AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_dru_eclipse Class Reference
Inheritance diagram for spell_dru_eclipse:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_dru_eclipse)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Private Attributes

uint32 _lunarProcCooldownEnd = 0
 
uint32 _solarProcCooldownEnd = 0
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AfterCheckProcHandler > DoAfterCheckProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_dru_eclipse::CheckProc ( ProcEventInfo &  eventInfo)
inlineprivate
1487 {
1488 SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
1489 if (!spellInfo)
1490 return false;
1491
1492 Unit* target = GetTarget();
1493 if (!target->IsPlayer())
1494 return false;
1495
1496 bool isWrathSpell = (spellInfo->SpellFamilyFlags[0] & 1);
1497 bool isStarfireSpell = (spellInfo->SpellFamilyFlags[0] & 4);
1498
1499 // Must be Wrath or Starfire
1500 if (!isWrathSpell && !isStarfireSpell)
1501 return false;
1502
1503 // Check 30 second internal cooldown
1504 uint32 now = GameTime::GetGameTimeMS().count();
1505 if (isWrathSpell && _lunarProcCooldownEnd > now)
1506 return false;
1507 if (isStarfireSpell && _solarProcCooldownEnd > now)
1508 return false;
1509
1510 // Don't proc if already have any eclipse aura
1512 return false;
1513
1514 // Check proc chance (60% for Wrath, 100% for Starfire)
1515 if (!roll_chance_f(GetSpellInfo()->ProcChance * (isWrathSpell ? 0.6f : 1.0f)))
1516 return false;
1517
1518 return true;
1519 }
std::uint32_t uint32
Definition Define.h:107
bool roll_chance_f(float chance)
Definition Random.h:57
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1025
Unit * GetTarget() const
Definition SpellScript.cpp:1185
bool IsPlayer() const
Definition Object.h:207
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:301
Definition SpellInfo.h:340
flag96 SpellFamilyFlags
Definition SpellInfo.h:412
Definition Unit.h:665
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5764
uint32 _solarProcCooldownEnd
Definition spell_druid.cpp:1546
uint32 _lunarProcCooldownEnd
Definition spell_druid.cpp:1545
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
@ SPELL_DRUID_ECLIPSE_SOLAR
Definition spell_druid.cpp:73
@ SPELL_DRUID_ECLIPSE_LUNAR
Definition spell_druid.cpp:72

References _lunarProcCooldownEnd, _solarProcCooldownEnd, GameTime::GetGameTimeMS(), ProcEventInfo::GetSpellInfo(), AuraScript::GetSpellInfo(), AuraScript::GetTarget(), Unit::HasAura(), Object::IsPlayer(), roll_chance_f(), SPELL_DRUID_ECLIPSE_LUNAR, SPELL_DRUID_ECLIPSE_SOLAR, and SpellInfo::SpellFamilyFlags.

Referenced by Register().

◆ HandleProc()

void spell_dru_eclipse::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo &  eventInfo 
)
inlineprivate
1522 {
1524 SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
1525 bool isWrathSpell = (spellInfo->SpellFamilyFlags[0] & 1);
1526 uint32 triggeredSpell = isWrathSpell ? SPELL_DRUID_ECLIPSE_LUNAR : SPELL_DRUID_ECLIPSE_SOLAR;
1527
1528 // Set 30 second internal cooldown
1529 uint32 now = GameTime::GetGameTimeMS().count();
1530 if (isWrathSpell)
1531 _lunarProcCooldownEnd = now + 30000;
1532 else
1533 _solarProcCooldownEnd = now + 30000;
1534
1535 GetTarget()->CastSpell(GetTarget(), triggeredSpell, true, nullptr, aurEff);
1536 }
void PreventDefaultAction()
Definition SpellScript.cpp:1005
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372

References _lunarProcCooldownEnd, _solarProcCooldownEnd, Unit::CastSpell(), GameTime::GetGameTimeMS(), ProcEventInfo::GetSpellInfo(), AuraScript::GetTarget(), AuraScript::PreventDefaultAction(), SPELL_DRUID_ECLIPSE_LUNAR, SPELL_DRUID_ECLIPSE_SOLAR, and SpellInfo::SpellFamilyFlags.

Referenced by Register().

◆ PrepareAuraScript()

spell_dru_eclipse::PrepareAuraScript ( spell_dru_eclipse  )
private

◆ Register()

void spell_dru_eclipse::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1539 {
1542 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:868
#define AuraCheckProcFn(F)
Definition SpellScript.h:831
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:830
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:863
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_druid.cpp:1486
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_druid.cpp:1521

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_dru_eclipse::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1482 {
1484 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_DRUID_ECLIPSE_LUNAR, SPELL_DRUID_ECLIPSE_SOLAR, and _SpellScript::ValidateSpellInfo().

Member Data Documentation

◆ _lunarProcCooldownEnd

uint32 spell_dru_eclipse::_lunarProcCooldownEnd = 0
private

Referenced by CheckProc(), and HandleProc().

◆ _solarProcCooldownEnd

uint32 spell_dru_eclipse::_solarProcCooldownEnd = 0
private

Referenced by CheckProc(), and HandleProc().


The documentation for this class was generated from the following file: