1111 {
1114
1115
1116 bool isBloodsurge = (triggeredSpellId == 46916);
1117
1118
1120 {
1122 {
1123
1125 {
1127 return;
1128 }
1129
1131 return;
1132 }
1133
1135
1136
1140
1142 caster->
CastSpell(caster, triggeredSpellId,
true,
nullptr, aurEff);
1144 }
1145 }
std::uint32_t uint32
Definition Define.h:107
bool roll_chance_i(int chance)
Definition Random.h:63
@ EFFECT_0
Definition SharedDefines.h:31
Definition SpellAuraEffects.h:39
void PreventDefaultAction()
Definition SpellScript.cpp:1000
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1020
Unit * GetTarget() const
Definition SpellScript.cpp:1180
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5877
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5790
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5189
@ SPELL_WARRIOR_SLAM_GCD_REDUCED
Definition spell_warrior.cpp:71
@ SPELL_WARRIOR_EXECUTE_GCD_REDUCED
Definition spell_warrior.cpp:72
@ SPELL_WARRIOR_T10_MELEE_4P_EXTRA_CHARGE
Definition spell_warrior.cpp:70
@ SPELL_WARRIOR_T10_MELEE_4P_BONUS
Definition spell_warrior.cpp:69