2844 {
2846
2848 return;
2849
2851 if (!spellInfo)
2852 return;
2853
2856 return;
2857
2859
2862
2865
2868
2871
2874
2877
2878 if (!spellId)
2879 return;
2880
2882 if (!target)
2883 return;
2884
2886 caster->
CastSpell(target, spellId,
true,
nullptr, aurEff);
2887 }
std::uint32_t uint32
Definition Define.h:107
bool roll_chance_i(int chance)
Definition Random.h:63
#define sSpellMgr
Definition SpellMgr.h:851
void PreventDefaultAction()
Definition SpellScript.cpp:991
Unit * GetActionTarget() const
Definition Unit.h:469
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:301
Unit * GetActor()
Definition Unit.h:468
Definition SpellInfo.h:340
flag96 SpellFamilyFlags
Definition SpellInfo.h:412
uint8 GetRank() const
Definition SpellInfo.cpp:2941
bool haveOffhandWeapon() const
Definition Unit.cpp:648
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
@ SPELL_DK_DEATH_STRIKE_OFF_HAND_R1
Definition spell_dk.cpp:106
@ SPELL_DK_RUNE_STRIKE_OFF_HAND_R1
Definition spell_dk.cpp:107
@ SPELL_DK_PLAGUE_STRIKE_OFF_HAND_R1
Definition spell_dk.cpp:105
@ SPELL_DK_BLOOD_STRIKE_OFF_HAND_R1
Definition spell_dk.cpp:108
@ SPELL_DK_OBLITERATE_OFF_HAND_R1
Definition spell_dk.cpp:103
@ SPELL_DK_FROST_STRIKE_OFF_HAND_R1
Definition spell_dk.cpp:104