#include "GridNotifiers.h"
◆ NearestGameObjectCheck() [1/2]
Acore::NearestGameObjectCheck::NearestGameObjectCheck |
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WorldObject const & |
obj | ) |
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inline |
float i_range
Definition GridNotifiers.h:708
WorldObject const & i_obj
Definition GridNotifiers.h:707
◆ NearestGameObjectCheck() [2/2]
◆ operator()()
bool Acore::NearestGameObjectCheck::operator() |
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GameObject * |
go | ) |
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inline |
698 {
700 {
702 return true;
703 }
704 return false;
705 }
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1326
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1250
References WorldObject::GetDistance(), i_obj, i_range, and WorldObject::IsWithinDistInMap().
◆ i_obj
WorldObject const& Acore::NearestGameObjectCheck::i_obj |
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private |
◆ i_range
float Acore::NearestGameObjectCheck::i_range |
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private |
The documentation for this class was generated from the following file: