1235 {
1236
1238 {
1240 {
1242 {
1244 }
1246 {
1248 }
1249 else
1250 {
1253 }
1254 }
1255 }
1256
1257
1259 {
1261 {
1265 }
1266 }
1267
1269 return true;
1270 }
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ SKILL_LEATHERWORKING
Definition SharedDefines.h:2910
@ SKILL_ENGINEERING
Definition SharedDefines.h:2923
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
bool HasSkill(uint32 skill) const
Definition Player.cpp:5436
uint16 GetBaseSkillValue(uint32 skill) const
Definition Player.cpp:5508
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
uint8 GetLevel() const
Definition Unit.h:1024
bool HasLeatherSpecialty(Player *player)
Definition npc_professions.cpp:1229
#define GOSSIP_UNLEARN_GNOMISH
Definition npc_professions.cpp:89
@ S_GNOMISH
Definition npc_professions.cpp:139
@ S_GOBLIN
Definition npc_professions.cpp:138
@ GOSSIP_MENU_OPTION_GO_LEARN_DRAGONSCALE
Definition npc_professions.cpp:242
@ GOSSIP_MENU_OPTION_GO_LEARN_TRIBAL
Definition npc_professions.cpp:244
@ GOSSIP_MENU_GO_SOOTHSAYING_FOR_DUMMIES
Definition npc_professions.cpp:241
@ GOSSIP_MENU_OPTION_GO_LEARN_ELEMENTAL
Definition npc_professions.cpp:243
#define GOSSIP_SENDER_LEARN
Definition npc_professions.cpp:43
int32 DoHighUnlearnCost(Player *)
Definition npc_professions.cpp:257
#define BOX_UNLEARN_ENGIN_SPEC
Definition npc_professions.cpp:91
#define GOSSIP_LEARN_GNOMISH
Definition npc_professions.cpp:87
#define GOSSIP_SENDER_UNLEARN
Definition npc_professions.cpp:44
#define BOX_LEARN_ENGIN_SPEC
Definition npc_professions.cpp:92
#define GOSSIP_LEARN_GOBLIN
Definition npc_professions.cpp:86
#define GOSSIP_UNLEARN_GOBLIN
Definition npc_professions.cpp:88
int32 DoLearnCost(Player *)
Definition npc_professions.cpp:252