◆ AreaTrigger_at_legion_teleporter()
AreaTrigger_at_legion_teleporter::AreaTrigger_at_legion_teleporter |
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89 {
90 }
Definition AreaTriggerScript.h:24
◆ OnTrigger()
bool AreaTrigger_at_legion_teleporter::OnTrigger |
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Player * |
player, |
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AreaTrigger const * |
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Reimplemented from AreaTriggerScript.
93 {
95 {
97 {
99 return true;
100 }
101
103 {
105 return true;
106 }
107
108 return false;
109 }
110 return false;
111 }
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
@ SPELL_TELE_H_TO
Definition areatrigger_scripts.cpp:80
@ SPELL_TELE_A_TO
Definition areatrigger_scripts.cpp:77
@ QUEST_GAINING_ACCESS_A
Definition areatrigger_scripts.cpp:78
@ QUEST_GAINING_ACCESS_H
Definition areatrigger_scripts.cpp:81
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
TeamId GetTeamId(bool original=false) const
Definition Player.h:2118
bool IsAlive() const
Definition Unit.h:1698
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
bool IsInCombat() const
Definition Unit.h:877
References Unit::CastSpell(), Player::GetQuestRewardStatus(), Player::GetTeamId(), Unit::IsAlive(), Unit::IsInCombat(), QUEST_GAINING_ACCESS_A, QUEST_GAINING_ACCESS_H, SPELL_TELE_A_TO, SPELL_TELE_H_TO, TEAM_ALLIANCE, and TEAM_HORDE.
The documentation for this class was generated from the following file: