AzerothCore 3.3.5a
OpenSource WoW Emulator
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SpellEvent Class Reference
Inheritance diagram for SpellEvent:
BasicEvent

Public Member Functions

 SpellEvent (Spell *spell)
 
 ~SpellEvent ()
 
bool Execute (uint64 e_time, uint32 p_time)
 
void Abort (uint64 e_time)
 
bool IsDeletable () const
 
- Public Member Functions inherited from BasicEvent
 BasicEvent ()=default
 
virtual ~BasicEvent ()=default
 
void ScheduleAbort ()
 

Protected Attributes

Spellm_Spell
 

Detailed Description

Constructor & Destructor Documentation

◆ SpellEvent()

SpellEvent::SpellEvent ( Spell spell)
8072 : BasicEvent()
8073{
8074 m_Spell = spell;
8075}
BasicEvent()=default
Spell * m_Spell
Definition Spell.cpp:529

References m_Spell.

◆ ~SpellEvent()

SpellEvent::~SpellEvent ( )
8078{
8080 m_Spell->cancel();
8081
8082 if (m_Spell->IsDeletable())
8083 {
8084 delete m_Spell;
8085 }
8086 else
8087 {
8088 LOG_ERROR("spells", "~SpellEvent: {} {} tried to delete non-deletable spell {}. Was not deleted, causes memory leak.",
8089 (m_Spell->GetCaster()->IsPlayer() ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUID().ToString(), m_Spell->m_spellInfo->Id);
8090 ABORT();
8091 }
8092}
#define ABORT
Definition Errors.h:76
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
@ SPELL_STATE_FINISHED
Definition Spell.h:237
bool IsPlayer() const
Definition Object.h:201
Unit * GetCaster() const
Definition Spell.h:585
bool IsDeletable() const
Definition Spell.h:570
uint32 getState() const
Definition Spell.h:493
void cancel(bool bySelf=false)
Definition Spell.cpp:3636
std::string ToString(Type &&val, Params &&... params)
Definition StringConvert.h:250

References ABORT, Spell::cancel(), Spell::GetCaster(), Object::GetGUID(), Spell::getState(), SpellInfo::Id, Spell::IsDeletable(), Object::IsPlayer(), LOG_ERROR, m_Spell, Spell::m_spellInfo, SPELL_STATE_FINISHED, and ObjectGuid::ToString().

Member Function Documentation

◆ Abort()

void SpellEvent::Abort ( uint64  e_time)
virtual

Reimplemented from BasicEvent.

8158{
8159 // oops, the spell we try to do is aborted
8161 m_Spell->cancel();
8162}

References Spell::cancel(), Spell::getState(), m_Spell, and SPELL_STATE_FINISHED.

◆ Execute()

bool SpellEvent::Execute ( uint64  e_time,
uint32  p_time 
)
virtual

Reimplemented from BasicEvent.

8095{
8096 // update spell if it is not finished
8098 m_Spell->update(p_time);
8099
8100 // check spell state to process
8101 switch (m_Spell->getState())
8102 {
8104 {
8105 // spell was finished, check deletable state
8106 if (m_Spell->IsDeletable())
8107 {
8108 // check, if we do have unfinished triggered spells
8109 return true; // spell is deletable, finish event
8110 }
8111 // event will be re-added automatically at the end of routine)
8112 }
8113 break;
8114
8116 {
8117 // first, check, if we have just started
8118 if (m_Spell->GetDelayStart() != 0)
8119 {
8120 {
8121 // run the spell handler and think about what we can do next
8122 uint64 t_offset = e_time - m_Spell->GetDelayStart();
8123 uint64 n_offset = m_Spell->handle_delayed(t_offset);
8124 if (n_offset)
8125 {
8126 // re-add us to the queue
8127 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
8128 return false; // event not complete
8129 }
8130 // event complete
8131 // finish update event will be re-added automatically at the end of routine)
8132 }
8133 }
8134 else
8135 {
8136 // delaying had just started, record the moment
8137 m_Spell->SetDelayStart(e_time);
8138 // re-plan the event for the delay moment
8139 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
8140 return false; // event not complete
8141 }
8142 }
8143 break;
8144
8145 default:
8146 {
8147 // all other states
8148 // event will be re-added automatically at the end of routine)
8149 } break;
8150 }
8151
8152 // spell processing not complete, plan event on the next update interval
8153 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
8154 return false; // event not complete
8155}
std::uint64_t uint64
Definition Define.h:106
@ SPELL_STATE_DELAYED
Definition Spell.h:239
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true, uint8 eventGroup=0)
Definition EventProcessor.cpp:136
void SetDelayStart(uint64 m_time)
Definition Spell.h:575
uint64 handle_delayed(uint64 t_offset)
Definition Spell.cpp:4103
void update(uint32 difftime)
Definition Spell.cpp:4329
uint64 GetDelayStart() const
Definition Spell.h:574
uint64 GetDelayMoment() const
Definition Spell.h:576
EventProcessor m_Events
Definition Object.h:731

References EventProcessor::AddEvent(), Spell::GetCaster(), Spell::GetDelayMoment(), Spell::GetDelayStart(), Spell::getState(), Spell::handle_delayed(), Spell::IsDeletable(), WorldObject::m_Events, m_Spell, Spell::SetDelayStart(), SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, and Spell::update().

◆ IsDeletable()

bool SpellEvent::IsDeletable ( ) const
virtual

Reimplemented from BasicEvent.

8165{
8166 return m_Spell->IsDeletable();
8167}

References Spell::IsDeletable(), and m_Spell.

Member Data Documentation

◆ m_Spell

Spell* SpellEvent::m_Spell
protected

The documentation for this class was generated from the following file: