AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
spell_sha_imp_water_shield Class Reference
Inheritance diagram for spell_sha_imp_water_shield:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_sha_imp_water_shield)
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< CheckEffectProcHandlerDoCheckEffectProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_sha_imp_water_shield::CheckProc ( ProcEventInfo eventInfo)
inlineprivate
1682 {
1683 SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
1684 if (!spellInfo)
1685 return false;
1686
1687 // If we're here, we've already passed initial aura roll
1688 // So just chance based on 100%
1689
1690 // Default chance for Healing Wave and Riptide
1691 int32 chance = 100;
1692 // Lesser Healing Wave - 0.6 of default
1693 if (spellInfo->SpellFamilyFlags[0] & 0x00000080)
1694 chance = 60;
1695 // Chain heal - 0.3 of default
1696 else if (spellInfo->SpellFamilyFlags[0] & 0x00000100)
1697 chance = 30;
1698
1699 if (!roll_chance_i(chance))
1700 return false;
1701
1702 return true;
1703 }
std::int32_t int32
Definition Define.h:103
bool roll_chance_i(int chance)
Definition Random.h:63
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:299
Definition SpellInfo.h:340
flag96 SpellFamilyFlags
Definition SpellInfo.h:412

References ProcEventInfo::GetSpellInfo(), roll_chance_i(), and SpellInfo::SpellFamilyFlags.

Referenced by Register().

◆ HandleProc()

void spell_sha_imp_water_shield::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo eventInfo 
)
inlineprivate
1706 {
1708 Unit* caster = eventInfo.GetActor();
1709 AuraEffect const* waterShield = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x00000000, 0x00000020, 0x00000000, caster->GetGUID());
1710 if (!waterShield)
1711 return;
1712
1713 uint32 spellId = waterShield->GetSpellInfo()->Effects[waterShield->GetEffIndex()].TriggerSpell;
1714 caster->CastSpell(nullptr, spellId, true, nullptr, aurEff);
1715 }
std::uint32_t uint32
Definition Define.h:107
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3797
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition SpellAuraDefines.h:105
Definition SpellAuraEffects.h:39
SpellInfo const * GetSpellInfo() const
Definition SpellAuraEffects.h:54
uint32 GetEffIndex() const
Definition SpellAuraEffects.h:56
void PreventDefaultAction()
Definition SpellScript.cpp:1000
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
Unit * GetActor()
Definition Unit.h:459
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
Definition Unit.h:664
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5755
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350

References Unit::CastSpell(), SpellInfo::Effects, ProcEventInfo::GetActor(), Unit::GetAuraEffect(), AuraEffect::GetEffIndex(), Object::GetGUID(), AuraEffect::GetSpellInfo(), AuraScript::PreventDefaultAction(), SPELL_AURA_PROC_TRIGGER_SPELL, and SPELLFAMILY_SHAMAN.

Referenced by Register().

◆ PrepareAuraScript()

spell_sha_imp_water_shield::PrepareAuraScript ( spell_sha_imp_water_shield  )
private

◆ Register()

void spell_sha_imp_water_shield::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1718 {
1721 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:865
#define AuraCheckProcFn(F)
Definition SpellScript.h:829
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:828
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:860
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_shaman.cpp:1681
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_shaman.cpp:1705

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.


The documentation for this class was generated from the following file: