AzerothCore 3.3.5a
OpenSource WoW Emulator
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AreaTrigger_at_voltarus_middle Class Reference
Inheritance diagram for AreaTrigger_at_voltarus_middle:
AreaTriggerScript ScriptObject

Public Member Functions

 AreaTrigger_at_voltarus_middle ()
 
bool OnTrigger (Player *player, AreaTrigger const *) override
 
- Public Member Functions inherited from AreaTriggerScript
bool IsDatabaseBound () const override
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 

Additional Inherited Members

- Protected Member Functions inherited from AreaTriggerScript
 AreaTriggerScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ AreaTrigger_at_voltarus_middle()

AreaTrigger_at_voltarus_middle::AreaTrigger_at_voltarus_middle ( )
inline
27 : AreaTriggerScript("at_voltarus_middle")
28 {
29 }
Definition AreaTriggerScript.h:24

Member Function Documentation

◆ OnTrigger()

bool AreaTrigger_at_voltarus_middle::OnTrigger ( Player player,
AreaTrigger const *   
)
inlineoverridevirtual

Reimplemented from AreaTriggerScript.

32 {
33 if (player->IsAlive() && !player->IsInCombat())
34 if (player->HasItemCount(39319)) // Scepter of Domination
35 {
36 player->TeleportTo(MAP_NORTHREND, 6242.67f, -1972.10f, 484.783f, 0.6f);
37 return true;
38 }
39
40 return false;
41 }
@ MAP_NORTHREND
Definition AreaDefines.h:241
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1338
bool IsAlive() const
Definition Unit.h:1698
bool IsInCombat() const
Definition Unit.h:877

References Player::HasItemCount(), Unit::IsAlive(), Unit::IsInCombat(), MAP_NORTHREND, and Player::TeleportTo().


The documentation for this class was generated from the following file: