#include "GridNotifiers.h"
◆ NearestGameObjectCheck() [1/2]
| Acore::NearestGameObjectCheck::NearestGameObjectCheck |
( |
WorldObject const & |
obj | ) |
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|
inline |
float i_range
Definition GridNotifiers.h:738
WorldObject const & i_obj
Definition GridNotifiers.h:737
◆ NearestGameObjectCheck() [2/2]
◆ operator()()
| bool Acore::NearestGameObjectCheck::operator() |
( |
GameObject * |
go | ) |
|
|
inline |
728 {
730 {
732 return true;
733 }
734 return false;
735 }
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1377
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1295
References WorldObject::GetDistance(), i_obj, i_range, and WorldObject::IsWithinDistInMap().
◆ i_obj
| WorldObject const& Acore::NearestGameObjectCheck::i_obj |
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private |
◆ i_range
| float Acore::NearestGameObjectCheck::i_range |
|
private |
The documentation for this class was generated from the following file: