AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_pal_t3_6p_bonus Class Reference
Inheritance diagram for spell_pal_t3_6p_bonus:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_pal_t3_6p_bonus)
 
bool Validate (SpellInfo const *) override
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< CheckEffectProcHandlerDoCheckEffectProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleProc()

void spell_pal_t3_6p_bonus::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo eventInfo 
)
inlineprivate
1640 {
1642
1643 uint32 spellId;
1644 Unit* caster = eventInfo.GetActor();
1645 Unit* target = eventInfo.GetActionTarget();
1646 if (!target)
1647 return;
1648
1649 switch (target->getClass())
1650 {
1651 case CLASS_PALADIN:
1652 case CLASS_PRIEST:
1653 case CLASS_SHAMAN:
1654 case CLASS_DRUID:
1656 break;
1657 case CLASS_MAGE:
1658 case CLASS_WARLOCK:
1660 break;
1661 case CLASS_HUNTER:
1662 case CLASS_ROGUE:
1664 break;
1665 case CLASS_WARRIOR:
1667 break;
1668 default:
1669 return;
1670 }
1671
1672 caster->CastSpell(target, spellId, true, nullptr, aurEff);
1673 }
std::uint32_t uint32
Definition Define.h:107
@ CLASS_HUNTER
Definition SharedDefines.h:128
@ CLASS_DRUID
Definition SharedDefines.h:136
@ CLASS_SHAMAN
Definition SharedDefines.h:132
@ CLASS_PRIEST
Definition SharedDefines.h:130
@ CLASS_WARRIOR
Definition SharedDefines.h:126
@ CLASS_WARLOCK
Definition SharedDefines.h:134
@ CLASS_MAGE
Definition SharedDefines.h:133
@ CLASS_PALADIN
Definition SharedDefines.h:127
@ CLASS_ROGUE
Definition SharedDefines.h:129
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Unit * GetActionTarget() const
Definition Unit.h:461
Unit * GetActor()
Definition Unit.h:460
Definition Unit.h:665
uint8 getClass() const
Definition Unit.h:844
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
@ SPELL_PALADIN_HOLY_POWER_MP5
Definition spell_paladin.cpp:153
@ SPELL_PALADIN_HOLY_POWER_ARMOR
Definition spell_paladin.cpp:150
@ SPELL_PALADIN_HOLY_POWER_SPELL_POWER
Definition spell_paladin.cpp:152
@ SPELL_PALADIN_HOLY_POWER_ATTACK_POWER
Definition spell_paladin.cpp:151

References Unit::CastSpell(), CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), Unit::getClass(), AuraScript::PreventDefaultAction(), SPELL_PALADIN_HOLY_POWER_ARMOR, SPELL_PALADIN_HOLY_POWER_ATTACK_POWER, SPELL_PALADIN_HOLY_POWER_MP5, and SPELL_PALADIN_HOLY_POWER_SPELL_POWER.

Referenced by Register().

◆ PrepareAuraScript()

spell_pal_t3_6p_bonus::PrepareAuraScript ( spell_pal_t3_6p_bonus  )
private

◆ Register()

void spell_pal_t3_6p_bonus::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1676 {
1678 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:867
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:862
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_paladin.cpp:1639

References AuraEffectProcFn, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_pal_t3_6p_bonus::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

The documentation for this class was generated from the following file: