#include "GridNotifiers.h"
◆ FriendlyCCedInRange()
| Acore::FriendlyCCedInRange::FriendlyCCedInRange |
( |
Unit const * |
obj, |
|
|
float |
range |
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) |
| |
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inline |
float i_range
Definition GridNotifiers.h:823
Unit const * i_obj
Definition GridNotifiers.h:822
◆ operator()()
| bool Acore::FriendlyCCedInRange::operator() |
( |
Unit * |
u | ) |
|
|
inline |
813 {
816 {
817 return true;
818 }
819 return false;
820 }
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
bool IsCharmed() const
Definition Unit.h:1277
bool isFrozen() const
Definition Unit.cpp:15844
bool IsAlive() const
Definition Unit.h:1748
bool HasFearAura() const
Definition Unit.h:1791
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10287
bool IsInCombat() const
Definition Unit.h:917
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1354
References Unit::HasFearAura(), Unit::HasUnitState(), i_obj, i_range, Unit::IsAlive(), Unit::IsCharmed(), Unit::isFrozen(), Unit::IsHostileTo(), Unit::IsInCombat(), WorldObject::IsWithinDistInMap(), UNIT_STATE_CONFUSED, and UNIT_STATE_STUNNED.
◆ i_obj
| Unit const* Acore::FriendlyCCedInRange::i_obj |
|
private |
◆ i_range
| float Acore::FriendlyCCedInRange::i_range |
|
private |
The documentation for this class was generated from the following file: