AzerothCore 3.3.5a
OpenSource WoW Emulator
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AchievementGlobalMgr Class Reference

#include "AchievementMgr.h"

Public Member Functions

bool IsStatisticCriteria (AchievementCriteriaEntry const *achievementCriteria) const
 
bool IsStatisticAchievement (AchievementEntry const *achievement) const
 
bool IsAverageCriteria (AchievementCriteriaEntry const *criteria) const
 
AchievementCriteriaEntryList const * GetAchievementCriteriaByType (AchievementCriteriaTypes type) const
 
AchievementCriteriaEntryList const * GetSpecialAchievementCriteriaByType (AchievementCriteriaTypes type, uint32 val)
 
AchievementCriteriaEntryList const * GetAchievementCriteriaByCondition (AchievementCriteriaCondition condition, uint32 val)
 
AchievementCriteriaEntryList const & GetTimedAchievementCriteriaByType (AchievementCriteriaTimedTypes type) const
 
AchievementCriteriaEntryList const * GetAchievementCriteriaByAchievement (uint32 id) const
 
AchievementEntryList const * GetAchievementByReferencedId (uint32 id) const
 
AchievementReward const * GetAchievementReward (AchievementEntry const *achievement) const
 
AchievementRewardLocale const * GetAchievementRewardLocale (AchievementEntry const *achievement) const
 
AchievementCriteriaDataSet const * GetCriteriaDataSet (AchievementCriteriaEntry const *achievementCriteria) const
 
bool IsRealmCompleted (AchievementEntry const *achievement) const
 
void SetRealmCompleted (AchievementEntry const *achievement)
 
void LoadAchievementCriteriaList ()
 
void LoadAchievementCriteriaData ()
 
void LoadAchievementReferenceList ()
 
void LoadCompletedAchievements ()
 
void LoadRewards ()
 
void LoadRewardLocales ()
 
AchievementEntry const * GetAchievement (uint32 achievementId) const
 
void CompletedAchievementForOfflinePlayer (ObjectGuid::LowType playerLowGuid, AchievementEntry const *entry)
 
void UpdateAchievementCriteriaForOfflinePlayer (ObjectGuid::LowType playerLowGuid, AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0)
 

Static Public Member Functions

static AchievementGlobalMgrinstance ()
 

Private Types

typedef std::unordered_map< uint32, SystemTimePointAllCompletedAchievements
 

Private Member Functions

 AchievementGlobalMgr ()=default
 
 ~AchievementGlobalMgr ()=default
 

Private Attributes

AchievementCriteriaDataMap _criteriaDataMap
 
AchievementCriteriaEntryList _achievementCriteriasByType [ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
 
AchievementCriteriaEntryList _achievementCriteriasByTimedType [ACHIEVEMENT_TIMED_TYPE_MAX]
 
AchievementCriteriaListByAchievement _achievementCriteriaListByAchievement
 
AchievementListByReferencedId _achievementListByReferencedId
 
AllCompletedAchievements _allCompletedAchievements
 
AchievementRewards _achievementRewards
 
AchievementRewardLocales _achievementRewardLocales
 
std::map< uint32, AchievementCriteriaEntryList_specialList [ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
 
std::map< uint32, AchievementCriteriaEntryList_achievementCriteriasByCondition [ACHIEVEMENT_CRITERIA_CONDITION_TOTAL]
 

Detailed Description

Member Typedef Documentation

◆ AllCompletedAchievements

Constructor & Destructor Documentation

◆ AchievementGlobalMgr()

AchievementGlobalMgr::AchievementGlobalMgr ( )
privatedefault

◆ ~AchievementGlobalMgr()

AchievementGlobalMgr::~AchievementGlobalMgr ( )
privatedefault

Member Function Documentation

◆ CompletedAchievementForOfflinePlayer()

void AchievementGlobalMgr::CompletedAchievementForOfflinePlayer ( ObjectGuid::LowType  playerLowGuid,
AchievementEntry const *  entry 
)
3167{
3169 stmt->SetData(0, playerLowGuid);
3171 stmt->SetData(2, entry->ID);
3172 stmt->SetData(3, 0);
3173 stmt->SetData(4, 0);
3174 CharacterDatabase.Execute(stmt);
3175}
@ ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT
Definition AchievementMgr.h:37
@ CHAR_INS_CHAR_ACHIEVEMENT_OFFLINE_UPDATES
Definition CharacterDatabase.h:374
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157

References ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT, CHAR_INS_CHAR_ACHIEVEMENT_OFFLINE_UPDATES, CharacterDatabase, AchievementEntry::ID, and PreparedStatementBase::SetData().

◆ GetAchievement()

AchievementEntry const * AchievementGlobalMgr::GetAchievement ( uint32  achievementId) const
3162{
3163 return sAchievementStore.LookupEntry(achievementId);
3164}
DBCStorage< AchievementEntry > sAchievementStore(Achievementfmt)

References sAchievementStore.

Referenced by LoadAchievementCriteriaList().

◆ GetAchievementByReferencedId()

AchievementEntryList const * AchievementGlobalMgr::GetAchievementByReferencedId ( uint32  id) const
inline
392 {
393 AchievementListByReferencedId::const_iterator itr = _achievementListByReferencedId.find(id);
394 return itr != _achievementListByReferencedId.end() ? &itr->second : nullptr;
395 }
AchievementListByReferencedId _achievementListByReferencedId
Definition AchievementMgr.h:438

References _achievementListByReferencedId.

Referenced by IsAverageCriteria().

◆ GetAchievementCriteriaByAchievement()

AchievementCriteriaEntryList const * AchievementGlobalMgr::GetAchievementCriteriaByAchievement ( uint32  id) const
inline
386 {
387 AchievementCriteriaListByAchievement::const_iterator itr = _achievementCriteriaListByAchievement.find(id);
388 return itr != _achievementCriteriaListByAchievement.end() ? &itr->second : nullptr;
389 }
AchievementCriteriaListByAchievement _achievementCriteriaListByAchievement
Definition AchievementMgr.h:436

References _achievementCriteriaListByAchievement.

◆ GetAchievementCriteriaByCondition()

AchievementCriteriaEntryList const * AchievementGlobalMgr::GetAchievementCriteriaByCondition ( AchievementCriteriaCondition  condition,
uint32  val 
)
inline
374 {
375 if (_achievementCriteriasByCondition[condition].find(val) != _achievementCriteriasByCondition[condition].end())
376 return &_achievementCriteriasByCondition[condition][val];
377 return nullptr;
378 }
std::map< uint32, AchievementCriteriaEntryList > _achievementCriteriasByCondition[ACHIEVEMENT_CRITERIA_CONDITION_TOTAL]
Definition AchievementMgr.h:448

References _achievementCriteriasByCondition.

◆ GetAchievementCriteriaByType()

AchievementCriteriaEntryList const * AchievementGlobalMgr::GetAchievementCriteriaByType ( AchievementCriteriaTypes  type) const
inline
362 {
363 return &_achievementCriteriasByType[type];
364 }
AchievementCriteriaEntryList _achievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
Definition AchievementMgr.h:433

References _achievementCriteriasByType.

◆ GetAchievementReward()

AchievementReward const * AchievementGlobalMgr::GetAchievementReward ( AchievementEntry const *  achievement) const
inline
398 {
399 AchievementRewards::const_iterator iter = _achievementRewards.find(achievement->ID);
400 return iter != _achievementRewards.end() ? &iter->second : nullptr;
401 }
AchievementRewards _achievementRewards
Definition AchievementMgr.h:443

References _achievementRewards, and AchievementEntry::ID.

◆ GetAchievementRewardLocale()

AchievementRewardLocale const * AchievementGlobalMgr::GetAchievementRewardLocale ( AchievementEntry const *  achievement) const
inline
404 {
405 AchievementRewardLocales::const_iterator iter = _achievementRewardLocales.find(achievement->ID);
406 return iter != _achievementRewardLocales.end() ? &iter->second : nullptr;
407 }
AchievementRewardLocales _achievementRewardLocales
Definition AchievementMgr.h:444

References _achievementRewardLocales, and AchievementEntry::ID.

◆ GetCriteriaDataSet()

AchievementCriteriaDataSet const * AchievementGlobalMgr::GetCriteriaDataSet ( AchievementCriteriaEntry const *  achievementCriteria) const
inline
410 {
411 AchievementCriteriaDataMap::const_iterator iter = _criteriaDataMap.find(achievementCriteria->ID);
412 return iter != _criteriaDataMap.end() ? &iter->second : nullptr;
413 }
AchievementCriteriaDataMap _criteriaDataMap
Definition AchievementMgr.h:430

References _criteriaDataMap, and AchievementCriteriaEntry::ID.

Referenced by LoadAchievementCriteriaData().

◆ GetSpecialAchievementCriteriaByType()

AchievementCriteriaEntryList const * AchievementGlobalMgr::GetSpecialAchievementCriteriaByType ( AchievementCriteriaTypes  type,
uint32  val 
)
inline
367 {
368 if (_specialList[type].find(val) != _specialList[type].end())
369 return &_specialList[type][val];
370 return nullptr;
371 }
std::map< uint32, AchievementCriteriaEntryList > _specialList[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
Definition AchievementMgr.h:447

References _specialList.

◆ GetTimedAchievementCriteriaByType()

AchievementCriteriaEntryList const & AchievementGlobalMgr::GetTimedAchievementCriteriaByType ( AchievementCriteriaTimedTypes  type) const
inline
381 {
383 }
AchievementCriteriaEntryList _achievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX]
Definition AchievementMgr.h:434

References _achievementCriteriasByTimedType.

◆ instance()

AchievementGlobalMgr * AchievementGlobalMgr::instance ( )
static
2542{
2544 return &instance;
2545}
Definition AchievementMgr.h:350
static AchievementGlobalMgr * instance()
Definition AchievementMgr.cpp:2541

References instance().

Referenced by instance().

◆ IsAverageCriteria()

bool AchievementGlobalMgr::IsAverageCriteria ( AchievementCriteriaEntry const *  criteria) const
2576{
2577 auto referencedAchievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
2578
2579 if (!referencedAchievement)
2580 return false;
2581
2582 if (referencedAchievement->flags & ACHIEVEMENT_FLAG_AVERAGE)
2583 return true;
2584
2585 if (AchievementEntryList const* achRefList = GetAchievementByReferencedId(referencedAchievement->ID))
2586 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
2587 if ((*itr)->flags & ACHIEVEMENT_FLAG_AVERAGE)
2588 return true;
2589
2590 return false;
2591}
std::list< AchievementEntry const * > AchievementEntryList
Definition AchievementMgr.h:30
@ ACHIEVEMENT_FLAG_AVERAGE
Definition DBCEnums.h:77
AchievementEntryList const * GetAchievementByReferencedId(uint32 id) const
Definition AchievementMgr.h:391

References ACHIEVEMENT_FLAG_AVERAGE, GetAchievementByReferencedId(), AchievementCriteriaEntry::referredAchievement, and sAchievementStore.

◆ IsRealmCompleted()

bool AchievementGlobalMgr::IsRealmCompleted ( AchievementEntry const *  achievement) const
2594{
2595 auto itr = _allCompletedAchievements.find(achievement->ID);
2596 if (itr == _allCompletedAchievements.end())
2597 return false;
2598
2599 if (itr->second == SystemTimePoint::min())
2600 return false;
2601
2602 if (!sScriptMgr->IsRealmCompleted(this, achievement, itr->second))
2603 return false;
2604
2605 if (itr->second == SystemTimePoint::max())
2606 return true;
2607
2608 // Allow completing the realm first kill for configurable time window after first person did it
2609 // it may allow more than one group to achieve it (highly unlikely)
2610 // but apparently this is how blizz handles it as well
2611 if (achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)
2612 {
2613 Seconds windowSeconds = Seconds(sWorld->getIntConfig(CONFIG_ACHIEVEMENT_REALM_FIRST_KILL_WINDOW));
2614
2615 if (windowSeconds == 0s)
2616 return true;
2617
2618 return (GameTime::GetSystemTime() - itr->second) > windowSeconds;
2619 }
2620
2621 sScriptMgr->SetRealmCompleted(achievement);
2622
2623 return true;
2624}
@ ACHIEVEMENT_FLAG_REALM_FIRST_KILL
Definition DBCEnums.h:80
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sScriptMgr
Definition ScriptMgr.h:743
@ CONFIG_ACHIEVEMENT_REALM_FIRST_KILL_WINDOW
Definition WorldConfig.h:508
AllCompletedAchievements _allCompletedAchievements
Definition AchievementMgr.h:441
#define sWorld
Definition World.h:318
SystemTimePoint GetSystemTime()
Current chrono system_clock time point.
Definition GameTime.cpp:48

References _allCompletedAchievements, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, CONFIG_ACHIEVEMENT_REALM_FIRST_KILL_WINDOW, AchievementEntry::flags, GameTime::GetSystemTime(), AchievementEntry::ID, sScriptMgr, and sWorld.

Referenced by SetRealmCompleted().

◆ IsStatisticAchievement()

bool AchievementGlobalMgr::IsStatisticAchievement ( AchievementEntry const *  achievement) const
2553{
2554 if (!achievement)
2555 return false;
2556
2557 AchievementCategoryEntry const* cat = sAchievementCategoryStore.LookupEntry(achievement->categoryId);
2558 do
2559 {
2560 switch (cat->ID)
2561 {
2563 return true;
2565 return false;
2566 default:
2567 cat = sAchievementCategoryStore.LookupEntry(cat->parentCategory);
2568 break;
2569 }
2570 } while (cat);
2571
2572 return false;
2573}
@ ACHIEVEMENT_CATEGORY_STATISTICS
Definition AchievementMgr.h:91
@ ACHIEVEMENT_CATEOGRY_GENERAL
Definition AchievementMgr.h:90
DBCStorage< AchievementCategoryEntry > sAchievementCategoryStore(AchievementCategoryfmt)
Definition DBCStructure.h:61
int32 ID
Definition DBCStructure.h:62
int32 parentCategory
Definition DBCStructure.h:63

References ACHIEVEMENT_CATEGORY_STATISTICS, ACHIEVEMENT_CATEOGRY_GENERAL, AchievementEntry::categoryId, AchievementCategoryEntry::ID, AchievementCategoryEntry::parentCategory, and sAchievementCategoryStore.

Referenced by IsStatisticCriteria().

◆ IsStatisticCriteria()

bool AchievementGlobalMgr::IsStatisticCriteria ( AchievementCriteriaEntry const *  achievementCriteria) const
2548{
2549 return IsStatisticAchievement(sAchievementStore.LookupEntry(achievementCriteria->referredAchievement));
2550}
bool IsStatisticAchievement(AchievementEntry const *achievement) const
Definition AchievementMgr.cpp:2552

References IsStatisticAchievement(), AchievementCriteriaEntry::referredAchievement, and sAchievementStore.

◆ LoadAchievementCriteriaData()

void AchievementGlobalMgr::LoadAchievementCriteriaData ( )
2818{
2819 uint32 oldMSTime = getMSTime();
2820
2821 _criteriaDataMap.clear(); // need for reload case
2822
2823 QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM achievement_criteria_data");
2824
2825 if (!result)
2826 {
2827 LOG_WARN("server.loading", ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
2828 LOG_INFO("server.loading", " ");
2829 return;
2830 }
2831
2832 uint32 count = 0;
2833
2834 do
2835 {
2836 Field* fields = result->Fetch();
2837 uint32 criteria_id = fields[0].Get<uint32>();
2838
2839 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id);
2840
2841 if (!criteria)
2842 {
2843 LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has data for non-existing criteria (Entry: {}), ignore.", criteria_id);
2844 continue;
2845 }
2846
2847 uint32 dataType = fields[1].Get<uint8>();
2848 std::string scriptName = fields[4].Get<std::string>();
2849 uint32 scriptId = 0;
2850 if (scriptName.length()) // not empty
2851 {
2853 LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: {}, type {}), useless data.", criteria_id, dataType);
2854 else
2855 scriptId = sObjectMgr->GetScriptId(scriptName);
2856 }
2857
2858 AchievementCriteriaData data(dataType, fields[2].Get<uint32>(), fields[3].Get<uint32>(), scriptId);
2859
2860 if (!data.IsValid(criteria))
2861 continue;
2862
2863 // this will allocate empty data set storage
2864 AchievementCriteriaDataSet& dataSet = _criteriaDataMap[criteria_id];
2865 dataSet.SetCriteriaId(criteria_id);
2866
2867 // add real data only for not NONE data types
2868 if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
2869 dataSet.Add(data);
2870
2871 // counting data by and data types
2872 ++count;
2873 } while (result->NextRow());
2874
2875 // post loading checks
2876 for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
2877 {
2878 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
2879 if (!criteria)
2880 continue;
2881
2882 switch (criteria->requiredType)
2883 {
2901 // achievement requires db data
2902 break;
2904 {
2905 AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
2906 if (!achievement)
2907 continue;
2908
2909 // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
2910 if (achievement->ID == 1282)
2911 break;
2912
2913 continue;
2914 }
2915 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
2917 continue;
2918 break;
2919 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
2920 if (criteria->do_emote.count == 0)
2921 continue;
2922 break;
2923 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
2924 if (criteria->win_duel.duelCount == 0)
2925 continue;
2926 break;
2927 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
2928 if (criteria->loot_type.lootTypeCount != 1)
2929 continue;
2930 break;
2932 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
2933 {
2934 AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
2935 if (!achievement)
2936 continue;
2937 if (achievement->categoryId != CATEGORY_CHILDRENS_WEEK)
2938 continue;
2939 break;
2940 }
2941 default: // type not use DB data, ignore
2942 continue;
2943 }
2944
2945 if (!GetCriteriaDataSet(criteria) && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, entryId, nullptr))
2946 LOG_ERROR("sql.sql", "Table `achievement_criteria_data` does not have expected data for criteria (Entry: {} Type: {}) for achievement {}.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
2947 }
2948
2949 LOG_INFO("server.loading", ">> Loaded {} additional achievement criteria data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
2950 LOG_INFO("server.loading", " ");
2951}
@ ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT
Definition AchievementMgr.h:70
@ ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
Definition AchievementMgr.h:59
@ ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE
Definition DBCEnums.h:91
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
Definition DBCEnums.h:216
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
Definition DBCEnums.h:181
@ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
Definition DBCEnums.h:155
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition DBCEnums.h:142
@ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
Definition DBCEnums.h:139
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
Definition DBCEnums.h:143
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
Definition DBCEnums.h:131
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
Definition DBCEnums.h:158
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
Definition DBCEnums.h:165
@ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Definition DBCEnums.h:168
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
Definition DBCEnums.h:188
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Definition DBCEnums.h:149
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
Definition DBCEnums.h:217
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
Definition DBCEnums.h:141
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
Definition DBCEnums.h:151
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
Definition DBCEnums.h:163
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
Definition DBCEnums.h:186
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
Definition DBCEnums.h:123
@ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
Definition DBCEnums.h:182
@ ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Definition DBCEnums.h:144
@ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Definition DBCEnums.h:170
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
Definition DBCEnums.h:164
@ ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN
Definition DBCEnums.h:184
@ CATEGORY_CHILDRENS_WEEK
Definition DBCEnums.h:229
DBCStorage< AchievementCriteriaEntry > sAchievementCriteriaStore(AchievementCriteriafmt)
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
#define sDisableMgr
Definition DisableMgr.h:88
@ DISABLE_TYPE_ACHIEVEMENT_CRITERIA
Definition DisableMgr.h:32
#define LOG_INFO(filterType__,...)
Definition Log.h:153
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
#define LOG_WARN(filterType__,...)
Definition Log.h:149
#define sObjectMgr
Definition ObjectMgr.h:1730
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
uint32 getMSTime()
Definition Timer.h:103
AchievementCriteriaDataSet const * GetCriteriaDataSet(AchievementCriteriaEntry const *achievementCriteria) const
Definition AchievementMgr.h:409
Class used to access individual fields of database query result.
Definition Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112
Definition AchievementMgr.h:246
void Add(AchievementCriteriaData const &data)
Definition AchievementMgr.h:249
void SetCriteriaId(uint32 id)
Definition AchievementMgr.h:251
Definition AchievementMgr.h:98
Definition DBCStructure.h:70
struct AchievementCriteriaEntry::@315 additionalRequirements[MAX_CRITERIA_REQUIREMENTS]
uint32 lootTypeCount
Definition DBCStructure.h:471
struct AchievementCriteriaEntry::@313::@373 loot_type
uint32 count
Definition DBCStructure.h:223
uint32 duelCount
Definition DBCStructure.h:440
uint32 ID
Definition DBCStructure.h:71
uint32 requiredType
Definition DBCStructure.h:73
uint32 additionalRequirement_type
Definition DBCStructure.h:503
struct AchievementCriteriaEntry::@313::@368 win_duel
uint32 referredAchievement
Definition DBCStructure.h:72
struct AchievementCriteriaEntry::@313::@358 do_emote
Definition DBCStructure.h:40
uint32 categoryId
Definition DBCStructure.h:49
uint32 ID
Definition DBCStructure.h:41

References _criteriaDataMap, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE, ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE, ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, AchievementCriteriaDataSet::Add(), AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirements, CATEGORY_CHILDRENS_WEEK, AchievementEntry::categoryId, AchievementCriteriaEntry::count, AchievementCriteriaData::dataType, DISABLE_TYPE_ACHIEVEMENT_CRITERIA, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::duelCount, Field::Get(), GetCriteriaDataSet(), getMSTime(), GetMSTimeDiffToNow(), AchievementEntry::ID, AchievementCriteriaEntry::ID, AchievementCriteriaData::IsValid(), LOG_ERROR, LOG_INFO, LOG_WARN, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootTypeCount, AchievementCriteriaEntry::referredAchievement, AchievementCriteriaEntry::requiredType, sAchievementCriteriaStore, sAchievementStore, sDisableMgr, AchievementCriteriaDataSet::SetCriteriaId(), sObjectMgr, AchievementCriteriaEntry::win_duel, and WorldDatabase.

◆ LoadAchievementCriteriaList()

void AchievementGlobalMgr::LoadAchievementCriteriaList ( )
2636{
2637 uint32 oldMSTime = getMSTime();
2638
2639 if (sAchievementCriteriaStore.GetNumRows() == 0)
2640 {
2641 LOG_WARN("server.loading", ">> Loaded 0 achievement criteria.");
2642 LOG_INFO("server.loading", " ");
2643 return;
2644 }
2645
2646 uint32 loaded = 0;
2647 for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
2648 {
2649 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
2650 if (!criteria)
2651 continue;
2652
2653 if (!GetAchievement(criteria->referredAchievement))
2654 {
2655 LOG_DEBUG("server.loading", "Achievement {} referenced by criteria {} doesn't exist, criteria not loaded.", criteria->referredAchievement, criteria->ID);
2656 continue;
2657 }
2658
2659 _achievementCriteriasByType[criteria->requiredType].push_back(criteria);
2660 _achievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
2661
2667
2668 switch (criteria->requiredType)
2669 {
2671 _specialList[criteria->requiredType][criteria->kill_creature.creatureID].push_back(criteria);
2672 break;
2674 _specialList[criteria->requiredType][criteria->win_bg.bgMapID].push_back(criteria);
2675 break;
2677 _specialList[criteria->requiredType][criteria->reach_skill_level.skillID].push_back(criteria);
2678 break;
2680 _specialList[criteria->requiredType][criteria->complete_achievement.linkedAchievement].push_back(criteria);
2681 break;
2683 _specialList[criteria->requiredType][criteria->complete_quests_in_zone.zoneID].push_back(criteria);
2684 break;
2686 _specialList[criteria->requiredType][criteria->complete_battleground.mapID].push_back(criteria);
2687 break;
2689 _specialList[criteria->requiredType][criteria->killed_by_creature.creatureEntry].push_back(criteria);
2690 break;
2692 _specialList[criteria->requiredType][criteria->complete_quest.questID].push_back(criteria);
2693 break;
2695 _specialList[criteria->requiredType][criteria->be_spell_target.spellID].push_back(criteria);
2696 break;
2698 _specialList[criteria->requiredType][criteria->cast_spell.spellID].push_back(criteria);
2699 break;
2701 _specialList[criteria->requiredType][criteria->bg_objective.objectiveId].push_back(criteria);
2702 break;
2704 _specialList[criteria->requiredType][criteria->honorable_kill_at_area.areaID].push_back(criteria);
2705 break;
2707 _specialList[criteria->requiredType][criteria->learn_spell.spellID].push_back(criteria);
2708 break;
2710 _specialList[criteria->requiredType][criteria->own_item.itemID].push_back(criteria);
2711 break;
2713 _specialList[criteria->requiredType][criteria->learn_skill_level.skillID].push_back(criteria);
2714 break;
2716 _specialList[criteria->requiredType][criteria->use_item.itemID].push_back(criteria);
2717 break;
2719 _specialList[criteria->requiredType][criteria->own_item.itemID].push_back(criteria);
2720 break;
2722 {
2723 WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(criteria->explore_area.areaReference);
2724 if (!worldOverlayEntry)
2725 break;
2726
2727 for (uint8 j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
2728 if (worldOverlayEntry->areatableID[j])
2729 {
2730 bool valid = true;
2731 for (uint8 i = 0; i < j; ++i)
2732 if (worldOverlayEntry->areatableID[j] == worldOverlayEntry->areatableID[i])
2733 valid = false;
2734 if (valid)
2735 _specialList[criteria->requiredType][worldOverlayEntry->areatableID[j]].push_back(criteria);
2736 }
2737 }
2738 break;
2740 _specialList[criteria->requiredType][criteria->gain_reputation.factionID].push_back(criteria);
2741 break;
2743 _specialList[criteria->requiredType][criteria->equip_epic_item.itemSlot].push_back(criteria);
2744 break;
2746 _specialList[criteria->requiredType][criteria->hk_class.classID].push_back(criteria);
2747 break;
2749 _specialList[criteria->requiredType][criteria->hk_race.raceID].push_back(criteria);
2750 break;
2752 _specialList[criteria->requiredType][criteria->do_emote.emoteID].push_back(criteria);
2753 break;
2755 _specialList[criteria->requiredType][criteria->equip_item.itemID].push_back(criteria);
2756 break;
2758 _specialList[criteria->requiredType][criteria->use_gameobject.goEntry].push_back(criteria);
2759 break;
2761 _specialList[criteria->requiredType][criteria->be_spell_target.spellID].push_back(criteria);
2762 break;
2764 _specialList[criteria->requiredType][criteria->fish_in_gameobject.goEntry].push_back(criteria);
2765 break;
2767 _specialList[criteria->requiredType][criteria->learn_skillline_spell.skillLine].push_back(criteria);
2768 break;
2770 _specialList[criteria->requiredType][criteria->loot_type.lootType].push_back(criteria);
2771 break;
2773 _specialList[criteria->requiredType][criteria->cast_spell.spellID].push_back(criteria);
2774 break;
2776 _specialList[criteria->requiredType][criteria->learn_skill_line.skillLine].push_back(criteria);
2777 break;
2778 }
2779
2780 if (criteria->timeLimit)
2781 _achievementCriteriasByTimedType[criteria->timedType].push_back(criteria);
2782
2783 ++loaded;
2784 }
2785
2786 LOG_INFO("server.loading", ">> Loaded {} achievement criteria in {} ms", loaded, GetMSTimeDiffToNow(oldMSTime));
2787 LOG_INFO("server.loading", " ");
2788}
@ ACHIEVEMENT_CRITERIA_CONDITION_NONE
Definition DBCEnums.h:87
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
Definition DBCEnums.h:129
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
Definition DBCEnums.h:125
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
Definition DBCEnums.h:171
@ ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
Definition DBCEnums.h:183
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
Definition DBCEnums.h:156
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
Definition DBCEnums.h:132
@ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
Definition DBCEnums.h:180
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
Definition DBCEnums.h:150
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
Definition DBCEnums.h:148
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
Definition DBCEnums.h:185
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
Definition DBCEnums.h:126
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
Definition DBCEnums.h:160
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
Definition DBCEnums.h:218
@ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
Definition DBCEnums.h:167
@ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
Definition DBCEnums.h:157
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
Definition DBCEnums.h:154
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
Definition DBCEnums.h:137
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Definition DBCEnums.h:145
@ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
Definition DBCEnums.h:166
DBCStorage< WorldMapOverlayEntry > sWorldMapOverlayStore(WorldMapOverlayEntryfmt)
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX
Definition DBCStructure.h:2162
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
AchievementEntry const * GetAchievement(uint32 achievementId) const
Definition AchievementMgr.cpp:3161
struct AchievementCriteriaEntry::@313::@361 equip_item
uint32 timeLimit
Definition DBCStructure.h:514
struct AchievementCriteriaEntry::@313::@345 use_item
uint32 areaReference
Definition DBCStructure.h:290
uint32 creatureEntry
Definition DBCStructure.h:166
uint32 skillLine
Definition DBCStructure.h:432
struct AchievementCriteriaEntry::@313::@316 kill_creature
uint32 objectiveId
Definition DBCStructure.h:208
struct AchievementCriteriaEntry::@313::@319 reach_skill_level
uint32 timedType
Definition DBCStructure.h:510
uint32 bgMapID
Definition DBCStructure.h:87
struct AchievementCriteriaEntry::@313::@320 complete_achievement
uint32 zoneID
Definition DBCStructure.h:128
uint32 itemID
Definition DBCStructure.h:241
uint32 mapID
Definition DBCStructure.h:142
struct AchievementCriteriaEntry::@313::@356 hk_class
struct AchievementCriteriaEntry::@313::@357 hk_race
uint32 spellID
Definition DBCStructure.h:193
uint32 goEntry
Definition DBCStructure.h:410
uint32 emoteID
Definition DBCStructure.h:367
uint32 skillID
Definition DBCStructure.h:101
struct AchievementCriteriaEntry::@313::@332 complete_quest
struct AchievementCriteriaEntry::@313::@353 equip_epic_item
uint32 classID
Definition DBCStructure.h:352
uint32 lootType
Definition DBCStructure.h:470
struct AchievementCriteriaEntry::@313::@329 killed_by_creature
struct AchievementCriteriaEntry::@313::@335 bg_objective
struct AchievementCriteriaEntry::@313::@336 honorable_kill_at_area
struct AchievementCriteriaEntry::@313::@366 fish_in_gameobject
uint32 itemSlot
Definition DBCStructure.h:332
struct AchievementCriteriaEntry::@313::@364 use_gameobject
struct AchievementCriteriaEntry::@313::@340 own_item
uint32 questID
Definition DBCStructure.h:185
struct AchievementCriteriaEntry::@313::@344 learn_skill_level
struct AchievementCriteriaEntry::@313::@347 explore_area
uint32 raceID
Definition DBCStructure.h:359
uint32 additionalRequirement_value
Definition DBCStructure.h:504
struct AchievementCriteriaEntry::@313::@325 complete_battleground
uint32 linkedAchievement
Definition DBCStructure.h:108
uint32 areaID
Definition DBCStructure.h:215
struct AchievementCriteriaEntry::@313::@339 learn_spell
uint32 creatureID
Definition DBCStructure.h:80
struct AchievementCriteriaEntry::@313::@334 cast_spell
struct AchievementCriteriaEntry::@313::@374 learn_skill_line
struct AchievementCriteriaEntry::@313::@367 learn_skillline_spell
struct AchievementCriteriaEntry::@313::@333 be_spell_target
struct AchievementCriteriaEntry::@313::@323 complete_quests_in_zone
struct AchievementCriteriaEntry::@313::@317 win_bg
uint32 factionID
Definition DBCStructure.h:310
struct AchievementCriteriaEntry::@313::@350 gain_reputation
Definition DBCStructure.h:2165
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]
Definition DBCStructure.h:2168

References _achievementCriteriaListByAchievement, _achievementCriteriasByCondition, _achievementCriteriasByTimedType, _achievementCriteriasByType, _specialList, ACHIEVEMENT_CRITERIA_CONDITION_NONE, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirement_value, AchievementCriteriaEntry::additionalRequirements, AchievementCriteriaEntry::areaID, AchievementCriteriaEntry::areaReference, WorldMapOverlayEntry::areatableID, AchievementCriteriaEntry::be_spell_target, AchievementCriteriaEntry::bg_objective, AchievementCriteriaEntry::bgMapID, AchievementCriteriaEntry::cast_spell, AchievementCriteriaEntry::classID, AchievementCriteriaEntry::complete_achievement, AchievementCriteriaEntry::complete_battleground, AchievementCriteriaEntry::complete_quest, AchievementCriteriaEntry::complete_quests_in_zone, AchievementCriteriaEntry::creatureEntry, AchievementCriteriaEntry::creatureID, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::emoteID, AchievementCriteriaEntry::equip_epic_item, AchievementCriteriaEntry::equip_item, AchievementCriteriaEntry::explore_area, AchievementCriteriaEntry::factionID, AchievementCriteriaEntry::fish_in_gameobject, AchievementCriteriaEntry::gain_reputation, GetAchievement(), getMSTime(), GetMSTimeDiffToNow(), AchievementCriteriaEntry::goEntry, AchievementCriteriaEntry::hk_class, AchievementCriteriaEntry::hk_race, AchievementCriteriaEntry::honorable_kill_at_area, AchievementCriteriaEntry::ID, AchievementCriteriaEntry::itemID, AchievementCriteriaEntry::itemSlot, AchievementCriteriaEntry::kill_creature, AchievementCriteriaEntry::killed_by_creature, AchievementCriteriaEntry::learn_skill_level, AchievementCriteriaEntry::learn_skill_line, AchievementCriteriaEntry::learn_skillline_spell, AchievementCriteriaEntry::learn_spell, AchievementCriteriaEntry::linkedAchievement, LOG_DEBUG, LOG_INFO, LOG_WARN, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootType, AchievementCriteriaEntry::mapID, MAX_WORLD_MAP_OVERLAY_AREA_IDX, AchievementCriteriaEntry::objectiveId, AchievementCriteriaEntry::own_item, AchievementCriteriaEntry::questID, AchievementCriteriaEntry::raceID, AchievementCriteriaEntry::reach_skill_level, AchievementCriteriaEntry::referredAchievement, AchievementCriteriaEntry::requiredType, sAchievementCriteriaStore, AchievementCriteriaEntry::skillID, AchievementCriteriaEntry::skillLine, AchievementCriteriaEntry::spellID, sWorldMapOverlayStore, AchievementCriteriaEntry::timedType, AchievementCriteriaEntry::timeLimit, AchievementCriteriaEntry::use_gameobject, AchievementCriteriaEntry::use_item, AchievementCriteriaEntry::win_bg, and AchievementCriteriaEntry::zoneID.

◆ LoadAchievementReferenceList()

void AchievementGlobalMgr::LoadAchievementReferenceList ( )
2791{
2792 uint32 oldMSTime = getMSTime();
2793
2794 if (sAchievementStore.GetNumRows() == 0)
2795 {
2796 LOG_WARN("server.loading", ">> Loaded 0 achievement references.");
2797 LOG_INFO("server.loading", " ");
2798 return;
2799 }
2800
2801 uint32 count = 0;
2802
2803 for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
2804 {
2805 AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
2806 if (!achievement || !achievement->refAchievement)
2807 continue;
2808
2809 _achievementListByReferencedId[achievement->refAchievement].push_back(achievement);
2810 ++count;
2811 }
2812
2813 LOG_INFO("server.loading", ">> Loaded {} achievement references in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
2814 LOG_INFO("server.loading", " ");
2815}
uint32 refAchievement
Definition DBCStructure.h:57

References _achievementListByReferencedId, getMSTime(), GetMSTimeDiffToNow(), LOG_INFO, LOG_WARN, AchievementEntry::refAchievement, and sAchievementStore.

◆ LoadCompletedAchievements()

void AchievementGlobalMgr::LoadCompletedAchievements ( )
2954{
2955 uint32 oldMSTime = getMSTime();
2956
2957 QueryResult result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
2958
2959 // Populate _allCompletedAchievements with all realm first achievement ids to make multithreaded access safer
2960 // while it will not prevent races, it will prevent crashes that happen because std::unordered_map key was added
2961 // instead the only potential race will happen on value associated with the key
2962 for (uint32 i = 0; i < sAchievementStore.GetNumRows(); ++i)
2963 if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(i))
2965 _allCompletedAchievements[achievement->ID] = SystemTimePoint::min();
2966
2967 if (!result)
2968 {
2969 LOG_WARN("server.loading", ">> Loaded 0 completed achievements. DB table `character_achievement` is empty.");
2970 LOG_INFO("server.loading", " ");
2971 return;
2972 }
2973
2974 do
2975 {
2976 Field* fields = result->Fetch();
2977
2978 uint16 achievementId = fields[0].Get<uint16>();
2979 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementId);
2980 if (!achievement)
2981 {
2982 // Remove non existent achievements from all characters
2983 LOG_ERROR("achievement", "Non-existing achievement {} data removed from table `character_achievement`.", achievementId);
2984
2986
2987 stmt->SetData(0, uint16(achievementId));
2988 CharacterDatabase.Execute(stmt);
2989
2990 continue;
2991 }
2993 _allCompletedAchievements[achievementId] = SystemTimePoint::max();
2994 } while (result->NextRow());
2995
2996 LOG_INFO("server.loading", ">> Loaded {} completed achievements in {} ms", (unsigned long)_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
2997 LOG_INFO("server.loading", " ");
2998}
@ CHAR_DEL_INVALID_ACHIEVMENT
Definition CharacterDatabase.h:302
@ ACHIEVEMENT_FLAG_REALM_FIRST_REACH
Definition DBCEnums.h:79
std::uint16_t uint16
Definition Define.h:108

References _allCompletedAchievements, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, CHAR_DEL_INVALID_ACHIEVMENT, CharacterDatabase, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sAchievementStore, and PreparedStatementBase::SetData().

◆ LoadRewardLocales()

void AchievementGlobalMgr::LoadRewardLocales ( )
3122{
3123 uint32 oldMSTime = getMSTime();
3124
3125 _achievementRewardLocales.clear(); // need for reload case
3126
3127 // 0 1 2 3
3128 QueryResult result = WorldDatabase.Query("SELECT ID, Locale, Subject, Text FROM achievement_reward_locale");
3129
3130 if (!result)
3131 {
3132 LOG_WARN("server.loading", ">> Loaded 0 achievement reward locale strings. DB table `achievement_reward_locale` is empty");
3133 LOG_INFO("server.loading", " ");
3134 return;
3135 }
3136
3137 do
3138 {
3139 Field* fields = result->Fetch();
3140
3141 uint32 ID = fields[0].Get<uint32>();
3142 if (_achievementRewards.find(ID) == _achievementRewards.end())
3143 {
3144 LOG_ERROR("sql.sql", "Table `achievement_reward_locale` (Entry: {}) has locale strings for non-existing achievement reward.", ID);
3145 continue;
3146 }
3147
3148 LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
3149 if (locale == LOCALE_enUS)
3150 continue;
3151
3153 ObjectMgr::AddLocaleString(fields[2].Get<std::string>(), locale, data.Subject);
3154 ObjectMgr::AddLocaleString(fields[3].Get<std::string>(), locale, data.Text);
3155 } while (result->NextRow());
3156
3157 LOG_INFO("server.loading", ">> Loaded {} Achievement Reward Locale Strings in {} ms", (unsigned long)_achievementRewardLocales.size(), GetMSTimeDiffToNow(oldMSTime));
3158 LOG_INFO("server.loading", " ");
3159}
LocaleConstant GetLocaleByName(std::string const &name)
Definition Common.cpp:78
LocaleConstant
Definition Common.h:125
@ LOCALE_enUS
Definition Common.h:126
static void AddLocaleString(std::string &&s, LocaleConstant locale, std::vector< std::string > &data)
Definition ObjectMgr.cpp:383
Definition AchievementMgr.h:272
std::vector< std::string > Text
Definition AchievementMgr.h:274
std::vector< std::string > Subject
Definition AchievementMgr.h:273

References _achievementRewardLocales, _achievementRewards, ObjectMgr::AddLocaleString(), Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_ERROR, LOG_INFO, LOG_WARN, AchievementRewardLocale::Subject, AchievementRewardLocale::Text, and WorldDatabase.

◆ LoadRewards()

void AchievementGlobalMgr::LoadRewards ( )
3001{
3002 uint32 oldMSTime = getMSTime();
3003
3004 _achievementRewards.clear(); // need for reload case
3005
3006 // 0 1 2 3 4 5 6 7
3007 QueryResult result = WorldDatabase.Query("SELECT ID, TitleA, TitleH, ItemID, Sender, Subject, Body, MailTemplateID FROM achievement_reward");
3008
3009 if (!result)
3010 {
3011 LOG_WARN("server.loading", ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
3012 LOG_INFO("server.loading", " ");
3013 return;
3014 }
3015
3016 uint32 count = 0;
3017
3018 do
3019 {
3020 Field* fields = result->Fetch();
3021 uint32 entry = fields[0].Get<uint32>();
3022 AchievementEntry const* achievement = sAchievementStore.LookupEntry(entry);
3023 if (!achievement)
3024 {
3025 LOG_ERROR("sql.sql", "Table `achievement_reward` has wrong achievement (Entry: {}). Ignoring.", entry);
3026 continue;
3027 }
3028
3029 AchievementReward reward;
3030 reward.titleId[0] = fields[1].Get<uint32>(); // Alliance title
3031 reward.titleId[1] = fields[2].Get<uint32>(); // Horde title
3032 reward.itemId = fields[3].Get<uint32>();
3033 reward.sender = fields[4].Get<uint32>(); // The sender of the mail (a creature from creature_template)
3034 reward.subject = fields[5].Get<std::string>();
3035 reward.text = fields[6].Get<std::string>(); // Body in DB
3036 reward.mailTemplate = fields[7].Get<uint32>();
3037
3038 // Must reward a title or send a mail else, skip it.
3039 if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
3040 {
3041 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) does not have any title or item reward data. Ignoring.", entry);
3042 continue;
3043 }
3044
3045 if (achievement->requiredFaction == ACHIEVEMENT_FACTION_ANY && (!reward.titleId[0] ^ !reward.titleId[1]))
3046 LOG_DEBUG("achievement", "Table `achievement_reward` (Entry: {}) has title (A: {} H: {}) set for only one team.", entry, reward.titleId[0], reward.titleId[1]);
3047
3048 if (reward.titleId[0])
3049 {
3050 CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
3051 if (!titleEntry)
3052 {
3053 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid title id ({}) in `title_A`. Setting it to 0.", entry, reward.titleId[0]);
3054 reward.titleId[0] = 0;
3055 }
3056 }
3057
3058 if (reward.titleId[1])
3059 {
3060 CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
3061 if (!titleEntry)
3062 {
3063 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid title id ({}) in `title_H`. Setting it to 0.", entry, reward.titleId[1]);
3064 reward.titleId[1] = 0;
3065 }
3066 }
3067
3068 // Check mail data before item for report including wrong item case
3069 if (reward.sender)
3070 {
3071 if (!sObjectMgr->GetCreatureTemplate(reward.sender))
3072 {
3073 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid creature_template entry {} as Sender. Will not send the mail reward.", entry, reward.sender);
3074 reward.sender = 0;
3075 }
3076 }
3077 else
3078 {
3079 if (reward.itemId)
3080 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has itemId reward set but does not have Sender data set. Item will not be sent.", entry);
3081
3082 if (!reward.subject.empty())
3083 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mail Subject but does not have Sender data set.", entry); // Maybe add "Mail will not be sent." ?
3084
3085 if (!reward.text.empty())
3086 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mail text (Body) set but does not have Sender data set.", entry); // Maybe add "Mail will not be sent." ?
3087
3088 if (reward.mailTemplate)
3089 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mailTemplate set does not have Sender data set.", entry); // Maybe add "Mail will not be sent." ?
3090 }
3091
3092 if (reward.mailTemplate)
3093 {
3094 if (!sMailTemplateStore.LookupEntry(reward.mailTemplate))
3095 {
3096 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid mailTemplate ({}) (check the DBC).", entry, reward.mailTemplate);
3097 reward.mailTemplate = 0;
3098 }
3099 else if (!reward.subject.empty() || !reward.text.empty())
3100 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mailTemplate ({}) and mail Subject/Body. To use the column mailTemplate, Subject and Body must be empty.", entry, reward.mailTemplate);
3101 }
3102
3103 if (reward.itemId)
3104 {
3105 if (!sObjectMgr->GetItemTemplate(reward.itemId))
3106 {
3107 // Not sure it's an error, it's probably an outDebug instead, because we can simply send a mail with no reward, right?
3108 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid item_template id {}. Reward mail will not contain any item.", entry, reward.itemId);
3109 reward.itemId = 0;
3110 }
3111 }
3112
3113 _achievementRewards[entry] = reward;
3114 ++count;
3115 } while (result->NextRow());
3116
3117 LOG_INFO("server.loading", ">> Loaded {} achievement rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
3118 LOG_INFO("server.loading", " ");
3119}
@ ACHIEVEMENT_FACTION_ANY
Definition DBCEnums.h:66
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
DBCStorage< MailTemplateEntry > sMailTemplateStore(MailTemplateEntryfmt)
Definition AchievementMgr.h:260
std::string subject
Definition AchievementMgr.h:264
std::string text
Definition AchievementMgr.h:265
uint32 titleId[2]
Definition AchievementMgr.h:261
uint32 sender
Definition AchievementMgr.h:263
uint32 mailTemplate
Definition AchievementMgr.h:266
uint32 itemId
Definition AchievementMgr.h:262
Definition DBCStructure.h:632

References _achievementRewards, ACHIEVEMENT_FACTION_ANY, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), AchievementReward::itemId, LOG_DEBUG, LOG_ERROR, LOG_INFO, LOG_WARN, AchievementReward::mailTemplate, sAchievementStore, sCharTitlesStore, AchievementReward::sender, sMailTemplateStore, sObjectMgr, AchievementReward::subject, AchievementReward::text, AchievementReward::titleId, and WorldDatabase.

◆ SetRealmCompleted()

void AchievementGlobalMgr::SetRealmCompleted ( AchievementEntry const *  achievement)
2627{
2628 if (IsRealmCompleted(achievement))
2629 return;
2630
2632}
bool IsRealmCompleted(AchievementEntry const *achievement) const
Definition AchievementMgr.cpp:2593

References _allCompletedAchievements, GameTime::GetSystemTime(), AchievementEntry::ID, and IsRealmCompleted().

◆ UpdateAchievementCriteriaForOfflinePlayer()

void AchievementGlobalMgr::UpdateAchievementCriteriaForOfflinePlayer ( ObjectGuid::LowType  playerLowGuid,
AchievementCriteriaTypes  type,
uint32  miscValue1 = 0,
uint32  miscValue2 = 0 
)
3178{
3180 stmt->SetData(0, playerLowGuid);
3182 stmt->SetData(2, type);
3183 stmt->SetData(3, miscValue1);
3184 stmt->SetData(4, miscValue2);
3185 CharacterDatabase.Execute(stmt);
3186}
@ ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA
Definition AchievementMgr.h:38

References ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA, CHAR_INS_CHAR_ACHIEVEMENT_OFFLINE_UPDATES, CharacterDatabase, and PreparedStatementBase::SetData().

Member Data Documentation

◆ _achievementCriteriaListByAchievement

AchievementCriteriaListByAchievement AchievementGlobalMgr::_achievementCriteriaListByAchievement
private

◆ _achievementCriteriasByCondition

std::map<uint32, AchievementCriteriaEntryList> AchievementGlobalMgr::_achievementCriteriasByCondition[ACHIEVEMENT_CRITERIA_CONDITION_TOTAL]
private

◆ _achievementCriteriasByTimedType

AchievementCriteriaEntryList AchievementGlobalMgr::_achievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX]
private

◆ _achievementCriteriasByType

AchievementCriteriaEntryList AchievementGlobalMgr::_achievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
private

◆ _achievementListByReferencedId

AchievementListByReferencedId AchievementGlobalMgr::_achievementListByReferencedId
private

◆ _achievementRewardLocales

AchievementRewardLocales AchievementGlobalMgr::_achievementRewardLocales
private

◆ _achievementRewards

AchievementRewards AchievementGlobalMgr::_achievementRewards
private

◆ _allCompletedAchievements

AllCompletedAchievements AchievementGlobalMgr::_allCompletedAchievements
private

◆ _criteriaDataMap

AchievementCriteriaDataMap AchievementGlobalMgr::_criteriaDataMap
private

◆ _specialList


The documentation for this class was generated from the following files: