AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
AchievementGlobalMgr Class Reference

#include "AchievementMgr.h"

Public Member Functions

bool IsStatisticCriteria (AchievementCriteriaEntry const *achievementCriteria) const
 
bool IsStatisticAchievement (AchievementEntry const *achievement) const
 
bool IsAverageCriteria (AchievementCriteriaEntry const *criteria) const
 
AchievementCriteriaEntryList const * GetAchievementCriteriaByType (AchievementCriteriaTypes type) const
 
AchievementCriteriaEntryList const * GetSpecialAchievementCriteriaByType (AchievementCriteriaTypes type, uint32 val)
 
AchievementCriteriaEntryList const * GetAchievementCriteriaByCondition (AchievementCriteriaCondition condition, uint32 val)
 
AchievementCriteriaEntryList const & GetTimedAchievementCriteriaByType (AchievementCriteriaTimedTypes type) const
 
AchievementCriteriaEntryList const * GetAchievementCriteriaByAchievement (uint32 id) const
 
AchievementEntryList const * GetAchievementByReferencedId (uint32 id) const
 
AchievementReward const * GetAchievementReward (AchievementEntry const *achievement) const
 
AchievementRewardLocale const * GetAchievementRewardLocale (AchievementEntry const *achievement) const
 
AchievementCriteriaDataSet const * GetCriteriaDataSet (AchievementCriteriaEntry const *achievementCriteria) const
 
bool IsRealmCompleted (AchievementEntry const *achievement) const
 
void SetRealmCompleted (AchievementEntry const *achievement)
 
void LoadAchievementCriteriaList ()
 
void LoadAchievementCriteriaData ()
 
void LoadAchievementReferenceList ()
 
void LoadCompletedAchievements ()
 
void LoadRewards ()
 
void LoadRewardLocales ()
 
AchievementEntry const * GetAchievement (uint32 achievementId) const
 
void CompletedAchievementForOfflinePlayer (ObjectGuid::LowType playerLowGuid, AchievementEntry const *entry)
 
void UpdateAchievementCriteriaForOfflinePlayer (ObjectGuid::LowType playerLowGuid, AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0)
 

Static Public Member Functions

static AchievementGlobalMgrinstance ()
 

Private Types

typedef std::unordered_map< uint32, SystemTimePointAllCompletedAchievements
 

Private Member Functions

 AchievementGlobalMgr ()=default
 
 ~AchievementGlobalMgr ()=default
 

Private Attributes

AchievementCriteriaDataMap _criteriaDataMap
 
AchievementCriteriaEntryList _achievementCriteriasByType [ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
 
AchievementCriteriaEntryList _achievementCriteriasByTimedType [ACHIEVEMENT_TIMED_TYPE_MAX]
 
AchievementCriteriaListByAchievement _achievementCriteriaListByAchievement
 
AchievementListByReferencedId _achievementListByReferencedId
 
AllCompletedAchievements _allCompletedAchievements
 
AchievementRewards _achievementRewards
 
AchievementRewardLocales _achievementRewardLocales
 
std::map< uint32, AchievementCriteriaEntryList_specialList [ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
 
std::map< uint32, AchievementCriteriaEntryList_achievementCriteriasByCondition [ACHIEVEMENT_CRITERIA_CONDITION_TOTAL]
 

Detailed Description

Member Typedef Documentation

◆ AllCompletedAchievements

Constructor & Destructor Documentation

◆ AchievementGlobalMgr()

AchievementGlobalMgr::AchievementGlobalMgr ( )
privatedefault

◆ ~AchievementGlobalMgr()

AchievementGlobalMgr::~AchievementGlobalMgr ( )
privatedefault

Member Function Documentation

◆ CompletedAchievementForOfflinePlayer()

void AchievementGlobalMgr::CompletedAchievementForOfflinePlayer ( ObjectGuid::LowType  playerLowGuid,
AchievementEntry const *  entry 
)
3155{
3157 stmt->SetData(0, playerLowGuid);
3159 stmt->SetData(2, entry->ID);
3160 stmt->SetData(3, 0);
3161 stmt->SetData(4, 0);
3162 CharacterDatabase.Execute(stmt);
3163}
@ ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT
Definition AchievementMgr.h:37
@ CHAR_INS_CHAR_ACHIEVEMENT_OFFLINE_UPDATES
Definition CharacterDatabase.h:370
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157

References ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT, CHAR_INS_CHAR_ACHIEVEMENT_OFFLINE_UPDATES, CharacterDatabase, AchievementEntry::ID, and PreparedStatementBase::SetData().

◆ GetAchievement()

AchievementEntry const * AchievementGlobalMgr::GetAchievement ( uint32  achievementId) const
3150{
3151 return sAchievementStore.LookupEntry(achievementId);
3152}
DBCStorage< AchievementEntry > sAchievementStore(Achievementfmt)

References sAchievementStore.

Referenced by LoadAchievementCriteriaList().

◆ GetAchievementByReferencedId()

AchievementEntryList const * AchievementGlobalMgr::GetAchievementByReferencedId ( uint32  id) const
inline
392 {
393 AchievementListByReferencedId::const_iterator itr = _achievementListByReferencedId.find(id);
394 return itr != _achievementListByReferencedId.end() ? &itr->second : nullptr;
395 }
AchievementListByReferencedId _achievementListByReferencedId
Definition AchievementMgr.h:438

References _achievementListByReferencedId.

Referenced by IsAverageCriteria().

◆ GetAchievementCriteriaByAchievement()

AchievementCriteriaEntryList const * AchievementGlobalMgr::GetAchievementCriteriaByAchievement ( uint32  id) const
inline
386 {
387 AchievementCriteriaListByAchievement::const_iterator itr = _achievementCriteriaListByAchievement.find(id);
388 return itr != _achievementCriteriaListByAchievement.end() ? &itr->second : nullptr;
389 }
AchievementCriteriaListByAchievement _achievementCriteriaListByAchievement
Definition AchievementMgr.h:436

References _achievementCriteriaListByAchievement.

◆ GetAchievementCriteriaByCondition()

AchievementCriteriaEntryList const * AchievementGlobalMgr::GetAchievementCriteriaByCondition ( AchievementCriteriaCondition  condition,
uint32  val 
)
inline
374 {
375 if (_achievementCriteriasByCondition[condition].find(val) != _achievementCriteriasByCondition[condition].end())
376 return &_achievementCriteriasByCondition[condition][val];
377 return nullptr;
378 }
std::map< uint32, AchievementCriteriaEntryList > _achievementCriteriasByCondition[ACHIEVEMENT_CRITERIA_CONDITION_TOTAL]
Definition AchievementMgr.h:448

References _achievementCriteriasByCondition.

◆ GetAchievementCriteriaByType()

AchievementCriteriaEntryList const * AchievementGlobalMgr::GetAchievementCriteriaByType ( AchievementCriteriaTypes  type) const
inline
362 {
363 return &_achievementCriteriasByType[type];
364 }
AchievementCriteriaEntryList _achievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
Definition AchievementMgr.h:433

References _achievementCriteriasByType.

◆ GetAchievementReward()

AchievementReward const * AchievementGlobalMgr::GetAchievementReward ( AchievementEntry const *  achievement) const
inline
398 {
399 AchievementRewards::const_iterator iter = _achievementRewards.find(achievement->ID);
400 return iter != _achievementRewards.end() ? &iter->second : nullptr;
401 }
AchievementRewards _achievementRewards
Definition AchievementMgr.h:443

References _achievementRewards, and AchievementEntry::ID.

◆ GetAchievementRewardLocale()

AchievementRewardLocale const * AchievementGlobalMgr::GetAchievementRewardLocale ( AchievementEntry const *  achievement) const
inline
404 {
405 AchievementRewardLocales::const_iterator iter = _achievementRewardLocales.find(achievement->ID);
406 return iter != _achievementRewardLocales.end() ? &iter->second : nullptr;
407 }
AchievementRewardLocales _achievementRewardLocales
Definition AchievementMgr.h:444

References _achievementRewardLocales, and AchievementEntry::ID.

◆ GetCriteriaDataSet()

AchievementCriteriaDataSet const * AchievementGlobalMgr::GetCriteriaDataSet ( AchievementCriteriaEntry const *  achievementCriteria) const
inline
410 {
411 AchievementCriteriaDataMap::const_iterator iter = _criteriaDataMap.find(achievementCriteria->ID);
412 return iter != _criteriaDataMap.end() ? &iter->second : nullptr;
413 }
AchievementCriteriaDataMap _criteriaDataMap
Definition AchievementMgr.h:430

References _criteriaDataMap, and AchievementCriteriaEntry::ID.

Referenced by LoadAchievementCriteriaData().

◆ GetSpecialAchievementCriteriaByType()

AchievementCriteriaEntryList const * AchievementGlobalMgr::GetSpecialAchievementCriteriaByType ( AchievementCriteriaTypes  type,
uint32  val 
)
inline
367 {
368 if (_specialList[type].find(val) != _specialList[type].end())
369 return &_specialList[type][val];
370 return nullptr;
371 }
std::map< uint32, AchievementCriteriaEntryList > _specialList[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
Definition AchievementMgr.h:447

References _specialList.

◆ GetTimedAchievementCriteriaByType()

AchievementCriteriaEntryList const & AchievementGlobalMgr::GetTimedAchievementCriteriaByType ( AchievementCriteriaTimedTypes  type) const
inline
381 {
383 }
AchievementCriteriaEntryList _achievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX]
Definition AchievementMgr.h:434

References _achievementCriteriasByTimedType.

◆ instance()

AchievementGlobalMgr * AchievementGlobalMgr::instance ( )
static
2530{
2532 return &instance;
2533}
Definition AchievementMgr.h:350
static AchievementGlobalMgr * instance()
Definition AchievementMgr.cpp:2529

References instance().

Referenced by instance().

◆ IsAverageCriteria()

bool AchievementGlobalMgr::IsAverageCriteria ( AchievementCriteriaEntry const *  criteria) const
2564{
2565 auto referencedAchievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
2566
2567 if (!referencedAchievement)
2568 return false;
2569
2570 if (referencedAchievement->flags & ACHIEVEMENT_FLAG_AVERAGE)
2571 return true;
2572
2573 if (AchievementEntryList const* achRefList = GetAchievementByReferencedId(referencedAchievement->ID))
2574 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
2575 if ((*itr)->flags & ACHIEVEMENT_FLAG_AVERAGE)
2576 return true;
2577
2578 return false;
2579}
std::list< AchievementEntry const * > AchievementEntryList
Definition AchievementMgr.h:30
@ ACHIEVEMENT_FLAG_AVERAGE
Definition DBCEnums.h:77
AchievementEntryList const * GetAchievementByReferencedId(uint32 id) const
Definition AchievementMgr.h:391

References ACHIEVEMENT_FLAG_AVERAGE, GetAchievementByReferencedId(), AchievementCriteriaEntry::referredAchievement, and sAchievementStore.

◆ IsRealmCompleted()

bool AchievementGlobalMgr::IsRealmCompleted ( AchievementEntry const *  achievement) const
2582{
2583 auto itr = _allCompletedAchievements.find(achievement->ID);
2584 if (itr == _allCompletedAchievements.end())
2585 return false;
2586
2587 if (itr->second == SystemTimePoint::min())
2588 return false;
2589
2590 if (!sScriptMgr->IsRealmCompleted(this, achievement, itr->second))
2591 return false;
2592
2593 if (itr->second == SystemTimePoint::max())
2594 return true;
2595
2596 // Allow completing the realm first kill for configurable time window after first person did it
2597 // it may allow more than one group to achieve it (highly unlikely)
2598 // but apparently this is how blizz handles it as well
2599 if (achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)
2600 {
2601 Seconds windowSeconds = Seconds(sWorld->getIntConfig(CONFIG_ACHIEVEMENT_REALM_FIRST_KILL_WINDOW));
2602
2603 if (windowSeconds == 0s)
2604 return true;
2605
2606 return (GameTime::GetSystemTime() - itr->second) > windowSeconds;
2607 }
2608
2609 sScriptMgr->SetRealmCompleted(achievement);
2610
2611 return true;
2612}
@ ACHIEVEMENT_FLAG_REALM_FIRST_KILL
Definition DBCEnums.h:80
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sScriptMgr
Definition ScriptMgr.h:734
@ CONFIG_ACHIEVEMENT_REALM_FIRST_KILL_WINDOW
Definition WorldConfig.h:495
AllCompletedAchievements _allCompletedAchievements
Definition AchievementMgr.h:441
#define sWorld
Definition World.h:316
SystemTimePoint GetSystemTime()
Current chrono system_clock time point.
Definition GameTime.cpp:48

References _allCompletedAchievements, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, CONFIG_ACHIEVEMENT_REALM_FIRST_KILL_WINDOW, AchievementEntry::flags, GameTime::GetSystemTime(), AchievementEntry::ID, sScriptMgr, and sWorld.

Referenced by SetRealmCompleted().

◆ IsStatisticAchievement()

bool AchievementGlobalMgr::IsStatisticAchievement ( AchievementEntry const *  achievement) const
2541{
2542 if (!achievement)
2543 return false;
2544
2545 AchievementCategoryEntry const* cat = sAchievementCategoryStore.LookupEntry(achievement->categoryId);
2546 do
2547 {
2548 switch (cat->ID)
2549 {
2551 return true;
2553 return false;
2554 default:
2555 cat = sAchievementCategoryStore.LookupEntry(cat->parentCategory);
2556 break;
2557 }
2558 } while (cat);
2559
2560 return false;
2561}
@ ACHIEVEMENT_CATEGORY_STATISTICS
Definition AchievementMgr.h:91
@ ACHIEVEMENT_CATEOGRY_GENERAL
Definition AchievementMgr.h:90
DBCStorage< AchievementCategoryEntry > sAchievementCategoryStore(AchievementCategoryfmt)
Definition DBCStructure.h:61
int32 ID
Definition DBCStructure.h:62
int32 parentCategory
Definition DBCStructure.h:63

References ACHIEVEMENT_CATEGORY_STATISTICS, ACHIEVEMENT_CATEOGRY_GENERAL, AchievementEntry::categoryId, AchievementCategoryEntry::ID, AchievementCategoryEntry::parentCategory, and sAchievementCategoryStore.

Referenced by IsStatisticCriteria().

◆ IsStatisticCriteria()

bool AchievementGlobalMgr::IsStatisticCriteria ( AchievementCriteriaEntry const *  achievementCriteria) const
2536{
2537 return IsStatisticAchievement(sAchievementStore.LookupEntry(achievementCriteria->referredAchievement));
2538}
bool IsStatisticAchievement(AchievementEntry const *achievement) const
Definition AchievementMgr.cpp:2540

References IsStatisticAchievement(), AchievementCriteriaEntry::referredAchievement, and sAchievementStore.

◆ LoadAchievementCriteriaData()

void AchievementGlobalMgr::LoadAchievementCriteriaData ( )
2806{
2807 uint32 oldMSTime = getMSTime();
2808
2809 _criteriaDataMap.clear(); // need for reload case
2810
2811 QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM achievement_criteria_data");
2812
2813 if (!result)
2814 {
2815 LOG_WARN("server.loading", ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
2816 LOG_INFO("server.loading", " ");
2817 return;
2818 }
2819
2820 uint32 count = 0;
2821
2822 do
2823 {
2824 Field* fields = result->Fetch();
2825 uint32 criteria_id = fields[0].Get<uint32>();
2826
2827 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id);
2828
2829 if (!criteria)
2830 {
2831 LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has data for non-existing criteria (Entry: {}), ignore.", criteria_id);
2832 continue;
2833 }
2834
2835 uint32 dataType = fields[1].Get<uint8>();
2836 std::string scriptName = fields[4].Get<std::string>();
2837 uint32 scriptId = 0;
2838 if (scriptName.length()) // not empty
2839 {
2841 LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: {}, type {}), useless data.", criteria_id, dataType);
2842 else
2843 scriptId = sObjectMgr->GetScriptId(scriptName);
2844 }
2845
2846 AchievementCriteriaData data(dataType, fields[2].Get<uint32>(), fields[3].Get<uint32>(), scriptId);
2847
2848 if (!data.IsValid(criteria))
2849 continue;
2850
2851 // this will allocate empty data set storage
2852 AchievementCriteriaDataSet& dataSet = _criteriaDataMap[criteria_id];
2853 dataSet.SetCriteriaId(criteria_id);
2854
2855 // add real data only for not NONE data types
2856 if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
2857 dataSet.Add(data);
2858
2859 // counting data by and data types
2860 ++count;
2861 } while (result->NextRow());
2862
2863 // post loading checks
2864 for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
2865 {
2866 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
2867 if (!criteria)
2868 continue;
2869
2870 switch (criteria->requiredType)
2871 {
2889 // achievement requires db data
2890 break;
2892 {
2893 AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
2894 if (!achievement)
2895 continue;
2896
2897 // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
2898 if (achievement->ID == 1282)
2899 break;
2900
2901 continue;
2902 }
2903 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
2905 continue;
2906 break;
2907 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
2908 if (criteria->do_emote.count == 0)
2909 continue;
2910 break;
2911 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
2912 if (criteria->win_duel.duelCount == 0)
2913 continue;
2914 break;
2915 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
2916 if (criteria->loot_type.lootTypeCount != 1)
2917 continue;
2918 break;
2920 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
2921 {
2922 AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
2923 if (!achievement)
2924 continue;
2925 if (achievement->categoryId != CATEGORY_CHILDRENS_WEEK)
2926 continue;
2927 break;
2928 }
2929 default: // type not use DB data, ignore
2930 continue;
2931 }
2932
2933 if (!GetCriteriaDataSet(criteria) && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, entryId, nullptr))
2934 LOG_ERROR("sql.sql", "Table `achievement_criteria_data` does not have expected data for criteria (Entry: {} Type: {}) for achievement {}.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
2935 }
2936
2937 LOG_INFO("server.loading", ">> Loaded {} additional achievement criteria data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
2938 LOG_INFO("server.loading", " ");
2939}
@ ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT
Definition AchievementMgr.h:70
@ ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
Definition AchievementMgr.h:59
@ ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE
Definition DBCEnums.h:91
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
Definition DBCEnums.h:216
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
Definition DBCEnums.h:181
@ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
Definition DBCEnums.h:155
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition DBCEnums.h:142
@ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
Definition DBCEnums.h:139
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
Definition DBCEnums.h:143
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
Definition DBCEnums.h:131
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
Definition DBCEnums.h:158
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
Definition DBCEnums.h:165
@ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Definition DBCEnums.h:168
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
Definition DBCEnums.h:188
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Definition DBCEnums.h:149
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
Definition DBCEnums.h:217
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
Definition DBCEnums.h:141
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
Definition DBCEnums.h:151
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
Definition DBCEnums.h:163
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
Definition DBCEnums.h:186
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
Definition DBCEnums.h:123
@ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
Definition DBCEnums.h:182
@ ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Definition DBCEnums.h:144
@ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Definition DBCEnums.h:170
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
Definition DBCEnums.h:164
@ ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN
Definition DBCEnums.h:184
@ CATEGORY_CHILDRENS_WEEK
Definition DBCEnums.h:229
DBCStorage< AchievementCriteriaEntry > sAchievementCriteriaStore(AchievementCriteriafmt)
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
#define sDisableMgr
Definition DisableMgr.h:88
@ DISABLE_TYPE_ACHIEVEMENT_CRITERIA
Definition DisableMgr.h:32
#define LOG_INFO(filterType__,...)
Definition Log.h:166
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
#define LOG_WARN(filterType__,...)
Definition Log.h:162
#define sObjectMgr
Definition ObjectMgr.h:1712
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
uint32 getMSTime()
Definition Timer.h:103
AchievementCriteriaDataSet const * GetCriteriaDataSet(AchievementCriteriaEntry const *achievementCriteria) const
Definition AchievementMgr.h:409
Class used to access individual fields of database query result.
Definition Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112
Definition AchievementMgr.h:246
void Add(AchievementCriteriaData const &data)
Definition AchievementMgr.h:249
void SetCriteriaId(uint32 id)
Definition AchievementMgr.h:251
Definition AchievementMgr.h:98
Definition DBCStructure.h:70
struct AchievementCriteriaEntry::@311::@371 loot_type
struct AchievementCriteriaEntry::@313 additionalRequirements[MAX_CRITERIA_REQUIREMENTS]
uint32 lootTypeCount
Definition DBCStructure.h:471
uint32 count
Definition DBCStructure.h:223
uint32 duelCount
Definition DBCStructure.h:440
struct AchievementCriteriaEntry::@311::@366 win_duel
uint32 ID
Definition DBCStructure.h:71
struct AchievementCriteriaEntry::@311::@356 do_emote
uint32 requiredType
Definition DBCStructure.h:73
uint32 additionalRequirement_type
Definition DBCStructure.h:503
uint32 referredAchievement
Definition DBCStructure.h:72
Definition DBCStructure.h:40
uint32 categoryId
Definition DBCStructure.h:49
uint32 ID
Definition DBCStructure.h:41

References _criteriaDataMap, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE, ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE, ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, AchievementCriteriaDataSet::Add(), AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirements, CATEGORY_CHILDRENS_WEEK, AchievementEntry::categoryId, AchievementCriteriaEntry::count, AchievementCriteriaData::dataType, DISABLE_TYPE_ACHIEVEMENT_CRITERIA, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::duelCount, Field::Get(), GetCriteriaDataSet(), getMSTime(), GetMSTimeDiffToNow(), AchievementEntry::ID, AchievementCriteriaEntry::ID, AchievementCriteriaData::IsValid(), LOG_ERROR, LOG_INFO, LOG_WARN, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootTypeCount, AchievementCriteriaEntry::referredAchievement, AchievementCriteriaEntry::requiredType, sAchievementCriteriaStore, sAchievementStore, sDisableMgr, AchievementCriteriaDataSet::SetCriteriaId(), sObjectMgr, AchievementCriteriaEntry::win_duel, and WorldDatabase.

◆ LoadAchievementCriteriaList()

void AchievementGlobalMgr::LoadAchievementCriteriaList ( )
2624{
2625 uint32 oldMSTime = getMSTime();
2626
2627 if (sAchievementCriteriaStore.GetNumRows() == 0)
2628 {
2629 LOG_WARN("server.loading", ">> Loaded 0 achievement criteria.");
2630 LOG_INFO("server.loading", " ");
2631 return;
2632 }
2633
2634 uint32 loaded = 0;
2635 for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
2636 {
2637 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
2638 if (!criteria)
2639 continue;
2640
2641 if (!GetAchievement(criteria->referredAchievement))
2642 {
2643 LOG_DEBUG("server.loading", "Achievement {} referenced by criteria {} doesn't exist, criteria not loaded.", criteria->referredAchievement, criteria->ID);
2644 continue;
2645 }
2646
2647 _achievementCriteriasByType[criteria->requiredType].push_back(criteria);
2648 _achievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
2649
2655
2656 switch (criteria->requiredType)
2657 {
2659 _specialList[criteria->requiredType][criteria->kill_creature.creatureID].push_back(criteria);
2660 break;
2662 _specialList[criteria->requiredType][criteria->win_bg.bgMapID].push_back(criteria);
2663 break;
2665 _specialList[criteria->requiredType][criteria->reach_skill_level.skillID].push_back(criteria);
2666 break;
2668 _specialList[criteria->requiredType][criteria->complete_achievement.linkedAchievement].push_back(criteria);
2669 break;
2671 _specialList[criteria->requiredType][criteria->complete_quests_in_zone.zoneID].push_back(criteria);
2672 break;
2674 _specialList[criteria->requiredType][criteria->complete_battleground.mapID].push_back(criteria);
2675 break;
2677 _specialList[criteria->requiredType][criteria->killed_by_creature.creatureEntry].push_back(criteria);
2678 break;
2680 _specialList[criteria->requiredType][criteria->complete_quest.questID].push_back(criteria);
2681 break;
2683 _specialList[criteria->requiredType][criteria->be_spell_target.spellID].push_back(criteria);
2684 break;
2686 _specialList[criteria->requiredType][criteria->cast_spell.spellID].push_back(criteria);
2687 break;
2689 _specialList[criteria->requiredType][criteria->bg_objective.objectiveId].push_back(criteria);
2690 break;
2692 _specialList[criteria->requiredType][criteria->honorable_kill_at_area.areaID].push_back(criteria);
2693 break;
2695 _specialList[criteria->requiredType][criteria->learn_spell.spellID].push_back(criteria);
2696 break;
2698 _specialList[criteria->requiredType][criteria->own_item.itemID].push_back(criteria);
2699 break;
2701 _specialList[criteria->requiredType][criteria->learn_skill_level.skillID].push_back(criteria);
2702 break;
2704 _specialList[criteria->requiredType][criteria->use_item.itemID].push_back(criteria);
2705 break;
2707 _specialList[criteria->requiredType][criteria->own_item.itemID].push_back(criteria);
2708 break;
2710 {
2711 WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(criteria->explore_area.areaReference);
2712 if (!worldOverlayEntry)
2713 break;
2714
2715 for (uint8 j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
2716 if (worldOverlayEntry->areatableID[j])
2717 {
2718 bool valid = true;
2719 for (uint8 i = 0; i < j; ++i)
2720 if (worldOverlayEntry->areatableID[j] == worldOverlayEntry->areatableID[i])
2721 valid = false;
2722 if (valid)
2723 _specialList[criteria->requiredType][worldOverlayEntry->areatableID[j]].push_back(criteria);
2724 }
2725 }
2726 break;
2728 _specialList[criteria->requiredType][criteria->gain_reputation.factionID].push_back(criteria);
2729 break;
2731 _specialList[criteria->requiredType][criteria->equip_epic_item.itemSlot].push_back(criteria);
2732 break;
2734 _specialList[criteria->requiredType][criteria->hk_class.classID].push_back(criteria);
2735 break;
2737 _specialList[criteria->requiredType][criteria->hk_race.raceID].push_back(criteria);
2738 break;
2740 _specialList[criteria->requiredType][criteria->do_emote.emoteID].push_back(criteria);
2741 break;
2743 _specialList[criteria->requiredType][criteria->equip_item.itemID].push_back(criteria);
2744 break;
2746 _specialList[criteria->requiredType][criteria->use_gameobject.goEntry].push_back(criteria);
2747 break;
2749 _specialList[criteria->requiredType][criteria->be_spell_target.spellID].push_back(criteria);
2750 break;
2752 _specialList[criteria->requiredType][criteria->fish_in_gameobject.goEntry].push_back(criteria);
2753 break;
2755 _specialList[criteria->requiredType][criteria->learn_skillline_spell.skillLine].push_back(criteria);
2756 break;
2758 _specialList[criteria->requiredType][criteria->loot_type.lootType].push_back(criteria);
2759 break;
2761 _specialList[criteria->requiredType][criteria->cast_spell.spellID].push_back(criteria);
2762 break;
2764 _specialList[criteria->requiredType][criteria->learn_skill_line.skillLine].push_back(criteria);
2765 break;
2766 }
2767
2768 if (criteria->timeLimit)
2769 _achievementCriteriasByTimedType[criteria->timedType].push_back(criteria);
2770
2771 ++loaded;
2772 }
2773
2774 LOG_INFO("server.loading", ">> Loaded {} achievement criteria in {} ms", loaded, GetMSTimeDiffToNow(oldMSTime));
2775 LOG_INFO("server.loading", " ");
2776}
@ ACHIEVEMENT_CRITERIA_CONDITION_NONE
Definition DBCEnums.h:87
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
Definition DBCEnums.h:129
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
Definition DBCEnums.h:125
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
Definition DBCEnums.h:171
@ ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
Definition DBCEnums.h:183
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
Definition DBCEnums.h:156
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
Definition DBCEnums.h:132
@ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
Definition DBCEnums.h:180
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
Definition DBCEnums.h:150
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
Definition DBCEnums.h:148
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
Definition DBCEnums.h:185
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
Definition DBCEnums.h:126
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
Definition DBCEnums.h:160
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
Definition DBCEnums.h:218
@ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
Definition DBCEnums.h:167
@ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
Definition DBCEnums.h:157
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
Definition DBCEnums.h:154
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
Definition DBCEnums.h:137
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Definition DBCEnums.h:145
@ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
Definition DBCEnums.h:166
DBCStorage< WorldMapOverlayEntry > sWorldMapOverlayStore(WorldMapOverlayEntryfmt)
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX
Definition DBCStructure.h:2162
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
AchievementEntry const * GetAchievement(uint32 achievementId) const
Definition AchievementMgr.cpp:3149
uint32 timeLimit
Definition DBCStructure.h:514
uint32 areaReference
Definition DBCStructure.h:290
struct AchievementCriteriaEntry::@311::@333 bg_objective
struct AchievementCriteriaEntry::@311::@372 learn_skill_line
uint32 creatureEntry
Definition DBCStructure.h:166
uint32 skillLine
Definition DBCStructure.h:432
struct AchievementCriteriaEntry::@311::@342 learn_skill_level
struct AchievementCriteriaEntry::@311::@351 equip_epic_item
uint32 objectiveId
Definition DBCStructure.h:208
struct AchievementCriteriaEntry::@311::@314 kill_creature
uint32 timedType
Definition DBCStructure.h:510
struct AchievementCriteriaEntry::@311::@317 reach_skill_level
uint32 bgMapID
Definition DBCStructure.h:87
struct AchievementCriteriaEntry::@311::@348 gain_reputation
uint32 zoneID
Definition DBCStructure.h:128
struct AchievementCriteriaEntry::@311::@359 equip_item
struct AchievementCriteriaEntry::@311::@355 hk_race
uint32 itemID
Definition DBCStructure.h:241
uint32 mapID
Definition DBCStructure.h:142
struct AchievementCriteriaEntry::@311::@318 complete_achievement
struct AchievementCriteriaEntry::@311::@365 learn_skillline_spell
uint32 spellID
Definition DBCStructure.h:193
struct AchievementCriteriaEntry::@311::@323 complete_battleground
uint32 goEntry
Definition DBCStructure.h:410
uint32 emoteID
Definition DBCStructure.h:367
uint32 skillID
Definition DBCStructure.h:101
struct AchievementCriteriaEntry::@311::@334 honorable_kill_at_area
uint32 classID
Definition DBCStructure.h:352
uint32 lootType
Definition DBCStructure.h:470
struct AchievementCriteriaEntry::@311::@362 use_gameobject
struct AchievementCriteriaEntry::@311::@321 complete_quests_in_zone
uint32 itemSlot
Definition DBCStructure.h:332
struct AchievementCriteriaEntry::@311::@315 win_bg
struct AchievementCriteriaEntry::@311::@337 learn_spell
uint32 questID
Definition DBCStructure.h:185
struct AchievementCriteriaEntry::@311::@338 own_item
struct AchievementCriteriaEntry::@311::@343 use_item
struct AchievementCriteriaEntry::@311::@354 hk_class
struct AchievementCriteriaEntry::@311::@331 be_spell_target
struct AchievementCriteriaEntry::@311::@345 explore_area
struct AchievementCriteriaEntry::@311::@327 killed_by_creature
uint32 raceID
Definition DBCStructure.h:359
uint32 additionalRequirement_value
Definition DBCStructure.h:504
uint32 linkedAchievement
Definition DBCStructure.h:108
uint32 areaID
Definition DBCStructure.h:215
struct AchievementCriteriaEntry::@311::@332 cast_spell
uint32 creatureID
Definition DBCStructure.h:80
struct AchievementCriteriaEntry::@311::@364 fish_in_gameobject
struct AchievementCriteriaEntry::@311::@330 complete_quest
uint32 factionID
Definition DBCStructure.h:310
Definition DBCStructure.h:2165
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]
Definition DBCStructure.h:2168

References _achievementCriteriaListByAchievement, _achievementCriteriasByCondition, _achievementCriteriasByTimedType, _achievementCriteriasByType, _specialList, ACHIEVEMENT_CRITERIA_CONDITION_NONE, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirement_value, AchievementCriteriaEntry::additionalRequirements, AchievementCriteriaEntry::areaID, AchievementCriteriaEntry::areaReference, WorldMapOverlayEntry::areatableID, AchievementCriteriaEntry::be_spell_target, AchievementCriteriaEntry::bg_objective, AchievementCriteriaEntry::bgMapID, AchievementCriteriaEntry::cast_spell, AchievementCriteriaEntry::classID, AchievementCriteriaEntry::complete_achievement, AchievementCriteriaEntry::complete_battleground, AchievementCriteriaEntry::complete_quest, AchievementCriteriaEntry::complete_quests_in_zone, AchievementCriteriaEntry::creatureEntry, AchievementCriteriaEntry::creatureID, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::emoteID, AchievementCriteriaEntry::equip_epic_item, AchievementCriteriaEntry::equip_item, AchievementCriteriaEntry::explore_area, AchievementCriteriaEntry::factionID, AchievementCriteriaEntry::fish_in_gameobject, AchievementCriteriaEntry::gain_reputation, GetAchievement(), getMSTime(), GetMSTimeDiffToNow(), AchievementCriteriaEntry::goEntry, AchievementCriteriaEntry::hk_class, AchievementCriteriaEntry::hk_race, AchievementCriteriaEntry::honorable_kill_at_area, AchievementCriteriaEntry::ID, AchievementCriteriaEntry::itemID, AchievementCriteriaEntry::itemSlot, AchievementCriteriaEntry::kill_creature, AchievementCriteriaEntry::killed_by_creature, AchievementCriteriaEntry::learn_skill_level, AchievementCriteriaEntry::learn_skill_line, AchievementCriteriaEntry::learn_skillline_spell, AchievementCriteriaEntry::learn_spell, AchievementCriteriaEntry::linkedAchievement, LOG_DEBUG, LOG_INFO, LOG_WARN, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootType, AchievementCriteriaEntry::mapID, MAX_WORLD_MAP_OVERLAY_AREA_IDX, AchievementCriteriaEntry::objectiveId, AchievementCriteriaEntry::own_item, AchievementCriteriaEntry::questID, AchievementCriteriaEntry::raceID, AchievementCriteriaEntry::reach_skill_level, AchievementCriteriaEntry::referredAchievement, AchievementCriteriaEntry::requiredType, sAchievementCriteriaStore, AchievementCriteriaEntry::skillID, AchievementCriteriaEntry::skillLine, AchievementCriteriaEntry::spellID, sWorldMapOverlayStore, AchievementCriteriaEntry::timedType, AchievementCriteriaEntry::timeLimit, AchievementCriteriaEntry::use_gameobject, AchievementCriteriaEntry::use_item, AchievementCriteriaEntry::win_bg, and AchievementCriteriaEntry::zoneID.

◆ LoadAchievementReferenceList()

void AchievementGlobalMgr::LoadAchievementReferenceList ( )
2779{
2780 uint32 oldMSTime = getMSTime();
2781
2782 if (sAchievementStore.GetNumRows() == 0)
2783 {
2784 LOG_WARN("server.loading", ">> Loaded 0 achievement references.");
2785 LOG_INFO("server.loading", " ");
2786 return;
2787 }
2788
2789 uint32 count = 0;
2790
2791 for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
2792 {
2793 AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
2794 if (!achievement || !achievement->refAchievement)
2795 continue;
2796
2797 _achievementListByReferencedId[achievement->refAchievement].push_back(achievement);
2798 ++count;
2799 }
2800
2801 LOG_INFO("server.loading", ">> Loaded {} achievement references in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
2802 LOG_INFO("server.loading", " ");
2803}
uint32 refAchievement
Definition DBCStructure.h:57

References _achievementListByReferencedId, getMSTime(), GetMSTimeDiffToNow(), LOG_INFO, LOG_WARN, AchievementEntry::refAchievement, and sAchievementStore.

◆ LoadCompletedAchievements()

void AchievementGlobalMgr::LoadCompletedAchievements ( )
2942{
2943 uint32 oldMSTime = getMSTime();
2944
2945 QueryResult result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
2946
2947 // Populate _allCompletedAchievements with all realm first achievement ids to make multithreaded access safer
2948 // while it will not prevent races, it will prevent crashes that happen because std::unordered_map key was added
2949 // instead the only potential race will happen on value associated with the key
2950 for (uint32 i = 0; i < sAchievementStore.GetNumRows(); ++i)
2951 if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(i))
2953 _allCompletedAchievements[achievement->ID] = SystemTimePoint::min();
2954
2955 if (!result)
2956 {
2957 LOG_WARN("server.loading", ">> Loaded 0 completed achievements. DB table `character_achievement` is empty.");
2958 LOG_INFO("server.loading", " ");
2959 return;
2960 }
2961
2962 do
2963 {
2964 Field* fields = result->Fetch();
2965
2966 uint16 achievementId = fields[0].Get<uint16>();
2967 const AchievementEntry* achievement = sAchievementStore.LookupEntry(achievementId);
2968 if (!achievement)
2969 {
2970 // Remove non existent achievements from all characters
2971 LOG_ERROR("achievement", "Non-existing achievement {} data removed from table `character_achievement`.", achievementId);
2972
2974
2975 stmt->SetData(0, uint16(achievementId));
2976 CharacterDatabase.Execute(stmt);
2977
2978 continue;
2979 }
2981 _allCompletedAchievements[achievementId] = SystemTimePoint::max();
2982 } while (result->NextRow());
2983
2984 LOG_INFO("server.loading", ">> Loaded {} completed achievements in {} ms", (unsigned long)_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
2985 LOG_INFO("server.loading", " ");
2986}
@ CHAR_DEL_INVALID_ACHIEVMENT
Definition CharacterDatabase.h:300
@ ACHIEVEMENT_FLAG_REALM_FIRST_REACH
Definition DBCEnums.h:79
std::uint16_t uint16
Definition Define.h:108

References _allCompletedAchievements, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, CHAR_DEL_INVALID_ACHIEVMENT, CharacterDatabase, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sAchievementStore, and PreparedStatementBase::SetData().

◆ LoadRewardLocales()

void AchievementGlobalMgr::LoadRewardLocales ( )
3110{
3111 uint32 oldMSTime = getMSTime();
3112
3113 _achievementRewardLocales.clear(); // need for reload case
3114
3115 // 0 1 2 3
3116 QueryResult result = WorldDatabase.Query("SELECT ID, Locale, Subject, Text FROM achievement_reward_locale");
3117
3118 if (!result)
3119 {
3120 LOG_WARN("server.loading", ">> Loaded 0 achievement reward locale strings. DB table `achievement_reward_locale` is empty");
3121 LOG_INFO("server.loading", " ");
3122 return;
3123 }
3124
3125 do
3126 {
3127 Field* fields = result->Fetch();
3128
3129 uint32 ID = fields[0].Get<uint32>();
3130 if (_achievementRewards.find(ID) == _achievementRewards.end())
3131 {
3132 LOG_ERROR("sql.sql", "Table `achievement_reward_locale` (Entry: {}) has locale strings for non-existing achievement reward.", ID);
3133 continue;
3134 }
3135
3136 LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
3137 if (locale == LOCALE_enUS)
3138 continue;
3139
3141 ObjectMgr::AddLocaleString(fields[2].Get<std::string>(), locale, data.Subject);
3142 ObjectMgr::AddLocaleString(fields[3].Get<std::string>(), locale, data.Text);
3143 } while (result->NextRow());
3144
3145 LOG_INFO("server.loading", ">> Loaded {} Achievement Reward Locale Strings in {} ms", (unsigned long)_achievementRewardLocales.size(), GetMSTimeDiffToNow(oldMSTime));
3146 LOG_INFO("server.loading", " ");
3147}
LocaleConstant GetLocaleByName(const std::string &name)
Definition Common.cpp:42
LocaleConstant
Definition Common.h:117
@ LOCALE_enUS
Definition Common.h:118
static void AddLocaleString(std::string &&s, LocaleConstant locale, std::vector< std::string > &data)
Definition ObjectMgr.cpp:382
Definition AchievementMgr.h:272
std::vector< std::string > Text
Definition AchievementMgr.h:274
std::vector< std::string > Subject
Definition AchievementMgr.h:273

References _achievementRewardLocales, _achievementRewards, ObjectMgr::AddLocaleString(), Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_ERROR, LOG_INFO, LOG_WARN, AchievementRewardLocale::Subject, AchievementRewardLocale::Text, and WorldDatabase.

◆ LoadRewards()

void AchievementGlobalMgr::LoadRewards ( )
2989{
2990 uint32 oldMSTime = getMSTime();
2991
2992 _achievementRewards.clear(); // need for reload case
2993
2994 // 0 1 2 3 4 5 6 7
2995 QueryResult result = WorldDatabase.Query("SELECT ID, TitleA, TitleH, ItemID, Sender, Subject, Body, MailTemplateID FROM achievement_reward");
2996
2997 if (!result)
2998 {
2999 LOG_WARN("server.loading", ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
3000 LOG_INFO("server.loading", " ");
3001 return;
3002 }
3003
3004 uint32 count = 0;
3005
3006 do
3007 {
3008 Field* fields = result->Fetch();
3009 uint32 entry = fields[0].Get<uint32>();
3010 AchievementEntry const* achievement = sAchievementStore.LookupEntry(entry);
3011 if (!achievement)
3012 {
3013 LOG_ERROR("sql.sql", "Table `achievement_reward` has wrong achievement (Entry: {}). Ignoring.", entry);
3014 continue;
3015 }
3016
3017 AchievementReward reward;
3018 reward.titleId[0] = fields[1].Get<uint32>(); // Alliance title
3019 reward.titleId[1] = fields[2].Get<uint32>(); // Horde title
3020 reward.itemId = fields[3].Get<uint32>();
3021 reward.sender = fields[4].Get<uint32>(); // The sender of the mail (a creature from creature_template)
3022 reward.subject = fields[5].Get<std::string>();
3023 reward.text = fields[6].Get<std::string>(); // Body in DB
3024 reward.mailTemplate = fields[7].Get<uint32>();
3025
3026 // Must reward a title or send a mail else, skip it.
3027 if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
3028 {
3029 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) does not have any title or item reward data. Ignoring.", entry);
3030 continue;
3031 }
3032
3033 if (achievement->requiredFaction == ACHIEVEMENT_FACTION_ANY && (!reward.titleId[0] ^ !reward.titleId[1]))
3034 LOG_DEBUG("achievement", "Table `achievement_reward` (Entry: {}) has title (A: {} H: {}) set for only one team.", entry, reward.titleId[0], reward.titleId[1]);
3035
3036 if (reward.titleId[0])
3037 {
3038 CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
3039 if (!titleEntry)
3040 {
3041 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid title id ({}) in `title_A`. Setting it to 0.", entry, reward.titleId[0]);
3042 reward.titleId[0] = 0;
3043 }
3044 }
3045
3046 if (reward.titleId[1])
3047 {
3048 CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
3049 if (!titleEntry)
3050 {
3051 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid title id ({}) in `title_H`. Setting it to 0.", entry, reward.titleId[1]);
3052 reward.titleId[1] = 0;
3053 }
3054 }
3055
3056 // Check mail data before item for report including wrong item case
3057 if (reward.sender)
3058 {
3059 if (!sObjectMgr->GetCreatureTemplate(reward.sender))
3060 {
3061 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid creature_template entry {} as Sender. Will not send the mail reward.", entry, reward.sender);
3062 reward.sender = 0;
3063 }
3064 }
3065 else
3066 {
3067 if (reward.itemId)
3068 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has itemId reward set but does not have Sender data set. Item will not be sent.", entry);
3069
3070 if (!reward.subject.empty())
3071 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mail Subject but does not have Sender data set.", entry); // Maybe add "Mail will not be sent." ?
3072
3073 if (!reward.text.empty())
3074 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mail text (Body) set but does not have Sender data set.", entry); // Maybe add "Mail will not be sent." ?
3075
3076 if (reward.mailTemplate)
3077 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mailTemplate set does not have Sender data set.", entry); // Maybe add "Mail will not be sent." ?
3078 }
3079
3080 if (reward.mailTemplate)
3081 {
3082 if (!sMailTemplateStore.LookupEntry(reward.mailTemplate))
3083 {
3084 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid mailTemplate ({}) (check the DBC).", entry, reward.mailTemplate);
3085 reward.mailTemplate = 0;
3086 }
3087 else if (!reward.subject.empty() || !reward.text.empty())
3088 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mailTemplate ({}) and mail Subject/Body. To use the column mailTemplate, Subject and Body must be empty.", entry, reward.mailTemplate);
3089 }
3090
3091 if (reward.itemId)
3092 {
3093 if (!sObjectMgr->GetItemTemplate(reward.itemId))
3094 {
3095 // Not sure it's an error, it's probably an outDebug instead, because we can simply send a mail with no reward, right?
3096 LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid item_template id {}. Reward mail will not contain any item.", entry, reward.itemId);
3097 reward.itemId = 0;
3098 }
3099 }
3100
3101 _achievementRewards[entry] = reward;
3102 ++count;
3103 } while (result->NextRow());
3104
3105 LOG_INFO("server.loading", ">> Loaded {} achievement rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
3106 LOG_INFO("server.loading", " ");
3107}
@ ACHIEVEMENT_FACTION_ANY
Definition DBCEnums.h:66
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
DBCStorage< MailTemplateEntry > sMailTemplateStore(MailTemplateEntryfmt)
Definition AchievementMgr.h:260
std::string subject
Definition AchievementMgr.h:264
std::string text
Definition AchievementMgr.h:265
uint32 titleId[2]
Definition AchievementMgr.h:261
uint32 sender
Definition AchievementMgr.h:263
uint32 mailTemplate
Definition AchievementMgr.h:266
uint32 itemId
Definition AchievementMgr.h:262
Definition DBCStructure.h:632

References _achievementRewards, ACHIEVEMENT_FACTION_ANY, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), AchievementReward::itemId, LOG_DEBUG, LOG_ERROR, LOG_INFO, LOG_WARN, AchievementReward::mailTemplate, sAchievementStore, sCharTitlesStore, AchievementReward::sender, sMailTemplateStore, sObjectMgr, AchievementReward::subject, AchievementReward::text, AchievementReward::titleId, and WorldDatabase.

◆ SetRealmCompleted()

void AchievementGlobalMgr::SetRealmCompleted ( AchievementEntry const *  achievement)
2615{
2616 if (IsRealmCompleted(achievement))
2617 return;
2618
2620}
bool IsRealmCompleted(AchievementEntry const *achievement) const
Definition AchievementMgr.cpp:2581

References _allCompletedAchievements, GameTime::GetSystemTime(), AchievementEntry::ID, and IsRealmCompleted().

◆ UpdateAchievementCriteriaForOfflinePlayer()

void AchievementGlobalMgr::UpdateAchievementCriteriaForOfflinePlayer ( ObjectGuid::LowType  playerLowGuid,
AchievementCriteriaTypes  type,
uint32  miscValue1 = 0,
uint32  miscValue2 = 0 
)
3166{
3168 stmt->SetData(0, playerLowGuid);
3170 stmt->SetData(2, type);
3171 stmt->SetData(3, miscValue1);
3172 stmt->SetData(4, miscValue2);
3173 CharacterDatabase.Execute(stmt);
3174}
@ ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA
Definition AchievementMgr.h:38

References ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA, CHAR_INS_CHAR_ACHIEVEMENT_OFFLINE_UPDATES, CharacterDatabase, and PreparedStatementBase::SetData().

Member Data Documentation

◆ _achievementCriteriaListByAchievement

AchievementCriteriaListByAchievement AchievementGlobalMgr::_achievementCriteriaListByAchievement
private

◆ _achievementCriteriasByCondition

std::map<uint32, AchievementCriteriaEntryList> AchievementGlobalMgr::_achievementCriteriasByCondition[ACHIEVEMENT_CRITERIA_CONDITION_TOTAL]
private

◆ _achievementCriteriasByTimedType

AchievementCriteriaEntryList AchievementGlobalMgr::_achievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX]
private

◆ _achievementCriteriasByType

AchievementCriteriaEntryList AchievementGlobalMgr::_achievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]
private

◆ _achievementListByReferencedId

AchievementListByReferencedId AchievementGlobalMgr::_achievementListByReferencedId
private

◆ _achievementRewardLocales

AchievementRewardLocales AchievementGlobalMgr::_achievementRewardLocales
private

◆ _achievementRewards

AchievementRewards AchievementGlobalMgr::_achievementRewards
private

◆ _allCompletedAchievements

AllCompletedAchievements AchievementGlobalMgr::_allCompletedAchievements
private

◆ _criteriaDataMap

AchievementCriteriaDataMap AchievementGlobalMgr::_criteriaDataMap
private

◆ _specialList


The documentation for this class was generated from the following files: