#include "GridNotifiers.h"
◆ AllGameObjectsMatchingOneEntryInRange()
Acore::AllGameObjectsMatchingOneEntryInRange::AllGameObjectsMatchingOneEntryInRange |
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WorldObject const * |
object, |
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std::vector< uint32 > |
entries, |
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float |
maxRange |
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) |
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inline |
std::vector< uint32 > m_uiEntries
Definition GridNotifiers.h:1464
float m_fRange
Definition GridNotifiers.h:1465
WorldObject const * m_pObject
Definition GridNotifiers.h:1463
◆ operator()()
bool Acore::AllGameObjectsMatchingOneEntryInRange::operator() |
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GameObject * |
go | ) |
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inline |
1455 {
1457 return true;
1458
1459 return false;
1460 }
std::uint32_t uint32
Definition Define.h:107
uint32 GetEntry() const
Definition Object.h:116
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1309
References Object::GetEntry(), WorldObject::IsWithinDist(), m_fRange, m_pObject, and m_uiEntries.
◆ m_fRange
float Acore::AllGameObjectsMatchingOneEntryInRange::m_fRange |
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private |
◆ m_pObject
WorldObject const* Acore::AllGameObjectsMatchingOneEntryInRange::m_pObject |
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private |
◆ m_uiEntries
std::vector<uint32> Acore::AllGameObjectsMatchingOneEntryInRange::m_uiEntries |
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private |
The documentation for this class was generated from the following file: