191 {
196 return false;
197
199
200 switch (trigger->entry)
201 {
202 case 5332:
203 case 5338:
204 case 5339:
205 pPosition =
WorldLocation(571, 3733.68f, 3563.25f, 290.812f, 3.665192f);
206 break;
207 case 5334:
208 pPosition =
WorldLocation(571, 3802.38f, 3585.95f, 49.5765f, 0.0f);
209 break;
210 case 5340:
213 else
214 pPosition =
WorldLocation(571, 3687.91f, 3577.28f, 473.342f, 0.0f);
215 break;
216 default:
217 return false;
218 }
219
221
222 return false;
223 }
QuestStatus
Definition QuestDef.h:99
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
@ QUEST_BREAKING_THROUGH
Definition areatrigger_scripts.cpp:179
@ QUEST_LAST_RITES
Definition areatrigger_scripts.cpp:178
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1338
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
Definition Position.h:255