AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_dru_eclipse Class Reference
Inheritance diagram for spell_dru_eclipse:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_dru_eclipse)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Private Attributes

uint32 _lunarProcCooldownEnd = 0
 
uint32 _solarProcCooldownEnd = 0
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
GameObject * GetGObjCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_dru_eclipse::CheckProc ( ProcEventInfo &  eventInfo)
inlineprivate
1500 {
1501 SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
1502 if (!spellInfo)
1503 return false;
1504
1505 Unit* target = GetTarget();
1506 if (!target->IsPlayer())
1507 return false;
1508
1509 bool isWrathSpell = (spellInfo->SpellFamilyFlags[0] & 1);
1510 bool isStarfireSpell = (spellInfo->SpellFamilyFlags[0] & 4);
1511
1512 // Must be Wrath or Starfire
1513 if (!isWrathSpell && !isStarfireSpell)
1514 return false;
1515
1516 // Check 30 second internal cooldown
1517 uint32 now = GameTime::GetGameTimeMS().count();
1518 if (isWrathSpell && _lunarProcCooldownEnd > now)
1519 return false;
1520 if (isStarfireSpell && _solarProcCooldownEnd > now)
1521 return false;
1522
1523 // Don't proc if already have any eclipse aura
1525 return false;
1526
1527 // Check proc chance (60% for Wrath, 100% for Starfire)
1528 if (!roll_chance_f(GetSpellInfo()->ProcChance * (isWrathSpell ? 0.6f : 1.0f)))
1529 return false;
1530
1531 return true;
1532 }
std::uint32_t uint32
Definition Define.h:107
bool roll_chance_f(float chance)
Definition Random.h:57
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1011
Unit * GetTarget() const
Definition SpellScript.cpp:1178
bool IsPlayer() const
Definition Object.h:207
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:301
Definition SpellInfo.h:340
flag96 SpellFamilyFlags
Definition SpellInfo.h:412
Definition Unit.h:670
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5798
uint32 _solarProcCooldownEnd
Definition spell_druid.cpp:1559
uint32 _lunarProcCooldownEnd
Definition spell_druid.cpp:1558
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:44
@ SPELL_DRUID_ECLIPSE_SOLAR
Definition spell_druid.cpp:73
@ SPELL_DRUID_ECLIPSE_LUNAR
Definition spell_druid.cpp:72

References _lunarProcCooldownEnd, _solarProcCooldownEnd, GameTime::GetGameTimeMS(), ProcEventInfo::GetSpellInfo(), AuraScript::GetSpellInfo(), AuraScript::GetTarget(), Unit::HasAura(), Object::IsPlayer(), roll_chance_f(), SPELL_DRUID_ECLIPSE_LUNAR, SPELL_DRUID_ECLIPSE_SOLAR, and SpellInfo::SpellFamilyFlags.

Referenced by Register().

◆ HandleProc()

void spell_dru_eclipse::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo &  eventInfo 
)
inlineprivate
1535 {
1537 SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
1538 bool isWrathSpell = (spellInfo->SpellFamilyFlags[0] & 1);
1539 uint32 triggeredSpell = isWrathSpell ? SPELL_DRUID_ECLIPSE_LUNAR : SPELL_DRUID_ECLIPSE_SOLAR;
1540
1541 // Set 30 second internal cooldown
1542 uint32 now = GameTime::GetGameTimeMS().count();
1543 if (isWrathSpell)
1544 _lunarProcCooldownEnd = now + 30000;
1545 else
1546 _solarProcCooldownEnd = now + 30000;
1547
1548 GetTarget()->CastSpell(GetTarget(), triggeredSpell, true, nullptr, aurEff);
1549 }
void PreventDefaultAction()
Definition SpellScript.cpp:991
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378

References _lunarProcCooldownEnd, _solarProcCooldownEnd, Unit::CastSpell(), GameTime::GetGameTimeMS(), ProcEventInfo::GetSpellInfo(), AuraScript::GetTarget(), AuraScript::PreventDefaultAction(), SPELL_DRUID_ECLIPSE_LUNAR, SPELL_DRUID_ECLIPSE_SOLAR, and SpellInfo::SpellFamilyFlags.

Referenced by Register().

◆ PrepareAuraScript()

spell_dru_eclipse::PrepareAuraScript ( spell_dru_eclipse  )
private

◆ Register()

void spell_dru_eclipse::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1552 {
1555 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:851
#define AuraCheckProcFn(F)
Definition SpellScript.h:820
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:819
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:846
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_druid.cpp:1499
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_druid.cpp:1534

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_dru_eclipse::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1495 {
1497 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_DRUID_ECLIPSE_LUNAR, SPELL_DRUID_ECLIPSE_SOLAR, and _SpellScript::ValidateSpellInfo().

Member Data Documentation

◆ _lunarProcCooldownEnd

uint32 spell_dru_eclipse::_lunarProcCooldownEnd = 0
private

Referenced by CheckProc(), and HandleProc().

◆ _solarProcCooldownEnd

uint32 spell_dru_eclipse::_solarProcCooldownEnd = 0
private

Referenced by CheckProc(), and HandleProc().


The documentation for this class was generated from the following file: