AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
SpellEvent Class Reference
Inheritance diagram for SpellEvent:
BasicEvent

Public Member Functions

 SpellEvent (Spell *spell)
 
 ~SpellEvent ()
 
bool Execute (uint64 e_time, uint32 p_time)
 
void Abort (uint64 e_time)
 
bool IsDeletable () const
 
- Public Member Functions inherited from BasicEvent
 BasicEvent ()=default
 
virtual ~BasicEvent ()=default
 
void ScheduleAbort ()
 

Protected Attributes

Spellm_Spell
 

Detailed Description

Constructor & Destructor Documentation

◆ SpellEvent()

SpellEvent::SpellEvent ( Spell spell)
8137 : BasicEvent()
8138{
8139 m_Spell = spell;
8140}
BasicEvent()=default
Spell * m_Spell
Definition Spell.cpp:528

References m_Spell.

◆ ~SpellEvent()

SpellEvent::~SpellEvent ( )
8143{
8145 m_Spell->cancel();
8146
8147 if (m_Spell->IsDeletable())
8148 {
8149 delete m_Spell;
8150 }
8151 else
8152 {
8153 LOG_ERROR("spells", "~SpellEvent: {} {} tried to delete non-deletable spell {}. Was not deleted, causes memory leak.",
8154 (m_Spell->GetCaster()->IsPlayer() ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUID().ToString(), m_Spell->m_spellInfo->Id);
8155 ABORT();
8156 }
8157}
#define ABORT
Definition Errors.h:76
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
@ SPELL_STATE_FINISHED
Definition Spell.h:239
bool IsPlayer() const
Definition Object.h:201
Unit * GetCaster() const
Definition Spell.h:590
bool IsDeletable() const
Definition Spell.h:575
uint32 getState() const
Definition Spell.h:496
void cancel(bool bySelf=false)
Definition Spell.cpp:3654
std::string ToString(Type &&val, Params &&... params)
Definition StringConvert.h:250

References ABORT, Spell::cancel(), Spell::GetCaster(), Object::GetGUID(), Spell::getState(), SpellInfo::Id, Spell::IsDeletable(), Object::IsPlayer(), LOG_ERROR, m_Spell, Spell::m_spellInfo, SPELL_STATE_FINISHED, and ObjectGuid::ToString().

Member Function Documentation

◆ Abort()

void SpellEvent::Abort ( uint64  e_time)
virtual

Reimplemented from BasicEvent.

8223{
8224 // oops, the spell we try to do is aborted
8226 m_Spell->cancel();
8227}

References Spell::cancel(), Spell::getState(), m_Spell, and SPELL_STATE_FINISHED.

◆ Execute()

bool SpellEvent::Execute ( uint64  e_time,
uint32  p_time 
)
virtual

Reimplemented from BasicEvent.

8160{
8161 // update spell if it is not finished
8163 m_Spell->update(p_time);
8164
8165 // check spell state to process
8166 switch (m_Spell->getState())
8167 {
8169 {
8170 // spell was finished, check deletable state
8171 if (m_Spell->IsDeletable())
8172 {
8173 // check, if we do have unfinished triggered spells
8174 return true; // spell is deletable, finish event
8175 }
8176 // event will be re-added automatically at the end of routine)
8177 }
8178 break;
8179
8181 {
8182 // first, check, if we have just started
8183 if (m_Spell->GetDelayStart() != 0)
8184 {
8185 {
8186 // run the spell handler and think about what we can do next
8187 uint64 t_offset = e_time - m_Spell->GetDelayStart();
8188 uint64 n_offset = m_Spell->handle_delayed(t_offset);
8189 if (n_offset)
8190 {
8191 // re-add us to the queue
8192 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
8193 return false; // event not complete
8194 }
8195 // event complete
8196 // finish update event will be re-added automatically at the end of routine)
8197 }
8198 }
8199 else
8200 {
8201 // delaying had just started, record the moment
8202 m_Spell->SetDelayStart(e_time);
8203 // re-plan the event for the delay moment
8204 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
8205 return false; // event not complete
8206 }
8207 }
8208 break;
8209
8210 default:
8211 {
8212 // all other states
8213 // event will be re-added automatically at the end of routine)
8214 } break;
8215 }
8216
8217 // spell processing not complete, plan event on the next update interval
8218 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
8219 return false; // event not complete
8220}
std::uint64_t uint64
Definition Define.h:106
@ SPELL_STATE_DELAYED
Definition Spell.h:241
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true, uint8 eventGroup=0)
Definition EventProcessor.cpp:136
void SetDelayStart(uint64 m_time)
Definition Spell.h:580
uint64 handle_delayed(uint64 t_offset)
Definition Spell.cpp:4117
void update(uint32 difftime)
Definition Spell.cpp:4345
uint64 GetDelayStart() const
Definition Spell.h:579
uint64 GetDelayMoment() const
Definition Spell.h:581
EventProcessor m_Events
Definition Object.h:736

References EventProcessor::AddEvent(), Spell::GetCaster(), Spell::GetDelayMoment(), Spell::GetDelayStart(), Spell::getState(), Spell::handle_delayed(), Spell::IsDeletable(), WorldObject::m_Events, m_Spell, Spell::SetDelayStart(), SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, and Spell::update().

◆ IsDeletable()

bool SpellEvent::IsDeletable ( ) const
virtual

Reimplemented from BasicEvent.

8230{
8231 return m_Spell->IsDeletable();
8232}

References Spell::IsDeletable(), and m_Spell.

Member Data Documentation

◆ m_Spell

Spell* SpellEvent::m_Spell
protected

The documentation for this class was generated from the following file: