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| | go_brewfest_music () |
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| GameObjectAI * | GetAI (GameObject *go) const override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipHello (Player *, GameObject *) |
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| virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, char const *) |
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| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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| virtual void | OnDestroyed (GameObject *, Player *) |
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| virtual void | OnDamaged (GameObject *, Player *) |
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| virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| std::string const & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_brewfest_music()
| go_brewfest_music::go_brewfest_music |
( |
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inline |
Definition GameObjectScript.h:25
◆ GetAI()
Reimplemented from GameObjectScript.
631 {
632 return new go_brewfest_musicAI(go);
633 }
The documentation for this class was generated from the following file: