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| | item_mysterious_egg () |
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| bool | OnExpire (Player *player, ItemTemplate const *) override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnQuestAccept (Player *, Item *, Quest const *) |
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| virtual bool | OnUse (Player *, Item *, SpellCastTargets const &) |
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| virtual bool | OnRemove (Player *, Item *) |
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| virtual bool | OnCastItemCombatSpell (Player *, Unit *, SpellInfo const *, Item *) |
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| virtual void | OnGossipSelect (Player *, Item *, uint32, uint32) |
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| virtual void | OnGossipSelectCode (Player *, Item *, uint32, uint32, const char *) |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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◆ item_mysterious_egg()
| item_mysterious_egg::item_mysterious_egg |
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inline |
Definition ItemScript.h:24
◆ OnExpire()
Reimplemented from ItemScript.
103 {
108
109 return true;
110 }
std::uint8_t uint8
Definition Define.h:109
@ EQUIP_ERR_OK
Definition Item.h:47
@ NULL_BAG
Definition Item.h:40
@ NULL_SLOT
Definition Item.h:41
std::vector< ItemPosCount > ItemPosCountVec
Definition Player.h:766
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
Definition PlayerStorage.cpp:2530
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition Player.h:1280
References Player::CanStoreNewItem(), EQUIP_ERR_OK, NULL_BAG, NULL_SLOT, and Player::StoreNewItem().
The documentation for this class was generated from the following file: