2821 {
2823
2825 return;
2826
2828 if (!spellInfo)
2829 return;
2830
2833 return;
2834
2836
2839
2842
2845
2848
2851
2854
2855 if (!spellId)
2856 return;
2857
2859 if (!target)
2860 return;
2861
2863 caster->
CastSpell(target, spellId,
true,
nullptr, aurEff);
2864 }
std::uint32_t uint32
Definition Define.h:107
bool roll_chance_i(int chance)
Definition Random.h:63
#define sSpellMgr
Definition SpellMgr.h:836
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Unit * GetActionTarget() const
Definition Unit.h:460
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:300
Unit * GetActor()
Definition Unit.h:459
Definition SpellInfo.h:340
flag96 SpellFamilyFlags
Definition SpellInfo.h:412
uint8 GetRank() const
Definition SpellInfo.cpp:2896
bool haveOffhandWeapon() const
Definition Unit.cpp:641
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1375
@ SPELL_DK_DEATH_STRIKE_OFF_HAND_R1
Definition spell_dk.cpp:106
@ SPELL_DK_RUNE_STRIKE_OFF_HAND_R1
Definition spell_dk.cpp:107
@ SPELL_DK_PLAGUE_STRIKE_OFF_HAND_R1
Definition spell_dk.cpp:105
@ SPELL_DK_BLOOD_STRIKE_OFF_HAND_R1
Definition spell_dk.cpp:108
@ SPELL_DK_OBLITERATE_OFF_HAND_R1
Definition spell_dk.cpp:103
@ SPELL_DK_FROST_STRIKE_OFF_HAND_R1
Definition spell_dk.cpp:104