321 {
324
327
329 {
332 }
333
337 }
#define EFFECT_ALL
Definition SharedDefines.h:38
@ SPELL_AURA_MOD_RESISTANCE
Definition SpellAuraDefines.h:85
@ SPELL_AURA_MOD_DAMAGE_DONE
Definition SpellAuraDefines.h:76
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define AuraEffectCalcAmountFn(F, I, N)
Definition SpellScript.h:772
#define AuraEffectPeriodicFn(F, I, N)
Definition SpellScript.h:760
#define AuraEffectCalcPeriodicFn(F, I, N)
Definition SpellScript.h:778
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:743
#define SPELL_AURA_ANY
Definition SpellScript.h:43
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
Definition SpellScript.h:777
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition SpellScript.h:759
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
Definition SpellScript.h:771
HookList< EffectApplyHandler > OnEffectApply
Definition SpellScript.h:738
uint32 m_scriptSpellId
Definition SpellScript.h:107
void CalculateResistanceAmount(AuraEffect const *aurEff, int32 &amount, bool &)
Definition spell_mage.cpp:232
void HandleEffectApply(AuraEffect const *aurEff, AuraEffectHandleModes)
Definition spell_mage.cpp:272
void CalculateStatAmount(AuraEffect const *aurEff, int32 &amount, bool &)
Definition spell_mage.cpp:243
void CalcPeriodic(AuraEffect const *, bool &isPeriodic, int32 &litude)
Definition spell_mage.cpp:284
void CalculateAPAmount(AuraEffect const *, int32 &, bool &)
Definition spell_mage.cpp:253
void HandlePeriodic(AuraEffect const *aurEff)
Definition spell_mage.cpp:293
void CalculateSPAmount(AuraEffect const *, int32 &amount, bool &)
Definition spell_mage.cpp:258