1149 {
1152
1153 std::list<Creature*> armageddons;
1155 if (armageddons.size() >= 3)
1156 return;
1157
1160 }
void PreventDefaultAction()
Definition SpellScript.cpp:991
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1011
Unit * GetUnitOwner() const
Definition SpellScript.cpp:1043
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:108
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
UnitAI * GetAI()
Definition Unit.h:699
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2626
@ NPC_ARMAGEDDON_TARGET
Definition sunwell_plateau.h:93