#include "GridNotifiers.h"
◆ AllGameObjectsMatchingOneEntryInRange()
| Acore::AllGameObjectsMatchingOneEntryInRange::AllGameObjectsMatchingOneEntryInRange |
( |
WorldObject const * |
object, |
|
|
std::vector< uint32 > |
entries, |
|
|
float |
maxRange |
|
) |
| |
|
inline |
std::vector< uint32 > m_uiEntries
Definition GridNotifiers.h:1468
float m_fRange
Definition GridNotifiers.h:1469
WorldObject const * m_pObject
Definition GridNotifiers.h:1467
◆ operator()()
| bool Acore::AllGameObjectsMatchingOneEntryInRange::operator() |
( |
GameObject * |
go | ) |
|
|
inline |
1459 {
1461 return true;
1462
1463 return false;
1464 }
std::uint32_t uint32
Definition Define.h:107
uint32 GetEntry() const
Definition Object.h:116
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1349
References Object::GetEntry(), WorldObject::IsWithinDist(), m_fRange, m_pObject, and m_uiEntries.
◆ m_fRange
| float Acore::AllGameObjectsMatchingOneEntryInRange::m_fRange |
|
private |
◆ m_pObject
| WorldObject const* Acore::AllGameObjectsMatchingOneEntryInRange::m_pObject |
|
private |
◆ m_uiEntries
| std::vector<uint32> Acore::AllGameObjectsMatchingOneEntryInRange::m_uiEntries |
|
private |
The documentation for this class was generated from the following file: