#include "GridNotifiers.h"
◆ NearestGameObjectCheck() [1/2]
Acore::NearestGameObjectCheck::NearestGameObjectCheck |
( |
WorldObject const & |
obj | ) |
|
|
inline |
float i_range
Definition GridNotifiers.h:707
WorldObject const & i_obj
Definition GridNotifiers.h:706
◆ NearestGameObjectCheck() [2/2]
◆ operator()()
bool Acore::NearestGameObjectCheck::operator() |
( |
GameObject * |
go | ) |
|
|
inline |
697 {
699 {
701 return true;
702 }
703 return false;
704 }
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1314
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1238
References WorldObject::GetDistance(), i_obj, i_range, and WorldObject::IsWithinDistInMap().
◆ i_obj
WorldObject const& Acore::NearestGameObjectCheck::i_obj |
|
private |
◆ i_range
float Acore::NearestGameObjectCheck::i_range |
|
private |
The documentation for this class was generated from the following file: