170 {
175 return false;
176
178
179 switch (trigger->entry)
180 {
181 case 5332:
182 case 5338:
183 case 5339:
184 pPosition =
WorldLocation(571, 3733.68f, 3563.25f, 290.812f, 3.665192f);
185 break;
186 case 5334:
187 pPosition =
WorldLocation(571, 3802.38f, 3585.95f, 49.5765f, 0.0f);
188 break;
189 case 5340:
192 else
193 pPosition =
WorldLocation(571, 3687.91f, 3577.28f, 473.342f, 0.0f);
194 break;
195 default:
196 return false;
197 }
198
200
201 return false;
202 }
QuestStatus
Definition QuestDef.h:99
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
@ QUEST_BREAKING_THROUGH
Definition areatrigger_scripts.cpp:158
@ QUEST_LAST_RITES
Definition areatrigger_scripts.cpp:157
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1345
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
Definition Position.h:255