRange |
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) |
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inline |
WorldObject const * m_pObject
Definition GridNotifiers.h:1449
uint32 m_uiEntry
Definition GridNotifiers.h:1450
float m_fRange
Definition GridNotifiers.h:1451
◆ operator()()
| bool Acore::AllGameObjectsWithEntryInRange::operator() |
( |
GameObject * |
go | ) |
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inline |
1442 {
1444 return true;
1445
1446 return false;
1447 }
uint32 GetEntry() const
Definition Object.h:116
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1349
References Object::GetEntry(), WorldObject::IsWithinDist(), m_fRange, m_pObject, and m_uiEntry.
◆ m_fRange
| float Acore::AllGameObjectsWithEntryInRange::m_fRange |
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private |
◆ m_pObject
| WorldObject const* Acore::AllGameObjectsWithEntryInRange::m_pObject |
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private |
◆ m_uiEntry
| uint32 Acore::AllGameObjectsWithEntryInRange::m_uiEntry |
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private |
The documentation for this class was generated from the following file: