AzerothCore 3.3.5a
OpenSource WoW Emulator
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scourge_invasion.cpp File Reference
#include "AreaDefines.h"
#include "CellImpl.h"
#include "CombatAI.h"
#include "CreatureScript.h"
#include "Duration.h"
#include "GameEventMgr.h"
#include "GameObjectAI.h"
#include "GameObjectScript.h"
#include "GridNotifiersImpl.h"
#include "Object.h"
#include "ObjectDefines.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "Unit.h"
#include "Weather.h"
#include "WeatherMgr.h"
#include "WorldState.h"
#include "scourge_invasion.h"
#include <chrono>

Go to the source code of this file.

Classes

class  go_necropolis
 
struct  npc_herald_of_the_lich_king
 
struct  npc_necropolis
 
struct  npc_necropolis_health
 
struct  npc_necropolis_proxy
 
struct  npc_necropolis_relay
 
struct  npc_necrotic_shard
 
struct  npc_minion_spawner
 
struct  npc_cultist_engineer
 
struct  npc_flameshocker
 
struct  npc_pallid_horror
 
struct  npc_pallid_horror::FlameshockerCheck
 
class  spell_despawner_self
 
class  spell_communique_trigger
 
class  spell_scourge_invasion_scourge_strike
 

Functions

void AddSC_scourge_invasion ()
 

Function Documentation

◆ AddSC_scourge_invasion()

void AddSC_scourge_invasion ( )
1039{
1054}
#define RegisterCreatureAI(ai_name)
Definition CreatureScript.h:71
#define RegisterGameObjectAI(ai_name)
Definition GameObjectScript.h:77
#define RegisterSpellScript(spell_script)
Definition SpellScriptLoader.h:88
Definition scourge_invasion.cpp:42
Definition scourge_invasion.cpp:999
Definition scourge_invasion.cpp:976
Definition scourge_invasion.cpp:1021
Definition scourge_invasion.cpp:758
Definition scourge_invasion.cpp:801
Definition scourge_invasion.cpp:51
Definition scourge_invasion.cpp:677
Definition scourge_invasion.cpp:182
Definition scourge_invasion.cpp:263
Definition scourge_invasion.cpp:297
Definition scourge_invasion.cpp:165
Definition scourge_invasion.cpp:331
Definition scourge_invasion.cpp:829

References RegisterCreatureAI, RegisterGameObjectAI, and RegisterSpellScript.

Referenced by AddWorldScripts().