AzerothCore 3.3.5a
OpenSource WoW Emulator
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AchievementGlobalMgr Class Reference

#include "AchievementMgr.h"

Public Member Functions

bool IsStatisticCriteria (AchievementCriteriaEntry const *achievementCriteria) const
 
bool IsStatisticAchievement (AchievementEntry const *achievement) const
 
bool IsAverageCriteria (AchievementCriteriaEntry const *criteria) const
 
AchievementCriteriaEntryList const * GetAchievementCriteriaByType (AchievementCriteriaTypes type) const
 
AchievementCriteriaEntryList const * GetSpecialAchievementCriteriaByType (AchievementCriteriaTypes type, uint32 val)
 
AchievementCriteriaEntryList const * GetAchievementCriteriaByCondition (AchievementCriteriaCondition condition, uint32 val)
 
AchievementCriteriaEntryList const & GetTimedAchievementCriteriaByType (AchievementCriteriaTimedTypes type) const
 
AchievementCriteriaEntryList const * GetAchievementCriteriaByAchievement (uint32 id) const
 
AchievementEntryList const * GetAchievementByReferencedId (uint32 id) const
 
AchievementReward const * GetAchievementReward (AchievementEntry const *achievement) const
 
AchievementRewardLocale const * GetAchievementRewardLocale (AchievementEntry const *achievement) const
 
AchievementCriteriaDataSet const * GetCriteriaDataSet (AchievementCriteriaEntry const *achievementCriteria) const
 
bool IsRealmCompleted (AchievementEntry const *achievement) const
 
void SetRealmCompleted (AchievementEntry const *achievement)
 
void LoadAchievementCriteriaList ()
 
void LoadAchievementCriteriaData ()
 
void LoadAchievementReferenceList ()
 
void LoadCompletedAchievements ()
 
void LoadRewards ()
 
void LoadRewardLocales ()
 
AchievementEntry const * GetAchievement (uint32 achievementId) const
 
void CompletedAchievementForOfflinePlayer (ObjectGuid::LowType playerLowGuid, AchievementEntry const *entry)
 
void UpdateAchievementCriteriaForOfflinePlayer (ObjectGuid::LowType playerLowGuid, AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0)
 

Static Public Member Functions

static AchievementGlobalMgrinstance ()
 

Private Types

typedef std::unordered_map< uint32, SystemTimePointAllCompletedAchievements
 

Private Member Functions

 AchievementGlobalMgr ()=default
 
 ~AchievementGlobalMgr ()=default
 

Private Attributes

AchievementCriteriaDataMap _criteriaDataMap
 
AchievementCriteriaEntryList _achievementCriteriasByType [ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
 
AchievementCriteriaEntryList _achievementCriteriasByTimedType [ACHIEVEMENT_TIMED_TYPE_MAX]
 
AchievementCriteriaListByAchievement _achievementCriteriaListByAchievement
 
AchievementListByReferencedId _achievementListByReferencedId
 
AllCompletedAchievements _allCompletedAchievements
 
AchievementRewards _achievementRewards
 
AchievementRewardLocales _achievementRewardLocales
 
std::map< uint32, AchievementCriteriaEntryList_specialList [ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
 
std::map< uint32, AchievementCriteriaEntryList_achievementCriteriasByCondition [ACHIEVEMENT_CRITERIA_CONDITION_TOTAL]
 

Detailed Description

Member Typedef Documentation

◆ AllCompletedAchievements

Constructor & Destructor Documentation

◆ AchievementGlobalMgr()

AchievementGlobalMgr::AchievementGlobalMgr ( )
privatedefault

◆ ~AchievementGlobalMgr()

AchievementGlobalMgr::~AchievementGlobalMgr ( )
privatedefault

Member Function Documentation

◆ CompletedAchievementForOfflinePlayer()

void AchievementGlobalMgr::CompletedAchievementForOfflinePlayer ( ObjectGuid::LowType  playerLowGuid,
AchievementEntry const *  entry 
)
3165{
3167 stmt->SetData(0, playerLowGuid);
3169 stmt->SetData(2, entry->ID);
3170 stmt->SetData(3, 0);
3171 stmt->SetData(4, 0);
3172 CharacterDatabase.Execute(stmt);
3173}
@ ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT
Definition AchievementMgr.h:37
@ CHAR_INS_CHAR_ACHIEVEMENT_OFFLINE_UPDATES
Definition CharacterDatabase.h:372
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157

References ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT, CHAR_INS_CHAR_ACHIEVEMENT_OFFLINE_UPDATES, CharacterDatabase, AchievementEntry::ID, and PreparedStatementBase::SetData().

◆ GetAchievement()

AchievementEntry const * AchievementGlobalMgr::GetAchievement ( uint32  achievementId) const
3160{
3161 return sAchievementStore.LookupEntry(achievementId);
3162}
DBCStorage< AchievementEntry > sAchievementStore(Achievementfmt)

References sAchievementStore.

Referenced by LoadAchievementCriteriaList().

◆ GetAchievementByReferencedId()

AchievementEntryList const * AchievementGlobalMgr::GetAchievementByReferencedId ( uint32  id) const
inline
392 {
393 AchievementListByReferencedId::const_iterator itr = _achievementListByReferencedId.find(id);
394 return itr != _achievementListByReferencedId.end() ? &itr->second : nullptr;
395 }
AchievementListByReferencedId _achievementListByReferencedId
Definition AchievementMgr.h:438

References _achievementListByReferencedId.

Referenced by IsAverageCriteria().

◆ GetAchievementCriteriaByAchievement()

AchievementCriteriaEntryList const * AchievementGlobalMgr::GetAchievementCriteriaByAchievement ( uint32  id) const
inline
386 {
387 AchievementCriteriaListByAchievement::const_iterator itr = _achievementCriteriaListByAchievement.find(id);
388 return itr != _achievementCriteriaListByAchievement.end() ? &itr->second : nullptr;
389 }
AchievementCriteriaListByAchievement _achievementCriteriaListByAchievement
Definition AchievementMgr.h:436

References _achievementCriteriaListByAchievement.

◆ GetAchievementCriteriaByCondition()

AchievementCriteriaEntryList const * AchievementGlobalMgr::GetAchievementCriteriaByCondition ( AchievementCriteriaCondition  condition,
uint32  val 
)
inline
374 {
375 if (_achievementCriteriasByCondition[condition].find(val) != _achievementCriteriasByCondition[condition].end())
376 return &_achievementCriteriasByCondition[condition][val];
377 return nullptr;
378 }
std::map< uint32, AchievementCriteriaEntryList > _achievementCriteriasByCondition[ACHIEVEMENT_CRITERIA_CONDITION_TOTAL]
Definition AchievementMgr.h:448

References _achievementCriteriasByCondition.

◆ GetAchievementCriteriaByType()

AchievementCriteriaEntryList const * AchievementGlobalMgr::GetAchievementCriteriaByType ( AchievementCriteriaTypes  type) const
inline
362 {
363 return &_achievementCriteriasByType[type];
364 }
AchievementCriteriaEntryList _achievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
Definition AchievementMgr.h:433

References _achievementCriteriasByType.

◆ GetAchievementReward()

AchievementReward const * AchievementGlobalMgr::GetAchievementReward ( AchievementEntry const *  achievement) const
inline
398 {
399 AchievementRewards::const_iterator iter = _achievementRewards.find(achievement->ID);
400 return iter != _achievementRewards.end() ? &iter->second : nullptr;
401 }
AchievementRewards _achievementRewards
Definition AchievementMgr.h:443

References _achievementRewards, and AchievementEntry::ID.

◆ GetAchievementRewardLocale()

AchievementRewardLocale const * AchievementGlobalMgr::GetAchievementRewardLocale ( AchievementEntry const *  achievement) const
inline
404 {
405 AchievementRewardLocales::const_iterator iter = _achievementRewardLocales.find(achievement->ID);
406 return iter != _achievementRewardLocales.end() ? &iter->second : nullptr;
407 }
AchievementRewardLocales _achievementRewardLocales
Definition AchievementMgr.h:444

References _achievementRewardLocales, and AchievementEntry::ID.

◆ GetCriteriaDataSet()

AchievementCriteriaDataSet const * AchievementGlobalMgr::GetCriteriaDataSet ( AchievementCriteriaEntry const *  achievementCriteria) const
inline
410 {
411 AchievementCriteriaDataMap::const_iterator iter = _criteriaDataMap.find(achievementCriteria->ID);
412 return iter != _criteriaDataMap.end() ? &iter->second : nullptr;
413 }
AchievementCriteriaDataMap _criteriaDataMap
Definition AchievementMgr.h:430

References _criteriaDataMap, and AchievementCriteriaEntry::ID.

Referenced by LoadAchievementCriteriaData().

◆ GetSpecialAchievementCriteriaByType()

AchievementCriteriaEntryList const * AchievementGlobalMgr::GetSpecialAchievementCriteriaByType ( AchievementCriteriaTypes  type,
uint32  val 
)
inline
367 {
368 if (_specialList[type].find(val) != _specialList[type].end())
369 return &_specialList[type][val];
370 return nullptr;
371 }
std::map< uint32, AchievementCriteriaEntryList > _specialList[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
Definition AchievementMgr.h:447

References _specialList.

◆ GetTimedAchievementCriteriaByType()

AchievementCriteriaEntryList const & AchievementGlobalMgr::GetTimedAchievementCriteriaByType ( AchievementCriteriaTimedTypes  type) const
inline
381 {
383 }
AchievementCriteriaEntryList _achievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX]
Definition AchievementMgr.h:434

References _achievementCriteriasByTimedType.

◆ instance()

AchievementGlobalMgr * AchievementGlobalMgr::instance ( )
static
2540{
2542 return &instance;
2543}
Definition AchievementMgr.h:350
static AchievementGlobalMgr * instance()
Definition AchievementMgr.cpp:2539

References instance().

Referenced by instance().

◆ IsAverageCriteria()

bool AchievementGlobalMgr::IsAverageCriteria ( AchievementCriteriaEntry const *  criteria) const
2574{
2575 auto referencedAchievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
2576
2577 if (!referencedAchievement)
2578 return false;
2579
2580 if (referencedAchievement->flags & ACHIEVEMENT_FLAG_AVERAGE)
2581 return true;
2582
2583 if (AchievementEntryList const* achRefList = GetAchievementByReferencedId(referencedAchievement->ID))
2584 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
2585 if ((*itr)->flags & ACHIEVEMENT_FLAG_AVERAGE)
2586 return true;
2587
2588 return false;
2589}
std::list< AchievementEntry const * > AchievementEntryList
Definition AchievementMgr.h:30
@ ACHIEVEMENT_FLAG_AVERAGE
Definition DBCEnums.h:77
AchievementEntryList const * GetAchievementByReferencedId(uint32 id) const
Definition AchievementMgr.h:391

References ACHIEVEMENT_FLAG_AVERAGE, GetAchievementByReferencedId(), AchievementCriteriaEntry::referredAchievement, and sAchievementStore.

◆ IsRealmCompleted()

bool AchievementGlobalMgr::IsRealmCompleted ( AchievementEntry const *  achievement) const
2592{
2593 auto itr = _allCompletedAchievements.find(achievement->ID);
2594 if (itr == _allCompletedAchievements.end())
2595 return false;
2596
2597 if (itr->second == SystemTimePoint::min())
2598 return false;
2599
2600 if (!sScriptMgr->IsRealmCompleted(this, achievement, itr->second))
2601 return false;
2602
2603 if (itr->second == SystemTimePoint::max())
2604 return true;
2605
2606 // Allow completing the realm first kill for configurable time window after first person did it
2607 // it may allow more than one group to achieve it (highly unlikely)
2608 // but apparently this is how blizz handles it as well
2609 if (achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)
2610 {
2611 Seconds windowSeconds = Seconds(sWorld->getIntConfig(CONFIG_ACHIEVEMENT_REALM_FIRST_KILL_WINDOW));
2612
2613 if (windowSeconds == 0s)
2614 return true;
2615
2616 return (GameTime::GetSystemTime() - itr->second) > windowSeconds;
2617 }
2618
2619 sScriptMgr->SetRealmCompleted(achievement);
2620
2621 return true;
2622}
@ ACHIEVEMENT_FLAG_REALM_FIRST_KILL
Definition DBCEnums.h:80
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sScriptMgr
Definition ScriptMgr.h:740
@ CONFIG_ACHIEVEMENT_REALM_FIRST_KILL_WINDOW
Definition WorldConfig.h:501
AllCompletedAchievements _allCompletedAchievements
Definition AchievementMgr.h:441
#define sWorld
Definition World.h:317
SystemTimePoint GetSystemTime()
Current chrono system_clock time point.
Definition GameTime.cpp:48

References _allCompletedAchievements, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, CONFIG_ACHIEVEMENT_REALM_FIRST_KILL_WINDOW, AchievementEntry::flags, GameTime::GetSystemTime(), AchievementEntry::ID, sScriptMgr, and sWorld.

Referenced by SetRealmCompleted().

◆ IsStatisticAchievement()

bool AchievementGlobalMgr::IsStatisticAchievement ( AchievementEntry const *  achievement) const
2551{
2552 if (!achievement)
2553 return false;
2554
2555 AchievementCategoryEntry const* cat = sAchievementCategoryStore.LookupEntry(achievement->categoryId);
2556 do
2557 {
2558 switch (cat->ID)
2559 {
2561 return true;
2563 return false;
2564 default:
2565 cat = sAchievementCategoryStore.LookupEntry(cat->parentCategory);
2566 break;
2567 }
2568 } while (cat);
2569
2570 return false;
2571}
@ ACHIEVEMENT_CATEGORY_STATISTICS
Definition AchievementMgr.h:91
@ ACHIEVEMENT_CATEOGRY_GENERAL
Definition AchievementMgr.h:90
DBCStorage< AchievementCategoryEntry > sAchievementCategoryStore(AchievementCategoryfmt)
Definition DBCStructure.h:61
int32 ID
Definition DBCStructure.h:62
int32 parentCategory
Definition DBCStructure.h:63

References ACHIEVEMENT_CATEGORY_STATISTICS, ACHIEVEMENT_CATEOGRY_GENERAL, AchievementEntry::categoryId, AchievementCategoryEntry::ID, AchievementCategoryEntry::parentCategory, and sAchievementCategoryStore.

Referenced by IsStatisticCriteria().

◆ IsStatisticCriteria()

bool AchievementGlobalMgr::IsStatisticCriteria ( AchievementCriteriaEntry const *  achievementCriteria) const
2546{
2547 return IsStatisticAchievement(sAchievementStore.LookupEntry(achievementCriteria->referredAchievement));
2548}
bool IsStatisticAchievement(AchievementEntry const *achievement) const
Definition AchievementMgr.cpp:2550

References IsStatisticAchievement(), AchievementCriteriaEntry::referredAchievement, and sAchievementStore.

◆ LoadAchievementCriteriaData()

void AchievementGlobalMgr::LoadAchievementCriteriaData ( )
2816{
2817 uint32 oldMSTime = getMSTime();
2818
2819 _criteriaDataMap.clear(); // need for reload case
2820
2821 QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM achievement_criteria_data");
2822
2823 if (!result)
2824 {
2825 LOG_WARN("server.loading", ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
2826 LOG_INFO("server.loading", " ");
2827 return;
2828 }
2829
2830 uint32 count = 0;
2831
2832 do
2833 {
2834 Field* fields = result->Fetch();
2835 uint32 criteria_id = fields[0].Get<uint32>();
2836
2837 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id);
2838
2839 if (!criteria)
2840 {
2841 LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has data for non-existing criteria (Entry: {}), ignore.", criteria_id);
2842 continue;
2843 }
2844
2845 uint32 dataType = fields[1].Get<uint8>();
2846 std::string scriptName = fields[4].Get<std::string>();
2847 uint32 scriptId = 0;
2848 if (scriptName.length()) // not empty
2849 {
2851 LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: {}, type {}), useless data.", criteria_id, dataType);
2852 else
2853 scriptId = sObjectMgr->GetScriptId(scriptName);
2854 }
2855
2856 AchievementCriteriaData data(dataType, fields[2].Get<uint32>(), fields[3].Get<uint32>(), scriptId);
2857
2858 if (!data.IsValid(criteria))
2859 continue;
2860
2861 // this will allocate empty data set storage
2862 AchievementCriteriaDataSet& dataSet = _criteriaDataMap[criteria_id];
2863 dataSet.SetCriteriaId(criteria_id);
2864
2865 // add real data only for not NONE data types
2866 if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
2867 dataSet.Add(data);
2868
2869 // counting data by and data types
2870 ++count;
2871 } while (result->NextRow());
2872
2873 // post loading checks
2874 for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
2875 {
2876 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
2877 if (!criteria)
2878 continue;
2879
2880 switch (criteria->requiredType)
2881 {
2899 // achievement requires db data
2900 break;
2902 {
2903 AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
2904 if (!achievement)
2905 continue;
2906
2907 // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
2908 if (achievement->ID == 1282)
2909 break;
2910
2911 continue;
2912 }
2913 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
2915 continue;
2916 break;
2917 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
2918 if (criteria->do_emote.count == 0)
2919 continue;
2920 break;
2921 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
2922 if (criteria->win_duel.duelCount == 0)
2923 continue;
2924 break;
2925 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
2926 if (criteria->loot_type.lootTypeCount != 1)
2927 continue;
2928 break;
2930 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
2931 {
2932 AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
2933 if (!achievement)
2934 continue;
2935 if (achievement->categoryId != CATEGORY_CHILDRENS_WEEK)
2936 continue;
2937 break;
2938 }
2939 default: // type not use DB data, ignore
2940 continue;
2941 }
2942
2943 if (!GetCriteriaDataSet(criteria) && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, entryId, nullptr))
2944 LOG_ERROR("sql.sql", "Table `achievement_criteria_data` does not have expected data for criteria (Entry: {} Type: {}) for achievement {}.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
2945 }
2946
2947 LOG_INFO("server.loading", ">> Loaded {} additional achievement criteria data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
2948 LOG_INFO("server.loading", " ");
2949}
@ ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT
Definition AchievementMgr.h:70
@ ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
Definition AchievementMgr.h:59
@ ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE
Definition DBCEnums.h:91
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
Definition DBCEnums.h:216
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
Definition DBCEnums.h:181
@ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
Definition DBCEnums.h:155
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition DBCEnums.h:142
@ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
Definition DBCEnums.h:139
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
Definition DBCEnums.h:143
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
Definition DBCEnums.h:131
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
Definition DBCEnums.h:158
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
Definition DBCEnums.h:165
@ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Definition DBCEnums.h:168
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
Definition DBCEnums.h:188
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Definition DBCEnums.h:149
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
Definition DBCEnums.h:217
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
Definition DBCEnums.h:141
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
Definition DBCEnums.h:151
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
Definition DBCEnums.h:163
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
Definition DBCEnums.h:186
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
Definition DBCEnums.h:123
@ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
Definition DBCEnums.h:182
@ ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Definition DBCEnums.h:144
@ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Definition DBCEnums.h:170
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
Definition DBCEnums.h:164
@ ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN
Definition DBCEnums.h:184
@ CATEGORY_CHILDRENS_WEEK
Definition DBCEnums.h:229
DBCStorage< AchievementCriteriaEntry > sAchievementCriteriaStore(AchievementCriteriafmt)
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
#define sDisableMgr
Definition DisableMgr.h:88
@ DISABLE_TYPE_ACHIEVEMENT_CRITERIA
Definition DisableMgr.h:32
#define LOG_INFO(filterType__,...)
Definition Log.h:153
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
#define LOG_WARN(filterType__,...)
Definition Log.h:149
#define sObjectMgr
Definition ObjectMgr.h:1732
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
uint32 getMSTime()
Definition Timer.h:103
AchievementCriteriaDataSet const * GetCriteriaDataSet(AchievementCriteriaEntry const *achievementCriteria) const
Definition AchievementMgr.h:409
Class used to access individual fields of database query result.
Definition Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112
Definition AchievementMgr.h:246
void Add(AchievementCriteriaData const &data)
Definition AchievementMgr.h:249
void SetCriteriaId(uint32 id)
Definition AchievementMgr.h:251
Definition AchievementMgr.h:98
Definition DBCStructure.h:70
struct AchievementCriteriaEntry::@312::@372 loot_type
uint32 lootTypeCount
Definition DBCStructure.h:471
uint32 count
Definition DBCStructure.h:223
uint32 duelCount
Definition DBCStructure.h:440
struct AchievementCriteriaEntry::@314 additionalRequirements[MAX_CRITERIA_REQUIREMENTS]
uint32 ID
Definition DBCStructure.h:71
struct AchievementCriteriaEntry::@312::@357 do_emote
uint32 requiredType
Definition DBCStructure.h:73
uint32 additionalRequirement_type
Definition DBCStructure.h:503
uint32 referredAchievement
Definition DBCStructure.h:72
struct AchievementCriteriaEntry::@312::@367 win_duel
Definition DBCStructure.h:40
uint32 categoryId
Definition DBCStructure.h:49
uint32 ID
Definition DBCStructure.h:41

References _criteriaDataMap, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE, ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE, ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, AchievementCriteriaDataSet::Add(), AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirements, CATEGORY_CHILDRENS_WEEK, AchievementEntry::categoryId, AchievementCriteriaEntry::count, AchievementCriteriaData::dataType, DISABLE_TYPE_ACHIEVEMENT_CRITERIA, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::duelCount, Field::Get(), GetCriteriaDataSet(), getMSTime(), GetMSTimeDiffToNow(), AchievementEntry::ID, AchievementCriteriaEntry::ID, AchievementCriteriaData::IsValid(), LOG_ERROR, LOG_INFO, LOG_WARN, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootTypeCount, AchievementCriteriaEntry::referredAchievement, AchievementCriteriaEntry::requiredType, sAchievementCriteriaStore, sAchievementStore, sDisableMgr, AchievementCriteriaDataSet::SetCriteriaId(), sObjectMgr, AchievementCriteriaEntry::win_duel, and WorldDatabase.

◆ LoadAchievementCriteriaList()

void AchievementGlobalMgr::LoadAchievementCriteriaList ( )
2634{
2635 uint32 oldMSTime = getMSTime();
2636
2637 if (sAchievementCriteriaStore.GetNumRows() == 0)
2638 {
2639 LOG_WARN("server.loading", ">> Loaded 0 achievement criteria.");
2640 LOG_INFO("server.loading", " ");
2641 return;
2642 }
2643
2644 uint32 loaded = 0;
2645 for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
2646 {
2647 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
2648 if (!criteria)
2649 continue;
2650
2651 if (!GetAchievement(criteria->referredAchievement))
2652 {
2653 LOG_DEBUG("server.loading", "Achievement {} referenced by criteria {} doesn't exist, criteria not loaded.", criteria->referredAchievement, criteria->ID);
2654 continue;
2655 }
2656
2657 _achievementCriteriasByType[criteria->requiredType].push_back(criteria);
2658 _achievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
2659
2665
2666 switch (criteria->requiredType)
2667 {
2669 _specialList[criteria->requiredType][criteria->kill_creature.creatureID].push_back(criteria);
2670 break;
2672 _specialList[criteria->requiredType][criteria->win_bg.bgMapID].push_back(criteria);
2673 break;
2675 _specialList[criteria->requiredType][criteria->reach_skill_level.skillID].push_back(criteria);
2676 break;
2678 _specialList[criteria->requiredType][criteria->complete_achievement.linkedAchievement].push_back(criteria);
2679 break;
2681 _specialList[criteria->requiredType][criteria->complete_quests_in_zone.zoneID].push_back(criteria);
2682 break;
2684 _specialList[criteria->requiredType][criteria->complete_battleground.mapID].push_back(criteria);
2685 break;
2687 _specialList[criteria->requiredType][criteria->killed_by_creature.creatureEntry].push_back(criteria);
2688 break;
2690 _specialList[criteria->requiredType][criteria->complete_quest.questID].push_back(criteria);
2691 break;
2693 _specialList[criteria->requiredType][criteria->be_spell_target.spellID].push_back(criteria);
2694 break;
2696 _specialList[criteria->requiredType][criteria->cast_spell.spellID].push_back(criteria);
2697 break;
2699 _specialList[criteria->requiredType][criteria->bg_objective.objectiveId].push_back(criteria);
2700 break;
2702 _specialList[criteria->requiredType][criteria->honorable_kill_at_area.areaID].push_back(criteria);
2703 break;
2705 _specialList[criteria->requiredType][criteria->learn_spell.spellID].push_back(criteria);
2706 break;
2708 _specialList[criteria->requiredType][criteria->own_item.itemID].push_back(criteria);
2709 break;
2711 _specialList[criteria->requiredType][criteria->learn_skill_level.skillID].push_back(criteria);
2712 break;
2714 _specialList[criteria->requiredType][criteria->use_item.itemID].push_back(criteria);
2715 break;
2717 _specialList[criteria->requiredType][criteria->own_item.itemID].push_back(criteria);
2718 break;
2720 {
2721 WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(criteria->explore_area.areaReference);
2722 if (!worldOverlayEntry)
2723 break;
2724
2725 for (uint8 j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
2726 if (worldOverlayEntry->areatableID[j])
2727 {
2728 bool valid = true;
2729 for (uint8 i = 0; i < j; ++i)
2730 if (worldOverlayEntry->areatableID[j] == worldOverlayEntry->areatableID[i])
2731 valid = false;
2732 if (valid)
2733 _specialList[criteria->requiredType][worldOverlayEntry->areatableID[j]].push_back(criteria);
2734 }
2735 }
2736 break;
2738 _specialList[criteria->requiredType][criteria->gain_reputation.factionID].push_back(criteria);
2739 break;
2741 _specialList[criteria->requiredType][criteria->equip_epic_item.itemSlot].push_back(criteria);
2742 break;
2744 _specialList[criteria->requiredType][criteria->hk_class.classID].push_back(criteria);
2745 break;
2747 _specialList[criteria->requiredType][criteria->hk_race.raceID].push_back(criteria);
2748 break;
2750 _specialList[criteria->requiredType][criteria->do_emote.emoteID].push_back(criteria);
2751 break;
2753 _specialList[criteria->requiredType][criteria->equip_item.itemID].push_back(criteria);
2754 break;
2756 _specialList[criteria->requiredType][criteria->use_gameobject.goEntry].push_back(criteria);
2757 break;
2759 _specialList[criteria->requiredType][criteria->be_spell_target.spellID].push_back(criteria);
2760 break;
2762 _specialList[criteria->requiredType][criteria->fish_in_gameobject.goEntry].push_back(criteria);
2763 break;
2765 _specialList[criteria->requiredType][criteria->learn_skillline_spell.skillLine].push_back(criteria);
2766 break;
2768 _specialList[criteria->requiredType][criteria->loot_type.lootType].push_back(criteria);
2769 break;
2771 _specialList[criteria->requiredType][criteria->cast_spell.spellID].push_back(criteria);
2772 break;
2774 _specialList[criteria->requiredType][criteria->learn_skill_line.skillLine].push_back(criteria);
2775 break;
2776 }
2777
2778 if (criteria->timeLimit)
2779 _achievementCriteriasByTimedType[criteria->timedType].push_back(criteria);
2780
2781 ++loaded;
2782 }
2783
2784 LOG_INFO("server.loading", ">> Loaded {} achievement criteria in {} ms", loaded, GetMSTimeDiffToNow(oldMSTime));
2785 LOG_INFO("server.loading", " ");
2786}
@ ACHIEVEMENT_CRITERIA_CONDITION_NONE
Definition DBCEnums.h:87
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
Definition DBCEnums.h:129
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
Definition DBCEnums.h:125
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
Definition DBCEnums.h:171
@ ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
Definition DBCEnums.h:183
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
Definition DBCEnums.h:156
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
Definition DBCEnums.h:132
@ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
Definition DBCEnums.h:180
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
Definition DBCEnums.h:150
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
Definition DBCEnums.h:148
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
Definition DBCEnums.h:185
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
Definition DBCEnums.h:126
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
Definition DBCEnums.h:160
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
Definition DBCEnums.h:218
@ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
Definition DBCEnums.h:167
@ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
Definition DBCEnums.h:157
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
Definition DBCEnums.h:154
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
Definition DBCEnums.h:137
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Definition DBCEnums.h:145
@ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
Definition DBCEnums.h:166
DBCStorage< WorldMapOverlayEntry > sWorldMapOverlayStore(WorldMapOverlayEntryfmt)
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX
Definition DBCStructure.h:2162
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
AchievementEntry const * GetAchievement(uint32 achievementId) const
Definition AchievementMgr.cpp:3159
uint32 timeLimit
Definition DBCStructure.h:514
struct AchievementCriteriaEntry::@312::@339 own_item
uint32 areaReference
Definition DBCStructure.h:290
struct AchievementCriteriaEntry::@312::@360 equip_item
uint32 creatureEntry
Definition DBCStructure.h:166
struct AchievementCriteriaEntry::@312::@335 honorable_kill_at_area
uint32 skillLine
Definition DBCStructure.h:432
struct AchievementCriteriaEntry::@312::@343 learn_skill_level
struct AchievementCriteriaEntry::@312::@349 gain_reputation
struct AchievementCriteriaEntry::@312::@332 be_spell_target
uint32 objectiveId
Definition DBCStructure.h:208
struct AchievementCriteriaEntry::@312::@355 hk_class
uint32 timedType
Definition DBCStructure.h:510
struct AchievementCriteriaEntry::@312::@316 win_bg
uint32 bgMapID
Definition DBCStructure.h:87
struct AchievementCriteriaEntry::@312::@319 complete_achievement
struct AchievementCriteriaEntry::@312::@328 killed_by_creature
uint32 zoneID
Definition DBCStructure.h:128
uint32 itemID
Definition DBCStructure.h:241
uint32 mapID
Definition DBCStructure.h:142
uint32 spellID
Definition DBCStructure.h:193
struct AchievementCriteriaEntry::@312::@356 hk_race
uint32 goEntry
Definition DBCStructure.h:410
uint32 emoteID
Definition DBCStructure.h:367
struct AchievementCriteriaEntry::@312::@352 equip_epic_item
uint32 skillID
Definition DBCStructure.h:101
struct AchievementCriteriaEntry::@312::@334 bg_objective
uint32 classID
Definition DBCStructure.h:352
uint32 lootType
Definition DBCStructure.h:470
struct AchievementCriteriaEntry::@312::@333 cast_spell
uint32 itemSlot
Definition DBCStructure.h:332
struct AchievementCriteriaEntry::@312::@373 learn_skill_line
struct AchievementCriteriaEntry::@312::@315 kill_creature
uint32 questID
Definition DBCStructure.h:185
struct AchievementCriteriaEntry::@312::@324 complete_battleground
struct AchievementCriteriaEntry::@312::@322 complete_quests_in_zone
struct AchievementCriteriaEntry::@312::@366 learn_skillline_spell
struct AchievementCriteriaEntry::@312::@318 reach_skill_level
struct AchievementCriteriaEntry::@312::@365 fish_in_gameobject
struct AchievementCriteriaEntry::@312::@331 complete_quest
struct AchievementCriteriaEntry::@312::@338 learn_spell
struct AchievementCriteriaEntry::@312::@363 use_gameobject
uint32 raceID
Definition DBCStructure.h:359
struct AchievementCriteriaEntry::@312::@344 use_item
uint32 additionalRequirement_value
Definition DBCStructure.h:504
uint32 linkedAchievement
Definition DBCStructure.h:108
uint32 areaID
Definition DBCStructure.h:215
uint32 creatureID
Definition DBCStructure.h:80
struct AchievementCriteriaEntry::@312::@346 explore_area
uint32 factionID
Definition DBCStructure.h:310
Definition DBCStructure.h:2165
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]
Definition DBCStructure.h:2168

References _achievementCriteriaListByAchievement, _achievementCriteriasByCondition, _achievementCriteriasByTimedType, _achievementCriteriasByType, _specialList, ACHIEVEMENT_CRITERIA_CONDITION_NONE, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirement_value, AchievementCriteriaEntry::additionalRequirements, AchievementCriteriaEntry::areaID, AchievementCriteriaEntry::areaReference, WorldMapOverlayEntry::areatableID, AchievementCriteriaEntry::be_spell_target, AchievementCriteriaEntry::bg_objective, AchievementCriteriaEntry::bgMapID, AchievementCriteriaEntry::cast_spell, AchievementCriteriaEntry::classID, AchievementCriteriaEntry::complete_achievement, AchievementCriteriaEntry::complete_battleground, AchievementCriteriaEntry::complete_quest, AchievementCriteriaEntry::complete_quests_in_zone, AchievementCriteriaEntry::creatureEntry, AchievementCriteriaEntry::creatureID, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::emoteID, AchievementCriteriaEntry::equip_epic_item, AchievementCriteriaEntry::equip_item, AchievementCriteriaEntry::explore_area, AchievementCriteriaEntry::factionID, AchievementCriteriaEntry::fish_in_gameobject, AchievementCriteriaEntry::gain_reputation, GetAchievement(), getMSTime(), GetMSTimeDiffToNow(), AchievementCriteriaEntry::goEntry, AchievementCriteriaEntry::hk_class, AchievementCriteriaEntry::hk_race, AchievementCriteriaEntry::honorable_kill_at_area, AchievementCriteriaEntry::ID, AchievementCriteriaEntry::itemID, AchievementCriteriaEntry::itemSlot, AchievementCriteriaEntry::kill_creature, AchievementCriteriaEntry::killed_by_creature, AchievementCriteriaEntry::learn_skill_level, AchievementCriteriaEntry::learn_skill_line, AchievementCriteriaEntry::learn_skillline_spell, AchievementCriteriaEntry::learn_spell, AchievementCriteriaEntry::linkedAchievement, LOG_DEBUG, LOG_INFO, LOG_WARN, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootType, AchievementCriteriaEntry::mapID, MAX_WORLD_MAP_OVERLAY_AREA_IDX, AchievementCriteriaEntry::objectiveId, AchievementCriteriaEntry::own_item, AchievementCriteriaEntry::questID, AchievementCriteriaEntry::raceID, AchievementCriteriaEntry::reach_skill_level, AchievementCriteriaEntry::referredAchievement, AchievementCriteriaEntry::requiredType, sAchievementCriteriaStore, AchievementCriteriaEntry::skillID, AchievementCriteriaEntry::skillLine, AchievementCriteriaEntry::spellID, sWorldMapOverlayStore, AchievementCriteriaEntry::timedType, AchievementCriteriaEntry::timeLimit, AchievementCriteriaEntry::use_gameobject, AchievementCriteriaEntry::use_item, AchievementCriteriaEntry::win_bg, and AchievementCriteriaEntry::zoneID.

◆ LoadAchievementReferenceList()

void AchievementGlobalMgr::LoadAchievementReferenceList ( )
2789{
2790 uint32 oldMSTime = getMSTime();
2791
2792 if (sAchievementStore.GetNumRows() == 0)
2793 {
2794 LOG_WARN("server.loading", ">> Loaded 0 achievement references.");
2795 LOG_INFO("server.loading", " ");
2796 return;
2797 }
2798
2799 uint32 count = 0;
2800
2801 for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
2802 {
2803 AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
2804 if (!achievement || !achievement->refAchievement)
2805 continue;
2806
2807 _achievementListByReferencedId[achievement->refAchievement].push_back(achievement);
2808 ++count;
2809 }
2810
2811 LOG_INFO("server.loading", ">> Loaded {} achievement references in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
2812 LOG_INFO("server.loading", " ");
2813}
uint32 refAchievement
Definition DBCStructure.h:57

References _achievementListByReferencedId, getMSTime(), GetMSTimeDiffToNow(), LOG_INFO, LOG_WARN, AchievementEntry::refAchievement, and sAchievementStore.

◆ LoadCompletedAchievements()

void AchievementGlobalMgr::LoadCompletedAchievements ( )
2952{
2953 uint32 oldMSTime = getMSTime();
2954
2955 QueryResult result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
2956
2957 // Populate _allCompletedAchievements with all realm first achievement ids to make multithreaded access safer
2958 // while it will not prevent races, it will prevent crashes that happen because std::unordered_map key was added
2959 // instead the only potential race will happen on value associated with the key
2960 for (uint32 i = 0; i < sAchievementStore.GetNumRows(); ++i)
2961 if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(i))
2963 _allCompletedAchievements[achievement->ID] = SystemTimePoint::min();
2964
2965 if (!result)
2966 {
2967 LOG_WARN("server.loading", ">> Loaded 0 completed achievements. DB table `character_achievement` is empty.");
2968 LOG_INFO("server.loading", " ");
2969 return;
2970 }
2971
2972 do
2973 {
2974 Field* fields = result->Fetch();
2975
2976 uint16 achievementId = fields[0].Get<uint16>();
2977 const AchievementEntry* achievement = sAchievementStore.LookupEntry(achievementId);
2978 if (!achievement)
2979 {
2980 // Remove non existent achievements from all characters
2981 LOG_ERROR("achievement", "Non-existing achievement {} data removed from table `character_achievement`.", achievementId);
2982
2984
2985 stmt->SetData(0, uint16(achievementId));
2986 CharacterDatabase.Execute(stmt);
2987
2988 continue;
2989 }
2991 _allCompletedAchievements[achievementId] = SystemTimePoint::max();
2992 } while (result->NextRow());
2993
2994 LOG_INFO("server.loading", ">> Loaded {} completed achievements in {} ms", (unsigned long)_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
2995 LOG_INFO("server.loading", " ");
2996}
@ CHAR_DEL_INVALID_ACHIEVMENT
Definition CharacterDatabase.h:301
@ ACHIEVEMENT_FLAG_REALM_FIRST_REACH
Definition DBCEnums.h:79
std::uint16_t uint16
Definition Define.h:108

References _allCompletedAchievements, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, CHAR_DEL_INVALID_ACHIEVMENT, CharacterDatabase, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sAchievementStore, and PreparedStatementBase::SetData().

◆ LoadRewardLocales()

void AchievementGlobalMgr::LoadRewardLocales ( )
3120{
3121 uint32 oldMSTime = getMSTime();
3122
3123 _achievementRewardLocales.clear(); // need for reload case
3124
3125 // 0 1 2 3
3126 QueryResult result = WorldDatabase.Query("SELECT ID, Locale, Subject, Text FROM achievement_reward_locale");
3127
3128 if (!result)
3129 {
3130 LOG_WARN("server.loading", ">> Loaded 0 achievement reward locale strings. DB table `achievement_reward_locale` is empty");
3131 LOG_INFO("server.loading", " ");
3132 return;
3133 }
3134
3135 do
3136 {
3137 Field* fields = result->Fetch();
3138
3139 uint32 ID = fields[0].Get<uint32>();
3140 if (_achievementRewards.find(ID) == _achievementRewards.end())
3141 {
3142 LOG_ERROR("sql.sql", "Table `achievement_reward_locale` (Entry: {}) has locale strings for non-existing achievement reward.", ID);
3143 continue;
3144 }
3145
3146 LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
3147 if (locale == LOCALE_enUS)
3148 continue;
3149
3151 ObjectMgr::AddLocaleString(fields[2].Get<std::string>(), locale, data.Subject);
3152 ObjectMgr::AddLocaleString(fields[3].Get<std::string>(), locale, data.Text);
3153 } while (result->NextRow());
3154
3155 LOG_INFO("server.loading", ">> Loaded {} Achievement Reward Locale Strings in {} ms", (unsigned long)_achievementRewardLocales.size(), GetMSTimeDiffToNow(oldMSTime));
3156 LOG_INFO("server.loading", " ");
3157}
LocaleConstant GetLocaleByName(const std::string &name)
Definition Common.cpp:42
LocaleConstant
Definition Common.h:117
@ LOCALE_enUS
Definition Common.h:118
static void AddLocaleString(std::string &&s, LocaleConstant locale, std::vector< std::string > &data)
Definition ObjectMgr.cpp:383
Definition AchievementMgr.h:272
std::vector< std::string > Text
Definition AchievementMgr.h:274
std::vector< std::string > Subject
Definition AchievementMgr.h:273

References _achievementRewardLocales, _achievementRewards, ObjectMgr::AddLocaleString(), Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_ERROR, LOG_INFO, LOG_WARN, AchievementRewardLocale::Subject, AchievementRewardLocale::Text, and WorldDatabase.

◆ LoadRewards()

void AchievementGlobalMgr::LoadRewards ( )
2999{
3000 uint32 oldMSTime = getMSTime();
3001
3002 _achievementRewards.clear(); // need for reload case
3003
3004 // 0 1 2 3 4 5 6 7
3005 QueryResult result = WorldDatabase.Query("SELECT ID, TitleA, TitleH, ItemID, Sender, Subject, Body, MailTemplateID FROM achievement_reward");
3006
3007 if (!result)
3008 {
3009 LOG_WARN("server.loading", ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
3010 LOG_INFO("server.loading", " ");
3011 return;
3012 }
3013
3014 uint32 count = 0;
3015
3016 do
3017 {
3018 Field* fields = result->Fetch();
3019 uint32 entry = fields[0].Get<uint32>();
3020 AchievementEntry const* achievement = sAchievementStore.LookupEntry(entry);
3021 if (!achievement)
3022 {
3023 LOG_ERROR("sql.sql", "Table `achievement_reward` has wrong achievement (Entry: {}). Ignoring.", entry);
3024 continue;
3025 }
3026
3027 AchievementReward reward;
3028 reward.titleId[0] = fields[1].Get<uint32>(); // Alliance title
3029 reward.titleId[1] = fields[2].Get<uint32>(); // Horde title
3030 reward.itemId = fields[3].Get<uint32>();
3031 reward.sender = fields[4].Get<uint32>(); // The sender of the mail (a creature from creature_template)
3032 reward.subject = fields[5].Get<std::string>();
3033 reward.text = fields[6].Get<std::string>(); // Body in DB
3034 reward.mailTemplate = fields[7].Get<uint32>();
3035
3036 // Must reward a title or send a mail else, skip it.
3037 if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
3038 {
3039 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) does not have any title or item reward data. Ignoring.", entry);
3040 continue;
3041 }
3042
3043 if (achievement->requiredFaction == ACHIEVEMENT_FACTION_ANY && (!reward.titleId[0] ^ !reward.titleId[1]))
3044 LOG_DEBUG("achievement", "Table `achievement_reward` (Entry: {}) has title (A: {} H: {}) set for only one team.", entry, reward.titleId[0], reward.titleId[1]);
3045
3046 if (reward.titleId[0])
3047 {
3048 CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
3049 if (!titleEntry)
3050 {
3051 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid title id ({}) in `title_A`. Setting it to 0.", entry, reward.titleId[0]);
3052 reward.titleId[0] = 0;
3053 }
3054 }
3055
3056 if (reward.titleId[1])
3057 {
3058 CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
3059 if (!titleEntry)
3060 {
3061 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid title id ({}) in `title_H`. Setting it to 0.", entry, reward.titleId[1]);
3062 reward.titleId[1] = 0;
3063 }
3064 }
3065
3066 // Check mail data before item for report including wrong item case
3067 if (reward.sender)
3068 {
3069 if (!sObjectMgr->GetCreatureTemplate(reward.sender))
3070 {
3071 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid creature_template entry {} as Sender. Will not send the mail reward.", entry, reward.sender);
3072 reward.sender = 0;
3073 }
3074 }
3075 else
3076 {
3077 if (reward.itemId)
3078 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has itemId reward set but does not have Sender data set. Item will not be sent.", entry);
3079
3080 if (!reward.subject.empty())
3081 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mail Subject but does not have Sender data set.", entry); // Maybe add "Mail will not be sent." ?
3082
3083 if (!reward.text.empty())
3084 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mail text (Body) set but does not have Sender data set.", entry); // Maybe add "Mail will not be sent." ?
3085
3086 if (reward.mailTemplate)
3087 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mailTemplate set does not have Sender data set.", entry); // Maybe add "Mail will not be sent." ?
3088 }
3089
3090 if (reward.mailTemplate)
3091 {
3092 if (!sMailTemplateStore.LookupEntry(reward.mailTemplate))
3093 {
3094 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid mailTemplate ({}) (check the DBC).", entry, reward.mailTemplate);
3095 reward.mailTemplate = 0;
3096 }
3097 else if (!reward.subject.empty() || !reward.text.empty())
3098 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mailTemplate ({}) and mail Subject/Body. To use the column mailTemplate, Subject and Body must be empty.", entry, reward.mailTemplate);
3099 }
3100
3101 if (reward.itemId)
3102 {
3103 if (!sObjectMgr->GetItemTemplate(reward.itemId))
3104 {
3105 // Not sure it's an error, it's probably an outDebug instead, because we can simply send a mail with no reward, right?
3106 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid item_template id {}. Reward mail will not contain any item.", entry, reward.itemId);
3107 reward.itemId = 0;
3108 }
3109 }
3110
3111 _achievementRewards[entry] = reward;
3112 ++count;
3113 } while (result->NextRow());
3114
3115 LOG_INFO("server.loading", ">> Loaded {} achievement rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
3116 LOG_INFO("server.loading", " ");
3117}
@ ACHIEVEMENT_FACTION_ANY
Definition DBCEnums.h:66
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
DBCStorage< MailTemplateEntry > sMailTemplateStore(MailTemplateEntryfmt)
Definition AchievementMgr.h:260
std::string subject
Definition AchievementMgr.h:264
std::string text
Definition AchievementMgr.h:265
uint32 titleId[2]
Definition AchievementMgr.h:261
uint32 sender
Definition AchievementMgr.h:263
uint32 mailTemplate
Definition AchievementMgr.h:266
uint32 itemId
Definition AchievementMgr.h:262
Definition DBCStructure.h:632

References _achievementRewards, ACHIEVEMENT_FACTION_ANY, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), AchievementReward::itemId, LOG_DEBUG, LOG_ERROR, LOG_INFO, LOG_WARN, AchievementReward::mailTemplate, sAchievementStore, sCharTitlesStore, AchievementReward::sender, sMailTemplateStore, sObjectMgr, AchievementReward::subject, AchievementReward::text, AchievementReward::titleId, and WorldDatabase.

◆ SetRealmCompleted()

void AchievementGlobalMgr::SetRealmCompleted ( AchievementEntry const *  achievement)
2625{
2626 if (IsRealmCompleted(achievement))
2627 return;
2628
2630}
bool IsRealmCompleted(AchievementEntry const *achievement) const
Definition AchievementMgr.cpp:2591

References _allCompletedAchievements, GameTime::GetSystemTime(), AchievementEntry::ID, and IsRealmCompleted().

◆ UpdateAchievementCriteriaForOfflinePlayer()

void AchievementGlobalMgr::UpdateAchievementCriteriaForOfflinePlayer ( ObjectGuid::LowType  playerLowGuid,
AchievementCriteriaTypes  type,
uint32  miscValue1 = 0,
uint32  miscValue2 = 0 
)
3176{
3178 stmt->SetData(0, playerLowGuid);
3180 stmt->SetData(2, type);
3181 stmt->SetData(3, miscValue1);
3182 stmt->SetData(4, miscValue2);
3183 CharacterDatabase.Execute(stmt);
3184}
@ ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA
Definition AchievementMgr.h:38

References ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA, CHAR_INS_CHAR_ACHIEVEMENT_OFFLINE_UPDATES, CharacterDatabase, and PreparedStatementBase::SetData().

Member Data Documentation

◆ _achievementCriteriaListByAchievement

AchievementCriteriaListByAchievement AchievementGlobalMgr::_achievementCriteriaListByAchievement
private

◆ _achievementCriteriasByCondition

std::map<uint32, AchievementCriteriaEntryList> AchievementGlobalMgr::_achievementCriteriasByCondition[ACHIEVEMENT_CRITERIA_CONDITION_TOTAL]
private

◆ _achievementCriteriasByTimedType

AchievementCriteriaEntryList AchievementGlobalMgr::_achievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX]
private

◆ _achievementCriteriasByType

AchievementCriteriaEntryList AchievementGlobalMgr::_achievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
private

◆ _achievementListByReferencedId

AchievementListByReferencedId AchievementGlobalMgr::_achievementListByReferencedId
private

◆ _achievementRewardLocales

AchievementRewardLocales AchievementGlobalMgr::_achievementRewardLocales
private

◆ _achievementRewards

AchievementRewards AchievementGlobalMgr::_achievementRewards
private

◆ _allCompletedAchievements

AllCompletedAchievements AchievementGlobalMgr::_allCompletedAchievements
private

◆ _criteriaDataMap

AchievementCriteriaDataMap AchievementGlobalMgr::_criteriaDataMap
private

◆ _specialList


The documentation for this class was generated from the following files: